#include "debug.h"
#include "mapnode.h"
+class INodeDefManager;
+
// For VC++
#undef min
#undef max
virtual void clear();
- void print(std::ostream &o, VoxelPrintMode mode=VOXELPRINT_MATERIAL);
+ void print(std::ostream &o, INodeDefManager *nodemgr,
+ VoxelPrintMode mode=VOXELPRINT_MATERIAL);
void addArea(VoxelArea area);
void clearFlag(u8 flag);
void unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight,
- core::map<v3s16, bool> & light_sources);
+ core::map<v3s16, bool> & light_sources, INodeDefManager *nodemgr);
void unspreadLight(enum LightBank bank,
core::map<v3s16, u8> & from_nodes,
- core::map<v3s16, bool> & light_sources);
+ core::map<v3s16, bool> & light_sources, INodeDefManager *nodemgr);
- void spreadLight(enum LightBank bank, v3s16 p);
+ void spreadLight(enum LightBank bank, v3s16 p, INodeDefManager *nodemgr);
void spreadLight(enum LightBank bank,
- core::map<v3s16, bool> & from_nodes);
+ core::map<v3s16, bool> & from_nodes, INodeDefManager *nodemgr);
/*
Virtual functions