remove_detached_inventory: Fix segfault during mod load
[oweals/minetest.git] / src / voxel.cpp
index cdd41a14fd4a0c5bc25ebcf9425bbed8e9c5ed3c..1f1d253731c558fdc8d8d586f3c4f7d12184756e 100644 (file)
@@ -1,76 +1,61 @@
 /*
-Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
 
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
 #include "voxel.h"
 #include "map.h"
-
-// For TimeTaker
-#include "main.h"
-#include "utility.h"
+#include "gettime.h"
+#include "nodedef.h"
+#include "util/directiontables.h"
+#include "util/timetaker.h"
+#include <cstring>  // memcpy, memset
 
 /*
        Debug stuff
 */
-u32 addarea_time = 0;
-u32 emerge_time = 0;
-u32 emerge_load_time = 0;
-u32 clearflag_time = 0;
-//u32 getwaterpressure_time = 0;
-//u32 spreadwaterpressure_time = 0;
-u32 updateareawaterpressure_time = 0;
-u32 flowwater_pre_time = 0;
-
-
-VoxelManipulator::VoxelManipulator():
-       m_data(NULL),
-       m_flags(NULL)
-{
-}
+u64 addarea_time = 0;
+u64 emerge_time = 0;
+u64 emerge_load_time = 0;
+u64 clearflag_time = 0;
 
 VoxelManipulator::~VoxelManipulator()
 {
        clear();
-       if(m_data)
-               delete[] m_data;
-       if(m_flags)
-               delete[] m_flags;
 }
 
 void VoxelManipulator::clear()
 {
        // Reset area to volume=0
        m_area = VoxelArea();
-       if(m_data)
-               delete[] m_data;
-       m_data = NULL;
-       if(m_flags)
-               delete[] m_flags;
-       m_flags = NULL;
+       delete[] m_data;
+       m_data = nullptr;
+       delete[] m_flags;
+       m_flags = nullptr;
 }
 
-void VoxelManipulator::print(std::ostream &o, VoxelPrintMode mode)
+void VoxelManipulator::print(std::ostream &o, const NodeDefManager *ndef,
+       VoxelPrintMode mode)
 {
-       v3s16 em = m_area.getExtent();
+       const v3s16 &em = m_area.getExtent();
        v3s16 of = m_area.MinEdge;
        o<<"size: "<<em.X<<"x"<<em.Y<<"x"<<em.Z
         <<" offset: ("<<of.X<<","<<of.Y<<","<<of.Z<<")"<<std::endl;
-       
+
        for(s32 y=m_area.MaxEdge.Y; y>=m_area.MinEdge.Y; y--)
        {
                if(em.X >= 3 && em.Y >= 3)
@@ -87,15 +72,14 @@ void VoxelManipulator::print(std::ostream &o, VoxelPrintMode mode)
                        {
                                u8 f = m_flags[m_area.index(x,y,z)];
                                char c;
-                               if(f & VOXELFLAG_NOT_LOADED)
+                               if(f & VOXELFLAG_NO_DATA)
                                        c = 'N';
-                               else if(f & VOXELFLAG_INEXISTENT)
-                                       c = 'I';
                                else
                                {
                                        c = 'X';
-                                       u8 m = m_data[m_area.index(x,y,z)].d;
-                                       u8 pr = m_data[m_area.index(x,y,z)].pressure;
+                                       MapNode n = m_data[m_area.index(x,y,z)];
+                                       content_t m = n.getContent();
+                                       u8 pr = n.param2;
                                        if(mode == VOXELPRINT_MATERIAL)
                                        {
                                                if(m <= 9)
@@ -103,13 +87,13 @@ void VoxelManipulator::print(std::ostream &o, VoxelPrintMode mode)
                                        }
                                        else if(mode == VOXELPRINT_WATERPRESSURE)
                                        {
-                                               if(m == MATERIAL_WATER)
+                                               if(ndef->get(m).isLiquid())
                                                {
                                                        c = 'w';
                                                        if(pr <= 9)
                                                                c = pr + '0';
                                                }
-                                               else if(m == MATERIAL_AIR)
+                                               else if(m == CONTENT_AIR)
                                                {
                                                        c = ' ';
                                                }
@@ -118,6 +102,21 @@ void VoxelManipulator::print(std::ostream &o, VoxelPrintMode mode)
                                                        c = '#';
                                                }
                                        }
+                                       else if(mode == VOXELPRINT_LIGHT_DAY)
+                                       {
+                                               if(ndef->get(m).light_source != 0)
+                                                       c = 'S';
+                                               else if(!ndef->get(m).light_propagates)
+                                                       c = 'X';
+                                               else
+                                               {
+                                                       u8 light = n.getLight(LIGHTBANK_DAY, ndef);
+                                                       if(light < 10)
+                                                               c = '0' + light;
+                                                       else
+                                                               c = 'a' + (light-10);
+                                               }
+                                       }
                                }
                                o<<c;
                        }
@@ -127,22 +126,22 @@ void VoxelManipulator::print(std::ostream &o, VoxelPrintMode mode)
        }
 }
 
