Code modernization: src/m* (part 2)
[oweals/minetest.git] / src / voxel.cpp
index 02da42459ea3edbede63289d54cbe32402d7bba9..981bc58233cb73a2c7686e824e89d12d6e9beda3 100644 (file)
@@ -27,19 +27,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 /*
        Debug stuff
 */
-u32 addarea_time = 0;
-u32 emerge_time = 0;
-u32 emerge_load_time = 0;
-u32 clearflag_time = 0;
-//u32 getwaterpressure_time = 0;
-//u32 spreadwaterpressure_time = 0;
-u32 updateareawaterpressure_time = 0;
-u32 flowwater_pre_time = 0;
-
-
-VoxelManipulator::VoxelManipulator():
-       m_data(NULL),
-       m_flags(NULL)
+u64 addarea_time = 0;
+u64 emerge_time = 0;
+u64 emerge_load_time = 0;
+u64 clearflag_time = 0;
+
+
+VoxelManipulator::VoxelManipulator()
 {
 }
 
@@ -53,15 +47,15 @@ void VoxelManipulator::clear()
        // Reset area to volume=0
        m_area = VoxelArea();
        delete[] m_data;
-       m_data = NULL;
+       m_data = nullptr;
        delete[] m_flags;
-       m_flags = NULL;
+       m_flags = nullptr;
 }
 
 void VoxelManipulator::print(std::ostream &o, INodeDefManager *ndef,
                VoxelPrintMode mode)
 {
-       v3s16 em = m_area.getExtent();
+       const v3s16 &em = m_area.getExtent();
        v3s16 of = m_area.MinEdge;
        o<<"size: "<<em.X<<"x"<<em.Y<<"x"<<em.Z
         <<" offset: ("<<of.X<<","<<of.Y<<","<<of.Z<<")"<<std::endl;
@@ -173,10 +167,8 @@ void VoxelManipulator::addArea(const VoxelArea &area)
        dstream<<", new_size="<<new_size;
        dstream<<std::endl;*/
 
-       // Allocate and clear new data
-       // FIXME: UGLY KLUDGE because MapNode default constructor is FUBAR; it
-       //        initialises data that is going to be overwritten anyway
-       MapNode *new_data = (MapNode*)new char[new_size * sizeof (*new_data)];
+       // Allocate new data and clear flags
+       MapNode *new_data = new MapNode[new_size];
        assert(new_data);
        u8 *new_flags = new u8[new_size];
        assert(new_flags);
@@ -216,7 +208,7 @@ void VoxelManipulator::addArea(const VoxelArea &area)
 }
 
 void VoxelManipulator::copyFrom(MapNode *src, const VoxelArea& src_area,
-               v3s16 from_pos, v3s16 to_pos, v3s16 size)
+               v3s16 from_pos, v3s16 to_pos, const v3s16 &size)
 {
        /* The reason for this optimised code is that we're a member function
         * and the data type/layout of m_data is know to us: it's stored as
@@ -264,7 +256,7 @@ void VoxelManipulator::copyFrom(MapNode *src, const VoxelArea& src_area,
 }
 
 void VoxelManipulator::copyTo(MapNode *dst, const VoxelArea& dst_area,
-               v3s16 dst_pos, v3s16 from_pos, v3s16 size)
+               v3s16 dst_pos, v3s16 from_pos, const v3s16 &size)
 {
        for(s16 z=0; z<size.Z; z++)
        for(s16 y=0; y<size.Y; y++)
@@ -392,147 +384,6 @@ void VoxelManipulator::unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight,
        }
 }
 
