IEventReceiver *m_receiver;
ISimpleTextureSource *m_texturesource;
v2u32 m_screensize;
- std::map<int, rect<s32>> m_hud_rects;
+ std::map<int, rect<s32> > m_hud_rects;
std::map<int, irr::EKEY_CODE> m_hud_ids;
bool m_visible; // is the gui visible
int m_move_id;
bool m_move_has_really_moved;
- s32 m_move_downtime;
+ s64 m_move_downtime;
bool m_move_sent_as_mouse_event;
v2s32 m_move_downlocation;