-void VoxelManipulator::addArea(VoxelArea area)
+void VoxelManipulator::addArea(const VoxelArea &area)
 {
        // Cancel if requested area has zero volume
-       if(area.getExtent() == v3s16(0,0,0))
+       if (area.hasEmptyExtent())
                return;
-       
+
        // Cancel if m_area already contains the requested area
        if(m_area.contains(area))
                return;
-       
-       TimeTaker timer("addArea", g_device, &addarea_time);
+
+       TimeTaker timer("addArea", &addarea_time);
 
        // Calculate new area
        VoxelArea new_area;
        // New area is the requested area if m_area has zero volume
-       if(m_area.getExtent() == v3s16(0,0,0))
+       if(m_area.hasEmptyExtent())
        {
                new_area = area;
        }
@@ -164,32 +163,31 @@ void VoxelManipulator::addArea(VoxelArea area)
        dstream<<", new_size="<<new_size;
        dstream<<std::endl;*/
 
-       // Allocate and clear new data
+       // Allocate new data and clear flags
        MapNode *new_data = new MapNode[new_size];
+       assert(new_data);
        u8 *new_flags = new u8[new_size];
-       for(s32 i=0; i<new_size; i++)
-       {
-               new_flags[i] = VOXELFLAG_NOT_LOADED;
-       }
-       
+       assert(new_flags);
+       memset(new_flags, VOXELFLAG_NO_DATA, new_size);
+
        // Copy old data
-       
+       s32 old_x_width = m_area.MaxEdge.X - m_area.MinEdge.X + 1;
        for(s32 z=m_area.MinEdge.Z; z<=m_area.MaxEdge.Z; z++)
        for(s32 y=m_area.MinEdge.Y; y<=m_area.MaxEdge.Y; y++)
-       for(s32 x=m_area.MinEdge.X; x<=m_area.MaxEdge.X; x++)
        {
-               // If loaded, copy data and flags
-               if((m_flags[m_area.index(x,y,z)] & VOXELFLAG_NOT_LOADED) == false)
-               {
-                       new_data[new_area.index(x,y,z)] = m_data[m_area.index(x,y,z)];
-                       new_flags[new_area.index(x,y,z)] = m_flags[m_area.index(x,y,z)];
-               }
+               unsigned int old_index = m_area.index(m_area.MinEdge.X,y,z);
+               unsigned int new_index = new_area.index(m_area.MinEdge.X,y,z);
+
+               memcpy(&new_data[new_index], &m_data[old_index],
+                               old_x_width * sizeof(MapNode));
+               memcpy(&new_flags[new_index], &m_flags[old_index],
+                               old_x_width * sizeof(u8));
        }
 
        // Replace area, data and flags
-       
+
        m_area = new_area;
-       
+
        MapNode *old_data = m_data;
        u8 *old_flags = m_flags;
 
@@ -198,100 +196,89 @@ void VoxelManipulator::addArea(VoxelArea area)
 
        m_data = new_data;
        m_flags = new_flags;
-       
-       if(old_data)
-               delete[] old_data;
-       if(old_flags)
-               delete[] old_flags;
+
+       delete[] old_data;
+       delete[] old_flags;
 
