#include "test.h"
-#include "log.h"
+#include "client/sound.h"
#include "nodedef.h"
#include "itemdef.h"
#include "gamedef.h"
+#include "modchannels.h"
+#include "content/mods.h"
+#include "util/numeric.h"
+#include "porting.h"
content_t t_CONTENT_STONE;
content_t t_CONTENT_GRASS;
~TestGameDef();
IItemDefManager *getItemDefManager() { return m_itemdef; }
- INodeDefManager *getNodeDefManager() { return m_nodedef; }
+ const NodeDefManager *getNodeDefManager() { return m_nodedef; }
ICraftDefManager *getCraftDefManager() { return m_craftdef; }
ITextureSource *getTextureSource() { return m_texturesrc; }
IShaderSource *getShaderSource() { return m_shadersrc; }
ISoundManager *getSoundManager() { return m_soundmgr; }
- MtEventManager *getEventManager() { return m_eventmgr; }
scene::ISceneManager *getSceneManager() { return m_scenemgr; }
IRollbackManager *getRollbackManager() { return m_rollbackmgr; }
EmergeManager *getEmergeManager() { return m_emergemgr; }
void defineSomeNodes();
+ virtual const std::vector<ModSpec> &getMods() const
+ {
+ static std::vector<ModSpec> testmodspec;
+ return testmodspec;
+ }
+ virtual const ModSpec* getModSpec(const std::string &modname) const { return NULL; }
+ virtual std::string getModStoragePath() const { return "."; }
+ virtual bool registerModStorage(ModMetadata *meta) { return true; }
+ virtual void unregisterModStorage(const std::string &name) {}
+ bool joinModChannel(const std::string &channel);
+ bool leaveModChannel(const std::string &channel);
+ bool sendModChannelMessage(const std::string &channel, const std::string &message);
+ ModChannel *getModChannel(const std::string &channel)
+ {
+ return m_modchannel_mgr->getModChannel(channel);
+ }
+
private:
- IItemDefManager *m_itemdef;
- INodeDefManager *m_nodedef;
- ICraftDefManager *m_craftdef;
- ITextureSource *m_texturesrc;
- IShaderSource *m_shadersrc;
- ISoundManager *m_soundmgr;
- MtEventManager *m_eventmgr;
- scene::ISceneManager *m_scenemgr;
- IRollbackManager *m_rollbackmgr;
- EmergeManager *m_emergemgr;
+ IItemDefManager *m_itemdef = nullptr;
+ const NodeDefManager *m_nodedef = nullptr;
+ ICraftDefManager *m_craftdef = nullptr;
+ ITextureSource *m_texturesrc = nullptr;
+ IShaderSource *m_shadersrc = nullptr;
+ ISoundManager *m_soundmgr = nullptr;
+ scene::ISceneManager *m_scenemgr = nullptr;
+ IRollbackManager *m_rollbackmgr = nullptr;
+ EmergeManager *m_emergemgr = nullptr;
+ std::unique_ptr<ModChannelMgr> m_modchannel_mgr;
};
-TestGameDef::TestGameDef()
+TestGameDef::TestGameDef() :
+ m_modchannel_mgr(new ModChannelMgr())
{
m_itemdef = createItemDefManager();
m_nodedef = createNodeDefManager();
void TestGameDef::defineSomeNodes()
{
IWritableItemDefManager *idef = (IWritableItemDefManager *)m_itemdef;
- IWritableNodeDefManager *ndef = (IWritableNodeDefManager *)m_nodedef;
+ NodeDefManager *ndef = (NodeDefManager *)m_nodedef;
ItemDefinition itemdef;
ContentFeatures f;
"{default_stone.png";
f = ContentFeatures();
f.name = itemdef.name;
- for(int i = 0; i < 6; i++)
- f.tiledef[i].name = "default_stone.png";
+ for (TileDef &tiledef : f.tiledef)
+ tiledef.name = "default_stone.png";
f.is_ground_content = true;
idef->registerItem(itemdef);
t_CONTENT_STONE = ndef->set(f.name, f);
f.liquid_viscosity = 4;
f.is_ground_content = true;
f.groups["liquids"] = 3;
- for(int i = 0; i < 6; i++)
