void make_tree(MMVManip &vmanip, v3s16 p0,
bool is_apple_tree, INodeDefManager *ndef, int seed);
// Add jungle tree
- void make_jungletree(VoxelManipulator &vmanip, v3s16 p0,
+ void make_jungletree(MMVManip &vmanip, v3s16 p0,
+ INodeDefManager *ndef, int seed);
+ // Add pine tree
+ void make_pine_tree(MMVManip &vmanip, v3s16 p0,
INodeDefManager *ndef, int seed);
// Add L-Systems tree (used by engine)