        //dstream<<"addArea done"<<std::endl;
 }
 
-void VoxelManipulator::copyFrom(MapNode *src, VoxelArea src_area,
-               v3s16 from_pos, v3s16 to_pos, v3s16 size)
+void VoxelManipulator::copyFrom(MapNode *src, const VoxelArea& src_area,
+               v3s16 from_pos, v3s16 to_pos, const v3s16 &size)
 {
-       for(s16 z=0; z<size.Z; z++)
-       for(s16 y=0; y<size.Y; y++)
-       {
-               s32 i_src = src_area.index(from_pos.X, from_pos.Y+y, from_pos.Z+z);
-               s32 i_local = m_area.index(to_pos.X, to_pos.Y+y, to_pos.Z+z);
-               memcpy(&m_data[i_local], &src[i_src], size.X*sizeof(MapNode));
-               memset(&m_flags[i_local], 0, size.X);
+       /* The reason for this optimised code is that we're a member function
+        * and the data type/layout of m_data is know to us: it's stored as
+        * [z*h*w + y*h + x]. Therefore we can take the calls to m_area index
+        * (which performs the preceding mapping/indexing of m_data) out of the
+        * inner loop and calculate the next index as we're iterating to gain
+        * performance.
+        *
+        * src_step and dest_step is the amount required to be added to our index
+        * every time y increments. Because the destination area may be larger
+        * than the source area we need one additional variable (otherwise we could
+        * just continue adding dest_step as is done for the source data): dest_mod.
+        * dest_mod is the difference in size between a "row" in the source data
+        * and a "row" in the destination data (I am using the term row loosely
+        * and for illustrative purposes). E.g.
+        *
+        * src       <-------------------->|'''''' dest mod ''''''''
+        * dest      <--------------------------------------------->
+        *
+        * dest_mod (it's essentially a modulus) is added to the destination index
+        * after every full iteration of the y span.
+        *
+        * This method falls under the category "linear array and incrementing
+        * index".
+        */
+
+       s32 src_step = src_area.getExtent().X;
+       s32 dest_step = m_area.getExtent().X;
+       s32 dest_mod = m_area.index(to_pos.X, to_pos.Y, to_pos.Z + 1)
+                       - m_area.index(to_pos.X, to_pos.Y, to_pos.Z)
+                       - dest_step * size.Y;
+
+       s32 i_src = src_area.index(from_pos.X, from_pos.Y, from_pos.Z);
+       s32 i_local = m_area.index(to_pos.X, to_pos.Y, to_pos.Z);
+
+       for (s16 z = 0; z < size.Z; z++) {
+               for (s16 y = 0; y < size.Y; y++) {
+                       memcpy(&m_data[i_local], &src[i_src], size.X * sizeof(*m_data));
+                       memset(&m_flags[i_local], 0, size.X);
+                       i_src += src_step;
+                       i_local += dest_step;
+               }
+               i_local += dest_mod;
        }
 }
 
-void VoxelManipulator::interpolate(VoxelArea area)
+void VoxelManipulator::copyTo(MapNode *dst, const VoxelArea& dst_area,
+               v3s16 dst_pos, v3s16 from_pos, const v3s16 &size)
 {
-       VoxelArea emerge_area = area;
-       emerge_area.MinEdge -= v3s16(1,1,1);
-       emerge_area.MaxEdge += v3s16(1,1,1);
-       emerge(emerge_area);
-
-       SharedBuffer<u8> buf(area.getVolume());
-
-       for(s32 z=area.MinEdge.Z; z<=area.MaxEdge.Z; z++)
-       for(s32 y=area.MinEdge.Y; y<=area.MaxEdge.Y; y++)
-       for(s32 x=area.MinEdge.X; x<=area.MaxEdge.X; x++)
+       for(s16 z=0; z<size.Z; z++)
+       for(s16 y=0; y<size.Y; y++)
        {
-               v3s16 p(x,y,z);
-
-               v3s16 dirs[] = {
-                       v3s16(1,1,0),
-                       v3s16(1,0,1),
-                       v3s16(1,-1,0),
-                       v3s16(1,0,-1),
-                       v3s16(-1,1,0),
-                       v3s16(-1,0,1),
-                       v3s16(-1,-1,0),
-                       v3s16(-1,0,-1),
-               };
-               //const v3s16 *dirs = g_26dirs;
-               
-               s16 total = 0;
-               s16 airness = 0;
-               u8 m = MATERIAL_IGNORE;
-
-               for(s16 i=0; i<8; i++)
-               //for(s16 i=0; i<26; i++)
-               {
-                       v3s16 p2 = p + dirs[i];
-
-                       u8 f = m_flags[m_area.index(p2)];
-                       assert(!(f & VOXELFLAG_NOT_LOADED));
-                       if(f & VOXELFLAG_INEXISTENT)
-                               continue;
-
-                       MapNode &n = m_data[m_area.index(p2)];
-
-                       airness += (n.d == MATERIAL_AIR) ? 1 : -1;
-                       total++;
-
-                       if(m == MATERIAL_IGNORE && n.d != MATERIAL_AIR)
-                               m = n.d;
+               s32 i_dst = dst_area.index(dst_pos.X, dst_pos.Y+y, dst_pos.Z+z);
+               s32 i_local = m_area.index(from_pos.X, from_pos.Y+y, from_pos.Z+z);
+               for (s16 x = 0; x < size.X; x++) {
+                       if (m_data[i_local].getContent() != CONTENT_IGNORE)
+                               dst[i_dst] = m_data[i_local];
+                       i_dst++;
+                       i_local++;
                }
-
-               // 1 if air, 0 if not
-               buf[area.index(p)] = airness > -total/2 ? MATERIAL_AIR : m;
-               //buf[area.index(p)] = airness > -total ? MATERIAL_AIR : m;
-               //buf[area.index(p)] = airness >= -7 ? MATERIAL_AIR : m;
-       }
-
-       for(s32 z=area.MinEdge.Z; z<=area.MaxEdge.Z; z++)
-       for(s32 y=area.MinEdge.Y; y<=area.MaxEdge.Y; y++)
-       for(s32 x=area.MinEdge.X; x<=area.MaxEdge.X; x++)
-       {
-               v3s16 p(x,y,z);
-               m_data[m_area.index(p)].d = buf[area.index(p)];
        }
 }
 