- f.tiledef[i].name = "default_water.png";
+ for (TileDef &tiledef : f.tiledef)
+ tiledef.name = "default_water.png";
idef->registerItem(itemdef);
t_CONTENT_WATER = ndef->set(f.name, f);
f.light_source = LIGHT_MAX-1;
f.is_ground_content = true;
f.groups["liquids"] = 3;
- for(int i = 0; i < 6; i++)
- f.tiledef[i].name = "default_lava.png";
+ for (TileDef &tiledef : f.tiledef)
+ tiledef.name = "default_lava.png";
idef->registerItem(itemdef);
t_CONTENT_LAVA = ndef->set(f.name, f);
"{default_brick.png";
f = ContentFeatures();
f.name = itemdef.name;
- for(int i = 0; i < 6; i++)
- f.tiledef[i].name = "default_brick.png";
+ for (TileDef &tiledef : f.tiledef)
+ tiledef.name = "default_brick.png";
f.is_ground_content = true;
idef->registerItem(itemdef);
t_CONTENT_BRICK = ndef->set(f.name, f);
}
+bool TestGameDef::joinModChannel(const std::string &channel)
+{
+ return m_modchannel_mgr->joinChannel(channel, PEER_ID_SERVER);
+}
+
+bool TestGameDef::leaveModChannel(const std::string &channel)
+{
+ return m_modchannel_mgr->leaveChannel(channel, PEER_ID_SERVER);
+}
+
+bool TestGameDef::sendModChannelMessage(const std::string &channel,
+ const std::string &message)
+{
+ if (!m_modchannel_mgr->channelRegistered(channel))
+ return false;
+
+ return true;
+}
+
////
//// run_tests
////
-void run_tests()
+bool run_tests()
{
- DSTACK(FUNCTION_NAME);
-
- u32 t1 = porting::getTime(PRECISION_MILLI);
+ u64 t1 = porting::getTimeMs();
TestGameDef gamedef;
g_logger.setLevelSilenced(LL_ERROR, true);
num_total_tests_run += testmods[i]->num_tests_run;
}
- u32 tdiff = porting::getTime(PRECISION_MILLI) - t1;
+ u64 tdiff = porting::getTimeMs() - t1;
g_logger.setLevelSilenced(LL_ERROR, false);
<< "++++++++++++++++++++++++++++++++++++++++"
<< "++++++++++++++++++++++++++++++++++++++++" << std::endl;
- if (num_modules_failed)
- abort();
+ return num_modules_failed;
}
////
bool TestBase::testModule(IGameDef *gamedef)
{
rawstream << "======== Testing module " << getName() << std::endl;
- u32 t1 = porting::getTime(PRECISION_MILLI);
+ u64 t1 = porting::getTimeMs();
runTests(gamedef);
- u32 tdiff = porting::getTime(PRECISION_MILLI) - t1;
+ u64 tdiff = porting::getTimeMs() - t1;
rawstream << "======== Module " << getName() << " "
<< (num_tests_failed ? "failed" : "passed") << " (" << num_tests_failed
<< " failures / " << num_tests_run << " tests) - " << tdiff
return m_test_dir;
char buf[32];
- snprintf(buf, sizeof(buf), "%08X", myrand());
+ porting::mt_snprintf(buf, sizeof(buf), "%08X", myrand());
m_test_dir = fs::TempPath() + DIR_DELIM "mttest_" + buf;
if (!fs::CreateDir(m_test_dir))
std::string TestBase::getTestTempFile()
{
char buf[32];
- snprintf(buf, sizeof(buf), "%08X", myrand());
+ porting::mt_snprintf(buf, sizeof(buf), "%08X", myrand());
return getTestTempDirectory() + DIR_DELIM + buf + ".tmp";
}
// Create one with no heightmaps
ServerMapSector sector(&parent, v2s16(1,1));
- UASSERT(sector.getBlockNoCreateNoEx(0) == 0);
- UASSERT(sector.getBlockNoCreateNoEx(1) == 0);
+ UASSERT(sector.getBlockNoCreateNoEx(0) == nullptr);
+ UASSERT(sector.getBlockNoCreateNoEx(1) == nullptr);
MapBlock * bref = sector.createBlankBlock(-2);
- UASSERT(sector.getBlockNoCreateNoEx(0) == 0);
+ UASSERT(sector.getBlockNoCreateNoEx(0) == nullptr);
UASSERT(sector.getBlockNoCreateNoEx(-2) == bref);
//TODO: Check for AlreadyExistsException