-#if 1
-/*
-       Goes recursively through the neighbours of the node.
-
-       Alters only transparent nodes.
-
-       If the lighting of the neighbour is lower than the lighting of
-       the node was (before changing it to 0 at the step before), the
-       lighting of the neighbour is set to 0 and then the same stuff
-       repeats for the neighbour.
-
-       The ending nodes of the routine are stored in light_sources.
-       This is useful when a light is removed. In such case, this
-       routine can be called for the light node and then again for
-       light_sources to re-light the area without the removed light.
-
-       values of from_nodes are lighting values.
-*/
-void VoxelManipulator::unspreadLight(enum LightBank bank,
-               std::map<v3s16, u8> & from_nodes,
-               std::set<v3s16> & light_sources, INodeDefManager *nodemgr)
-{
-       if(from_nodes.empty())
-               return;
-
-       for(std::map<v3s16, u8>::iterator j = from_nodes.begin();
-               j != from_nodes.end(); ++j)
-       {
-               unspreadLight(bank, j->first, j->second, light_sources, nodemgr);
-       }
-}
-#endif
-
-#if 0
-/*
-       Goes recursively through the neighbours of the node.
-
-       Alters only transparent nodes.
-
-       If the lighting of the neighbour is lower than the lighting of
-       the node was (before changing it to 0 at the step before), the
-       lighting of the neighbour is set to 0 and then the same stuff
-       repeats for the neighbour.
-
-       The ending nodes of the routine are stored in light_sources.
-       This is useful when a light is removed. In such case, this
-       routine can be called for the light node and then again for
-       light_sources to re-light the area without the removed light.
-
-       values of from_nodes are lighting values.
-*/
-void VoxelManipulator::unspreadLight(enum LightBank bank,
-               core::map<v3s16, u8> & from_nodes,
-               core::map<v3s16, bool> & light_sources)
-{
-       v3s16 dirs[6] = {
-               v3s16(0,0,1), // back
-               v3s16(0,1,0), // top
-               v3s16(1,0,0), // right
-               v3s16(0,0,-1), // front
-               v3s16(0,-1,0), // bottom
-               v3s16(-1,0,0), // left
-       };
-
-       if(from_nodes.size() == 0)
-               return;
-
-       core::map<v3s16, u8> unlighted_nodes;
-       core::map<v3s16, u8>::Iterator j;
-       j = from_nodes.getIterator();
-
-       for(; j.atEnd() == false; j++)
-       {
-               v3s16 pos = j.getNode()->getKey();
-
-               addArea(VoxelArea(pos - v3s16(1,1,1), pos + v3s16(1,1,1)));
-
-               //MapNode &n = m_data[m_area.index(pos)];
-
-               u8 oldlight = j.getNode()->getValue();
-
-               // Loop through 6 neighbors
-               for(u16 i=0; i<6; i++)
-               {
-                       // Get the position of the neighbor node
-                       v3s16 n2pos = pos + dirs[i];
-
-                       u32 n2i = m_area.index(n2pos);
-
-                       if(m_flags[n2i] & VOXELFLAG_NO_DATA)
-                               continue;
-
-                       MapNode &n2 = m_data[n2i];
-
-                       /*
-                               If the neighbor is dimmer than what was specified
-                               as oldlight (the light of the previous node)
-                       */
-                       if(n2.getLight(bank, nodemgr) < oldlight)
-                       {
-                               /*
-                                       And the neighbor is transparent and it has some light
-                               */
-                               if(nodemgr->get(n2).light_propagates && n2.getLight(bank, nodemgr) != 0)
-                               {
-                                       /*
-                                               Set light to 0 and add to queue
-                                       */
-
-                                       u8 current_light = n2.getLight(bank, nodemgr);
-                                       n2.setLight(bank, 0);
-
-                                       unlighted_nodes.insert(n2pos, current_light);
-
-                                       /*
-                                               Remove from light_sources if it is there
-                                               NOTE: This doesn't happen nearly at all
-                                       */
-                                       /*if(light_sources.find(n2pos))
-                                       {
-                                               std::cout<<"Removed from light_sources"<<std::endl;
-                                               light_sources.remove(n2pos);
-                                       }*/
-                               }
-                       }
-                       else{
-                               light_sources.insert(n2pos, true);
-                       }
-               }
-       }
-
-       /*dstream<<"unspreadLight(): Changed block "
-                       <<blockchangecount<<" times"
-                       <<" for "<<from_nodes.size()<<" nodes"
-                       <<std::endl;*/
-
-       if(unlighted_nodes.size() > 0)
-               unspreadLight(bank, unlighted_nodes, light_sources);
-}
-#endif
-
 void VoxelManipulator::spreadLight(enum LightBank bank, v3s16 p,
                INodeDefManager *nodemgr)
 {
@@ -596,34 +447,9 @@ void VoxelManipulator::spreadLight(enum LightBank bank, v3s16 p,
        }
 }
 
-#if 0
-/*
-       Lights neighbors of from_nodes, collects all them and then
-       goes on recursively.
 
-       NOTE: This is faster on small areas but will overflow the
-             stack on large areas. Thus it is not used.
-*/
-void VoxelManipulator::spreadLight(enum LightBank bank,
-               core::map<v3s16, bool> & from_nodes)
-{
-       if(from_nodes.size() == 0)
-               return;
-
-       core::map<v3s16, bool> lighted_nodes;
-       core::map<v3s16, bool>::Iterator j;
-       j = from_nodes.getIterator();
-
-       for(; j.atEnd() == false; j++)
-       {
-               v3s16 pos = j.getNode()->getKey();
-
-               spreadLight(bank, pos);
-       }
-}
-#endif
+const MapNode VoxelManipulator::ContentIgnoreNode = MapNode(CONTENT_IGNORE);
 
-#if 1
 /*
        Lights neighbors of from_nodes, collects all them and then
        goes on recursively.
@@ -716,6 +542,5 @@ void VoxelManipulator::spreadLight(enum LightBank bank,
        if(!lighted_nodes.empty())
                spreadLight(bank, lighted_nodes, nodemgr);
 }
-#endif
 
 //END