+/*
+       Algorithms
+       -----------------------------------------------------
+*/
 
 void VoxelManipulator::clearFlag(u8 flags)
 {
        // 0-1ms on moderate area
-       TimeTaker timer("clearFlag", g_device, &clearflag_time);
+       TimeTaker timer("clearFlag", &clearflag_time);
 
-       v3s16 s = m_area.getExtent();
+       //v3s16 s = m_area.getExtent();
 
        /*dstream<<"clearFlag clearing area of size "
                        <<""<<s.X<<"x"<<s.Y<<"x"<<s.Z<<""
@@ -328,614 +315,6 @@ void VoxelManipulator::clearFlag(u8 flags)
                        <<volume<<" nodes"<<std::endl;*/
 }
 
-int VoxelManipulator::getWaterPressure(v3s16 p, s16 &highest_y, int recur_count)
-{
-       m_flags[m_area.index(p)] |= VOXELFLAG_CHECKED2;
-
-       if(p.Y > highest_y)
-               highest_y = p.Y;
-       
-       /*if(recur_count > 1000)
-               throw ProcessingLimitException
-                               ("getWaterPressure recur_count limit reached");*/
-       
-       if(recur_count > 10000)
-               return -1;
-       
-       recur_count++;
-
-       v3s16 dirs[6] = {
-               v3s16(0,1,0), // top
-               v3s16(0,0,1), // back
-               v3s16(0,0,-1), // front
-               v3s16(1,0,0), // right
-               v3s16(-1,0,0), // left
-               v3s16(0,-1,0), // bottom
-       };
-
-       // Load neighboring nodes
-       emerge(VoxelArea(p - v3s16(1,1,1), p + v3s16(1,1,1)), 1);
-
-       s32 i;
-       for(i=0; i<6; i++)
-       {
-               v3s16 p2 = p + dirs[i];
-               u8 f = m_flags[m_area.index(p2)];
-               // Ignore inexistent or checked nodes
-               if(f & (VOXELFLAG_INEXISTENT | VOXELFLAG_CHECKED2))
-                       continue;
-               MapNode &n = m_data[m_area.index(p2)];
-               // Ignore non-liquid nodes
-               if(material_liquid(n.d) == false)
-                       continue;
-
-               int pr;
-
-               // If at ocean surface
-               if(n.pressure == 1 && n.d == MATERIAL_OCEAN)
-               {
-                       pr = 1;
-               }
-               // Otherwise recurse more
-               else
-               {
-                       pr = getWaterPressure(p2, highest_y, recur_count);
-                       if(pr == -1)
-                               continue;
-               }
-
-               // If block is at top, pressure here is one higher
-               if(i == 0)
-               {
-                       if(pr < 255)
-                               pr++;
-               }
-               // If block is at bottom, pressure here is one lower
-               else if(i == 5)
-               {
-                       if(pr > 1)
-                               pr--;
-               }
-               
-               // Node is on the pressure route
-               m_flags[m_area.index(p)] |= VOXELFLAG_CHECKED4;
-
-               // Got pressure
-               return pr;
-       }
-       
-       // Nothing useful found
-       return -1;
-}
-
-void VoxelManipulator::spreadWaterPressure(v3s16 p, int pr,
-               VoxelArea request_area,
-               core::map<v3s16, u8> &active_nodes,
-               int recur_count)
-{
-       //if(recur_count > 10000)
-               /*throw ProcessingLimitException
-                               ("spreadWaterPressure recur_count limit reached");*/
-       if(recur_count > 10)
-               return;
-       recur_count++;
-       
-       /*dstream<<"spreadWaterPressure: p=("
-                       <<p.X<<","<<p.Y<<","<<p.Z<<")"
-                       <<", oldpr="<<(int)m_data[m_area.index(p)].pressure
-                       <<", pr="<<pr
-                       <<", recur_count="<<recur_count
-                       <<", request_area=";
-       request_area.print(dstream);
-       dstream<<std::endl;*/
-
-       m_flags[m_area.index(p)] |= VOXELFLAG_CHECKED3;
-       m_data[m_area.index(p)].pressure = pr;
-
-       v3s16 dirs[6] = {
-               v3s16(0,1,0), // top
-               v3s16(-1,0,0), // left
-               v3s16(1,0,0), // right
-               v3s16(0,0,-1), // front
-               v3s16(0,0,1), // back
-               v3s16(0,-1,0), // bottom
-       };
-
