#include "irrlichttypes.h"
#include "irr_v3d.h"
-#include <irrList.h>
#include <iostream>
#include "debug.h"
+#include "exceptions.h"
#include "mapnode.h"
+#include <set>
+#include <list>
+#include <map>
class INodeDefManager;
Modifying methods
*/
- void addArea(VoxelArea &a)
+ void addArea(const VoxelArea &a)
{
- if(getExtent() == v3s16(0,0,0))
+ if (hasEmptyExtent())
{
*this = a;
return;
if(a.MaxEdge.Y > MaxEdge.Y) MaxEdge.Y = a.MaxEdge.Y;
if(a.MaxEdge.Z > MaxEdge.Z) MaxEdge.Z = a.MaxEdge.Z;
}
- void addPoint(v3s16 p)
+ void addPoint(const v3s16 &p)
{
- if(getExtent() == v3s16(0,0,0))
+ if(hasEmptyExtent())
{
MinEdge = p;
MaxEdge = p;
}
// Pad with d nodes
- void pad(v3s16 d)
+ void pad(const v3s16 &d)
{
MinEdge -= d;
MaxEdge += d;
{
return MaxEdge - MinEdge + v3s16(1,1,1);
}
+
+ /* Because MaxEdge and MinEdge are included in the voxel area an empty extent
+ * is not represented by (0, 0, 0), but instead (-1, -1, -1)
+ */
+ bool hasEmptyExtent() const
+ {
+ return MaxEdge - MinEdge == v3s16(-1, -1, -1);
+ }
+
s32 getVolume() const
{
v3s16 e = getExtent();
{
// No area contains an empty area
// NOTE: Algorithms depend on this, so do not change.
- if(a.getExtent() == v3s16(0,0,0))
+ if(a.hasEmptyExtent())
return false;
return(
a: area inside *this
*/
- void diff(const VoxelArea &a, core::list<VoxelArea> &result)
+ void diff(const VoxelArea &a, std::list<VoxelArea> &result)
{
/*
This can result in a maximum of 6 areas
return;
}
- assert(contains(a));
+ assert(contains(a)); // pre-condition
// Take back area, XY inclusive
{
v3s16 MaxEdge;
};
-// Hasn't been copied from source (emerged)
-#define VOXELFLAG_NOT_LOADED (1<<0)
-// Checked as being inexistent in source
-#define VOXELFLAG_INEXISTENT (1<<1)
+// unused
+#define VOXELFLAG_UNUSED (1<<0)
+// no data about that node
+#define VOXELFLAG_NO_DATA (1<<1)
// Algorithm-dependent
#define VOXELFLAG_CHECKED1 (1<<2)
// Algorithm-dependent
}
bool isValidPosition(v3s16 p)
{
- emerge(p);
- return !(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT);
+ addArea(p);
+ return !(m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA);
}*/
/*
*/
MapNode getNode(v3s16 p)
{
- emerge(p);
+ VoxelArea voxel_area(p);
+ addArea(voxel_area);
- if(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT)
+ if(m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA)
{
/*dstream<<"EXCEPT: VoxelManipulator::getNode(): "
<<"p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"
}
MapNode getNodeNoEx(v3s16 p)
{
- emerge(p);
+ VoxelArea voxel_area(p);
+ addArea(voxel_area);
- if(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT)
+ if(m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA)
{
return MapNode(CONTENT_IGNORE);
}
{
if(m_area.contains(p) == false)
return MapNode(CONTENT_IGNORE);
- if(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT)
+ if(m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA)
return MapNode(CONTENT_IGNORE);
return m_data[m_area.index(p)];
}
// Stuff explodes if non-emerged area is touched with this.
- // Emerge first, and check VOXELFLAG_INEXISTENT if appropriate.
- MapNode & getNodeRefUnsafe(v3s16 p)
+ // Emerge first, and check VOXELFLAG_NO_DATA if appropriate.
