#ifndef TOUCHSCREENGUI_HEADER
#define TOUCHSCREENGUI_HEADER
-#include <IGUIEnvironment.h>
-#include <IGUIButton.h>
#include <IEventReceiver.h>
+#include <IGUIButton.h>
+#include <IGUIEnvironment.h>
-#include <vector>
#include <map>
+#include <vector>
-#include "game.h"
#include "client/tile.h"
+#include "game.h"
using namespace irr;
using namespace irr::core;
backward_id,
left_id,
right_id,
- inventory_id,
- drop_id,
jump_id,
crunch_id,
+ after_last_element_id,
+ settings_starter_id,
+ rare_controls_starter_id,
fly_id,
noclip_id,
fast_id,
debug_id,
- chat_id,
camera_id,
range_id,
- after_last_element_id
+ chat_id,
+ inventory_id,
+ drop_id
} touch_gui_button_id;
+typedef enum {
+ AHBB_Dir_Top_Bottom,
+ AHBB_Dir_Bottom_Top,
+ AHBB_Dir_Left_Right,
+ AHBB_Dir_Right_Left
+} autohide_button_bar_dir;
+
#define MIN_DIG_TIME_MS 500
#define MAX_TOUCH_COUNT 64
+#define BUTTON_REPEAT_DELAY 0.2f
+
+#define SETTINGS_BAR_Y_OFFSET 6.5
+#define RARE_CONTROLS_BAR_Y_OFFSET 4
+
+extern const char **touchgui_button_imagenames;
+
+struct button_info
+{
+ float repeatcounter;
+ float repeatdelay;
+ irr::EKEY_CODE keycode;
+ std::vector<int> ids;
+ IGUIButton *guibutton = NULL;
+ bool immediate_release;
+};
+
+class AutoHideButtonBar
+{
+public:
+ AutoHideButtonBar(IrrlichtDevice *device, IEventReceiver *receiver);
-extern const char** touchgui_button_imagenames;
+ void init(ISimpleTextureSource *tsrc, const char *starter_img, int button_id,
+ v2s32 UpperLeft, v2s32 LowerRight, autohide_button_bar_dir dir,
+ float timeout);
+
+ ~AutoHideButtonBar();
+
+ /* add button to be shown */
+ void addButton(touch_gui_button_id id, const wchar_t *caption,
+ const char *btn_image);
+
+ /* detect settings bar button events */
+ bool isButton(const SEvent &event);
+
+ /* handle released hud buttons */
+ bool isReleaseButton(int eventID);
+
+ /* step handler */
+ void step(float dtime);
+
+ /* deactivate button bar */
+ void deactivate();
+
+ /* hide the whole buttonbar */
+ void hide();
+
+ /* unhide the buttonbar */
+ void show();
+
+private:
+ ISimpleTextureSource *m_texturesource;
+ irr::video::IVideoDriver *m_driver;
+ IGUIEnvironment *m_guienv;
+ IEventReceiver *m_receiver;
+ v2u32 m_screensize;
+ button_info m_starter;
+ std::vector<button_info *> m_buttons;
+
+ v2s32 m_upper_left;
+ v2s32 m_lower_right;
+
+ /* show settings bar */
+ bool m_active;
+
+ bool m_visible;
+
+ /* settings bar timeout */
+ float m_timeout;
+ float m_timeout_value;
+ bool m_initialized;
+ autohide_button_bar_dir m_dir;
+};
class TouchScreenGUI
{
public:
- TouchScreenGUI(IrrlichtDevice *device, IEventReceiver* receiver);
+ TouchScreenGUI(IrrlichtDevice *device, IEventReceiver *receiver);
~TouchScreenGUI();
void translateEvent(const SEvent &event);
- void init(ISimpleTextureSource* tsrc,float density);
+ void init(ISimpleTextureSource *tsrc);
+
+ double getYawChange()
+ {
+ double res = m_camera_yaw_change;
+ m_camera_yaw_change = 0;
+ return res;
+ }
- double getYaw() { return m_camera_yaw; }
double getPitch() { return m_camera_pitch; }
+
line3d<f32> getShootline() { return m_shootline; }
void step(float dtime);
void registerHudItem(int index, const rect<s32> &rect);
void Toggle(bool visible);
- void Hide();
- void Show();
+ void hide();
+ void show();
private:
- IrrlichtDevice* m_device;
- IGUIEnvironment* m_guienv;
- IEventReceiver* m_receiver;
- ISimpleTextureSource* m_texturesource;
- v2u32 m_screensize;
- std::map<int,rect<s32> > m_hud_rects;
- std::map<int,irr::EKEY_CODE> m_hud_ids;
- bool m_visible; // is the gui visible
+ IrrlichtDevice *m_device;
+ IGUIEnvironment *m_guienv;
+ IEventReceiver *m_receiver;
+ ISimpleTextureSource *m_texturesource;
+ v2u32 m_screensize;
+ std::map<int, rect<s32> > m_hud_rects;
+ std::map<int, irr::EKEY_CODE> m_hud_ids;
+ bool m_visible; // is the gui visible
/* value in degree */
- double m_camera_yaw;
- double m_camera_pitch;
-
- line3d<f32> m_shootline;
+ double m_camera_yaw_change;
+ double m_camera_pitch;
- rect<s32> m_control_pad_rect;
+ line3d<f32> m_shootline;
- int m_move_id;
- bool m_move_has_really_moved;
- s32 m_move_downtime;
- bool m_move_sent_as_mouse_event;
- v2s32 m_move_downlocation;
+ rect<s32> m_control_pad_rect;
- struct button_info {
- float repeatcounter;
- irr::EKEY_CODE keycode;
- std::vector<int> ids;
- IGUIButton* guibutton;
- bool immediate_release;
- };
+ int m_move_id;
+ bool m_move_has_really_moved;
+ s64 m_move_downtime;
+ bool m_move_sent_as_mouse_event;
+ v2s32 m_move_downlocation;
button_info m_buttons[after_last_element_id];
/* initialize a button */
void initButton(touch_gui_button_id id, rect<s32> button_rect,
- std::wstring caption, bool immediate_release );
+ std::wstring caption, bool immediate_release,
+ float repeat_delay = BUTTON_REPEAT_DELAY);
/* load texture */
- void loadButtonTexture(button_info* btn, const char* path);
+ void loadButtonTexture(button_info *btn, const char *path, rect<s32> button_rect);
- struct id_status{
+ struct id_status
+ {
int id;
int X;
int Y;
std::vector<id_status> m_known_ids;
/* handle a button event */
- void ButtonEvent(touch_gui_button_id bID, int eventID, bool action);
+ void handleButtonEvent(touch_gui_button_id bID, int eventID, bool action);
/* handle pressed hud buttons */
bool isHUDButton(const SEvent &event);
/* handle double taps */
bool doubleTapDetection();
+ /* handle release event */
+ void handleReleaseEvent(int evt_id);
+
+ /* get size of regular gui control button */
+ int getGuiButtonSize();
+
/* doubleclick detection variables */
- struct key_event {
+ struct key_event
+ {
unsigned int down_time;
s32 x;
s32 y;
/* array for doubletap detection */
key_event m_key_events[2];
+
+ /* settings bar */
+ AutoHideButtonBar m_settingsbar;
+
+ /* rare controls bar */
+ AutoHideButtonBar m_rarecontrolsbar;
};
extern TouchScreenGUI *g_touchscreengui;
#endif