-       // Load neighboring nodes
-       emerge(VoxelArea(p - v3s16(1,1,1), p + v3s16(1,1,1)), 2);
-
-       s32 i;
-       for(i=0; i<6; i++)
-       {
-               v3s16 p2 = p + dirs[i];
-               
-               u8 f = m_flags[m_area.index(p2)];
-
-               // Ignore inexistent and checked nodes
-               if(f & (VOXELFLAG_INEXISTENT | VOXELFLAG_CHECKED3))
-                       continue;
-
-               MapNode &n = m_data[m_area.index(p2)];
-               
-               /*
-                       If material is air:
-                               add to active_nodes if there is flow-causing pressure.
-                       NOTE: Do not remove anything from there. We cannot know
-                             here if some other neighbor of it causes flow.
-               */
-               if(n.d == MATERIAL_AIR)
-               {
-                       bool pressure_causes_flow = false;
-                       // If block is at top
-                       if(i == 0)
-                       {
-                               //if(pr >= PRESERVE_WATER_VOLUME ? 3 : 2)
-                               if(pr >= 3)
-                                       pressure_causes_flow = true;
-                       }
-                       // If block is at bottom
-                       else if(i == 5)
-                       {
-                               pressure_causes_flow = true;
-                       }
-                       // If block is at side
-                       else
-                       {
-                               //if(pr >= PRESERVE_WATER_VOLUME ? 2 : 1)
-                               if(pr >= 2)
-                                       pressure_causes_flow = true;
-                       }
-                       
-                       if(pressure_causes_flow)
-                       {
-                               active_nodes[p2] = 1;
-                       }
-
-                       continue;
-               }
-
-               // Ignore non-liquid nodes
-               if(material_liquid(n.d) == false)
-                       continue;
-
-               int pr2 = pr;
-               // If block is at top, pressure there is lower
-               if(i == 0)
-               {
-                       if(pr2 > 0)
-                               pr2--;
-               }
-               // If block is at bottom, pressure there is higher
-               else if(i == 5)
-               {
-                       if(pr2 < 255)
-                               pr2++;
-               }
-               
-               // Ignore if correct pressure is already set and is not on
-               // request_area.
-               // Thus, request_area can be used for updating as much
-               // pressure info in some area as possible to possibly
-               // make some calls to getWaterPressure unnecessary.
-               if(n.pressure == pr2 && request_area.contains(p2) == false)
-                       continue;
-
-               spreadWaterPressure(p2, pr2, request_area, active_nodes, recur_count);
-       }
-}
-
-void VoxelManipulator::updateAreaWaterPressure(VoxelArea a,
-               core::map<v3s16, u8> &active_nodes,
-               bool checked3_is_clear)
-{
-       TimeTaker timer("updateAreaWaterPressure", g_device,
-                       &updateareawaterpressure_time);
-
-       emerge(a, 3);
-       
-       bool checked2_clear = false;
-       
-       if(checked3_is_clear == false)
-       {
-               //clearFlag(VOXELFLAG_CHECKED3);
-
-               clearFlag(VOXELFLAG_CHECKED3 | VOXELFLAG_CHECKED2);
-               checked2_clear = true;
-       }
-       
-
-       for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
-       for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
-       for(s32 x=a.MinEdge.X; x<=a.MaxEdge.X; x++)
-       {
-               v3s16 p(x,y,z);
-
-               u8 f = m_flags[m_area.index(p)];
-               // Ignore inexistent or checked nodes
-               if(f & (VOXELFLAG_INEXISTENT | VOXELFLAG_CHECKED3))
-                       continue;
-               MapNode &n = m_data[m_area.index(p)];
-               // Ignore non-liquid nodes
-               if(material_liquid(n.d) == false)