+ MapNode & getNodeRefUnsafe(const v3s16 &p)
{
return m_data[m_area.index(p)];
}
+
+ const MapNode & getNodeRefUnsafeCheckFlags(const v3s16 &p)
+ {
+ s32 index = m_area.index(p);
+
+ if (m_flags[index] & VOXELFLAG_NO_DATA)
+ return ContentIgnoreNode;
+
+ return m_data[index];
+ }
+
u8 & getFlagsRefUnsafe(v3s16 p)
{
return m_flags[m_area.index(p)];
bool exists(v3s16 p)
{
return m_area.contains(p) &&
- !(getFlagsRefUnsafe(p) & VOXELFLAG_INEXISTENT);
+ !(getFlagsRefUnsafe(p) & VOXELFLAG_NO_DATA);
}
MapNode & getNodeRef(v3s16 p)
{
- emerge(p);
- if(getFlagsRefUnsafe(p) & VOXELFLAG_INEXISTENT)
+ VoxelArea voxel_area(p);
+ addArea(voxel_area);
+ if(getFlagsRefUnsafe(p) & VOXELFLAG_NO_DATA)
{
/*dstream<<"EXCEPT: VoxelManipulator::getNode(): "
<<"p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"
}
void setNode(v3s16 p, const MapNode &n)
{
- emerge(p);
+ VoxelArea voxel_area(p);
+ addArea(voxel_area);
m_data[m_area.index(p)] = n;
- m_flags[m_area.index(p)] &= ~VOXELFLAG_INEXISTENT;
- m_flags[m_area.index(p)] &= ~VOXELFLAG_NOT_LOADED;
+ m_flags[m_area.index(p)] &= ~VOXELFLAG_NO_DATA;
}
// TODO: Should be removed and replaced with setNode
void setNodeNoRef(v3s16 p, const MapNode &n)
/*void setExists(VoxelArea a)
{
- emerge(a);
+ addArea(a);
for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
for(s32 x=a.MinEdge.X; x<=a.MaxEdge.X; x++)
{
- m_flags[m_area.index(x,y,z)] &= ~VOXELFLAG_INEXISTENT;
+ m_flags[m_area.index(x,y,z)] &= ~VOXELFLAG_NO_DATA;
}
}*/
{
//dstream<<"operator[] p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;
if(isValidPosition(p) == false)
- emerge(VoxelArea(p));
+ addArea(VoxelArea(p));
return m_data[m_area.index(p)];
}*/
void print(std::ostream &o, INodeDefManager *nodemgr,
VoxelPrintMode mode=VOXELPRINT_MATERIAL);
- void addArea(VoxelArea area);
+ void addArea(const VoxelArea &area);
/*
Copy data and set flags to 0
dst_area.getExtent() <= src_area.getExtent()
*/
- void copyFrom(MapNode *src, VoxelArea src_area,
+ void copyFrom(MapNode *src, const VoxelArea& src_area,
v3s16 from_pos, v3s16 to_pos, v3s16 size);
// Copy data
- void copyTo(MapNode *dst, VoxelArea dst_area,
+ void copyTo(MapNode *dst, const VoxelArea& dst_area,
v3s16 dst_pos, v3s16 from_pos, v3s16 size);
/*
// TODO: Move to voxelalgorithms.h
void unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight,
- core::map<v3s16, bool> & light_sources, INodeDefManager *nodemgr);
+ std::set<v3s16> & light_sources, INodeDefManager *nodemgr);
void unspreadLight(enum LightBank bank,
- core::map<v3s16, u8> & from_nodes,
- core::map<v3s16, bool> & light_sources, INodeDefManager *nodemgr);
+ std::map<v3s16, u8> & from_nodes,
+ std::set<v3s16> & light_sources, INodeDefManager *nodemgr);
void spreadLight(enum LightBank bank, v3s16 p, INodeDefManager *nodemgr);
void spreadLight(enum LightBank bank,
- core::map<v3s16, bool> & from_nodes, INodeDefManager *nodemgr);
+ std::set<v3s16> & from_nodes, INodeDefManager *nodemgr);
/*
Virtual functions
*/
- /*
- Get the contents of the requested area from somewhere.
- Shall touch only nodes that have VOXELFLAG_NOT_LOADED
- Shall reset VOXELFLAG_NOT_LOADED
-
- If not found from source, add with VOXELFLAG_INEXISTENT
- */
- virtual void emerge(VoxelArea a, s32 caller_id=-1)
- {
- //dstream<<"emerge p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;
- addArea(a);
- for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
- for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
- for(s32 x=a.MinEdge.X; x<=a.MaxEdge.X; x++)
- {
- s32 i = m_area.index(x,y,z);
- // Don't touch nodes that have already been loaded
- if(!(m_flags[i] & VOXELFLAG_NOT_LOADED))
- continue;
- m_flags[i] = VOXELFLAG_INEXISTENT;
- }
- }
-
/*
Member variables
*/
*/
u8 *m_flags;
+ static const MapNode ContentIgnoreNode;
+
//TODO: Use these or remove them
//TODO: Would these make any speed improvement?
//bool m_pressure_route_valid;