-                       continue;
-               
-               if(checked2_clear == false)
-               {
-                       clearFlag(VOXELFLAG_CHECKED2);
-                       checked2_clear = true;
-               }
-
-               checked2_clear = false;
-
-               s16 highest_y = -32768;
-               int recur_count = 0;
-               int pr = -1;
-
-               try
-               {
-                       // 0-1ms @ recur_count <= 100
-                       //TimeTaker timer("getWaterPressure", g_device);
-                       pr = getWaterPressure(p, highest_y, recur_count);
-               }
-               catch(ProcessingLimitException &e)
-               {
-                       //dstream<<"getWaterPressure ProcessingLimitException"<<std::endl;
-               }
-
-               if(pr == -1)
-               {
-                       assert(highest_y != -32768);
-
-                       pr = highest_y - p.Y + 1;
-                       if(pr > 255)
-                               pr = 255;
-
-                       /*dstream<<"WARNING: Pressure at ("
-                                       <<p.X<<","<<p.Y<<","<<p.Z<<")"
-                                       <<" = "<<pr
-                                       //<<" and highest_y == -32768"
-                                       <<std::endl;
-                       assert(highest_y != -32768);
-                       continue;*/
-               }
-               
-               try
-               {
-                       // 0ms
-                       //TimeTaker timer("spreadWaterPressure", g_device);
-                       spreadWaterPressure(p, pr, a, active_nodes, 0);
-               }
-               catch(ProcessingLimitException &e)
-               {
-                       //dstream<<"getWaterPressure ProcessingLimitException"<<std::endl;
-               }
-       }
-}
-
-bool VoxelManipulator::flowWater(v3s16 removed_pos,
-               core::map<v3s16, u8> &active_nodes,
-               int recursion_depth, bool debugprint,
-               u32 stoptime)
-{
-       v3s16 dirs[6] = {
-               v3s16(0,1,0), // top
-               v3s16(0,0,-1), // front
-               v3s16(0,0,1), // back
-               v3s16(-1,0,0), // left
-               v3s16(1,0,0), // right
-               v3s16(0,-1,0), // bottom
-       };
-
-       recursion_depth++;
-
-       v3s16 p;
-       bool from_ocean = false;
-       
-       // Randomize horizontal order
-       static s32 cs = 0;
-       if(cs < 3)
-               cs++;
-       else
-               cs = 0;
-       s16 s1 = (cs & 1) ? 1 : -1;
-       s16 s2 = (cs & 2) ? 1 : -1;
-       //dstream<<"s1="<<s1<<", s2="<<s2<<std::endl;
-
-       {
-       TimeTaker timer1("flowWater pre", g_device, &flowwater_pre_time);
-       
-       // Load neighboring nodes
-       emerge(VoxelArea(removed_pos - v3s16(1,1,1), removed_pos + v3s16(1,1,1)), 4);
-       
-       // Ignore incorrect removed_pos
-       {
-               u8 f = m_flags[m_area.index(removed_pos)];
-               // Ignore inexistent or checked node
-               if(f & (VOXELFLAG_INEXISTENT | VOXELFLAG_CHECKED))
-                       return false;
-               MapNode &n = m_data[m_area.index(removed_pos)];
-               // Water can move only to air
-               if(n.d != MATERIAL_AIR)
-                       return false;
-       }
-       
-       s32 i;
-       for(i=0; i<6; i++)
-       {
-               p = removed_pos + v3s16(s1*dirs[i].X, dirs[i].Y, s2*dirs[i].Z);
-
-               u8 f = m_flags[m_area.index(p)];
-               // Inexistent or checked nodes can't move
-               if(f & (VOXELFLAG_INEXISTENT | VOXELFLAG_CHECKED))
-                       continue;
-               MapNode &n = m_data[m_area.index(p)];
-               // Only liquid nodes can move
-               if(material_liquid(n.d) == false)
-                       continue;
-               // If block is at top, select it always
-               if(i == 0)
-               {
-                       break;
-               }
-               // If block is at bottom, select it if it has enough pressure
-               if(i == 5)
-               {
-                       //if(n.pressure >= PRESERVE_WATER_VOLUME ? 3 : 2)
-                       if(n.pressure >= 3)
-                               break;
-                       continue;
-               }
-               // Else block is at some side. Select it if it has enough pressure
-               //if(n.pressure >= PRESERVE_WATER_VOLUME ? 2 : 1)
-               if(n.pressure >= 2)
-               {
-                       break;
-               }
-       }
-
-       // If there is nothing to move, return
-       if(i==6)
-               return false;
-
-       /*
-               Move water and bubble
-       */
-
-       u8 m = m_data[m_area.index(p)].d;
-       u8 f = m_flags[m_area.index(p)];
-
-       if(m == MATERIAL_OCEAN)
-               from_ocean = true;
-
-       // Move air bubble if not taking water from ocean
-       if(from_ocean == false)
-       {
-               m_data[m_area.index(p)].d = m_data[m_area.index(removed_pos)].d;
-               m_flags[m_area.index(p)] = m_flags[m_area.index(removed_pos)];
-       }
-       
-       m_data[m_area.index(removed_pos)].d = m;
-       m_flags[m_area.index(removed_pos)] = f;
-
-       // Mark removed_pos checked
-       m_flags[m_area.index(removed_pos)] |= VOXELFLAG_CHECKED;
-
-       // If block was dropped from surface, increase pressure
-       if(i == 0 && m_data[m_area.index(removed_pos)].pressure == 1)
-       {
-               m_data[m_area.index(removed_pos)].pressure = 2;
-       }
-       
-       /*
-       NOTE: This does not work as-is
-       if(m == MATERIAL_OCEAN)
-       {
-               // If block was raised to surface, increase pressure of
-               // source node
-               if(i == 5 && m_data[m_area.index(p)].pressure == 1)
-               {
-                       m_data[m_area.index(p)].pressure = 2;
-               }
-       }*/
-       
-       /*if(debugprint)
-       {
-               dstream<<"VoxelManipulator::flowWater(): Moved bubble:"<<std::endl;
-               print(dstream, VOXELPRINT_WATERPRESSURE);
-       }*/
-
-       // Update pressure
-       VoxelArea a;
-       a.addPoint(p - v3s16(1,1,1));
-       a.addPoint(p + v3s16(1,1,1));
-       a.addPoint(removed_pos - v3s16(1,1,1));
-       a.addPoint(removed_pos + v3s16(1,1,1));
-       updateAreaWaterPressure(a, active_nodes);
-       
-       /*if(debugprint)
-       {
-               dstream<<"VoxelManipulator::flowWater(): Pressure updated:"<<std::endl;
-               print(dstream, VOXELPRINT_WATERPRESSURE);
-               //std::cin.get();
-       }*/
-
-       if(debugprint)
-       {
-               dstream<<"VoxelManipulator::flowWater(): step done:"<<std::endl;
-               print(dstream, VOXELPRINT_WATERPRESSURE);
-               //std::cin.get();
-       }
-       
-       }//timer1
-       
-       //if(PRESERVE_WATER_VOLUME)
-       if(from_ocean == false)
-       {
-               // Flow water to the newly created empty position
-               /*flowWater(p, active_nodes, recursion_depth,
-                               debugprint, counter, counterlimit);*/
-               flowWater(p, active_nodes, recursion_depth,
-                               debugprint, stoptime);
-       }
-       
-       if(stoptime != 0 && g_device != NULL)
-       {
-               u32 timenow = g_device->getTimer()->getRealTime();
-               if(timenow >= stoptime ||
-                               (stoptime < 0x80000000 && timenow > 0x80000000))
-               {
-                       dstream<<"flowWater: stoptime reached"<<std::endl;
-                       throw ProcessingLimitException("flowWater stoptime reached");
-               }
-       }
-       
-find_again:
-       
-       // Try flowing water to empty positions around removed_pos.
-       // They are checked in reverse order compared to the previous loop.
-       for(s32 i=5; i>=0; i--)
-       {
-               //v3s16 p = removed_pos + dirs[i];
-               p = removed_pos + v3s16(s1*dirs[i].X, dirs[i].Y, s2*dirs[i].Z);
-
-               u8 f = m_flags[m_area.index(p)];
-               // Water can't move to inexistent nodes
-               if(f & VOXELFLAG_INEXISTENT)
-                       continue;
-               MapNode &n = m_data[m_area.index(p)];
-               // Water can only move to air
-               if(n.d != MATERIAL_AIR)
-                       continue;
-                       
-               // Flow water to node
-               bool moved =
-               flowWater(p, active_nodes, recursion_depth,
-                               debugprint, stoptime);
-               /*flowWater(p, active_nodes, recursion_depth,
-                               debugprint, counter, counterlimit);*/
-               
-               if(moved)
-               {
-                       // Search again from all neighbors
-                       goto find_again;
-               }
-       }
-
-       return true;
-}
-
-void VoxelManipulator::flowWater(
-               core::map<v3s16, u8> &active_nodes,
-               int recursion_depth, bool debugprint,
-               u32 timelimit)
-{
-       addarea_time = 0;
-       emerge_time = 0;
-       emerge_load_time = 0;
-       clearflag_time = 0;
-       updateareawaterpressure_time = 0;
-       flowwater_pre_time = 0;
-
-       if(active_nodes.size() == 0)
-       {
-               dstream<<"flowWater: no active nodes"<<std::endl;
-               return;
-       }
-
-       TimeTaker timer1("flowWater (active_nodes)", g_device);
-
-       dstream<<"active_nodes.size() = "<<active_nodes.size()<<std::endl;
-
-       //int counter = 0;
-
-       u32 stoptime = 0;
-       if(g_device != NULL)
-       {
-               stoptime = g_device->getTimer()->getRealTime() + timelimit;
-       }
-
-       // Count of handled active nodes
-       u32 handled_count = 0;
-
-       try
-       {
-
-       /*
-               Take random one at first
-
-               This is randomized only at the first time so that all
-               subsequent nodes will be taken at roughly the same position
-       */
-       s32 k = 0;
-       if(active_nodes.size() != 0)
-               k = (s32)rand() % (s32)active_nodes.size();
-
-       // Flow water to active nodes
-       for(;;)
-       //for(s32 h=0; h<1; h++)
-       {
-               if(active_nodes.size() == 0)
-                       break;
-
-               handled_count++;
-               
-               // Clear check flags
-               clearFlag(VOXELFLAG_CHECKED);
-               
-               //dstream<<"Selecting a new active_node"<<std::endl;
-
-#if 0
-               // Take first one
-               core::map<v3s16, u8>::Node
-                               *n = active_nodes.getIterator().getNode();
-#endif
-
-#if 1
-               
-               core::map<v3s16, u8>::Iterator
-                               i = active_nodes.getIterator().getNode();
-               for(s32 j=0; j<k; j++)
-               {
-                       i++;
-               }
-               core::map<v3s16, u8>::Node *n = i.getNode();
-
-               // Decrement index if less than 0.
-               // This keeps us in existing indices always.
-               if(k > 0)
-                       k--;
-#endif
-
-               v3s16 p = n->getKey();
-               active_nodes.remove(p);
-               flowWater(p, active_nodes, recursion_depth,
-                               debugprint, stoptime);
-       }
-
-       }
-       catch(ProcessingLimitException &e)
-       {
-               //dstream<<"getWaterPressure ProcessingLimitException"<<std::endl;
-       }
-       
-       v3s16 e = m_area.getExtent();
-       s32 v = m_area.getVolume();
-       //dstream<<"flowWater (active): moved "<<counter<<" nodes, "
-       dstream<<"flowWater (active): "
-                       <<"area ended up as "
-                       <<e.X<<"x"<<e.Y<<"x"<<e.Z<<" = "<<v
-                       <<", handled a_node count: "<<handled_count
-                       <<", active_nodes.size() = "<<active_nodes.size()
-                       <<std::endl;
-                       
-       dstream<<"addarea_time: "<<addarea_time
-                       <<", emerge_time: "<<emerge_time
-                       <<", emerge_load_time: "<<emerge_load_time
-                       <<", clearflag_time: "<<clearflag_time
-                       <<", flowwater_pre_time: "<<flowwater_pre_time
-                       <<", updateareawaterpressure_time: "<<updateareawaterpressure_time
-                       <<std::endl;
-}
-
+const MapNode VoxelManipulator::ContentIgnoreNode = MapNode(CONTENT_IGNORE);
 
 //END