#ifndef TOUCHSCREENGUI_HEADER
#define TOUCHSCREENGUI_HEADER
-#include <IGUIEnvironment.h>
-#include <IGUIButton.h>
#include <IEventReceiver.h>
+#include <IGUIButton.h>
+#include <IGUIEnvironment.h>
-#include <vector>
#include <map>
+#include <vector>
-#include "game.h"
#include "client/tile.h"
+#include "game.h"
using namespace irr;
using namespace irr::core;
#define SETTINGS_BAR_Y_OFFSET 6.5
#define RARE_CONTROLS_BAR_Y_OFFSET 4
-extern const char** touchgui_button_imagenames;
+extern const char **touchgui_button_imagenames;
-struct button_info {
- float repeatcounter;
- float repeatdelay;
- irr::EKEY_CODE keycode;
+struct button_info
+{
+ float repeatcounter;
+ float repeatdelay;
+ irr::EKEY_CODE keycode;
std::vector<int> ids;
- IGUIButton* guibutton;
- bool immediate_release;
+ IGUIButton *guibutton = NULL;
+ bool immediate_release;
};
class AutoHideButtonBar
{
public:
+ AutoHideButtonBar(IrrlichtDevice *device, IEventReceiver *receiver);
- AutoHideButtonBar( IrrlichtDevice *device, IEventReceiver* receiver );
-
- void init(ISimpleTextureSource* tsrc, const char* starter_img,
- int button_id, v2s32 UpperLeft, v2s32 LowerRight,
- autohide_button_bar_dir dir, float timeout);
+ void init(ISimpleTextureSource *tsrc, const char *starter_img, int button_id,
+ v2s32 UpperLeft, v2s32 LowerRight, autohide_button_bar_dir dir,
+ float timeout);
~AutoHideButtonBar();
/* add button to be shown */
- void addButton(touch_gui_button_id id, const wchar_t* caption,
- const char* btn_image);
+ void addButton(touch_gui_button_id id, const wchar_t *caption,
+ const char *btn_image);
/* detect settings bar button events */
bool isButton(const SEvent &event);
void show();
private:
- ISimpleTextureSource* m_texturesource;
- irr::video::IVideoDriver* m_driver;
- IGUIEnvironment* m_guienv;
- IEventReceiver* m_receiver;
- v2u32 m_screensize;
- button_info m_starter;
- std::vector<button_info*> m_buttons;
+ ISimpleTextureSource *m_texturesource;
+ irr::video::IVideoDriver *m_driver;
+ IGUIEnvironment *m_guienv;
+ IEventReceiver *m_receiver;
+ v2u32 m_screensize;
+ button_info m_starter;
+ std::vector<button_info *> m_buttons;
- v2s32 m_upper_left;
- v2s32 m_lower_right;
+ v2s32 m_upper_left;
+ v2s32 m_lower_right;
/* show settings bar */
- bool m_active;
+ bool m_active;
- bool m_visible;
+ bool m_visible;
/* settings bar timeout */
- float m_timeout;
- float m_timeout_value;
- bool m_initialized;
- autohide_button_bar_dir m_dir;
+ float m_timeout;
+ float m_timeout_value;
+ bool m_initialized;
+ autohide_button_bar_dir m_dir;
};
class TouchScreenGUI
{
public:
- TouchScreenGUI(IrrlichtDevice *device, IEventReceiver* receiver);
+ TouchScreenGUI(IrrlichtDevice *device, IEventReceiver *receiver);
~TouchScreenGUI();
void translateEvent(const SEvent &event);
- void init(ISimpleTextureSource* tsrc);
+ void init(ISimpleTextureSource *tsrc);
+
+ double getYawChange()
+ {
+ double res = m_camera_yaw_change;
+ m_camera_yaw_change = 0;
+ return res;
+ }
- double getYaw() { return m_camera_yaw; }
double getPitch() { return m_camera_pitch; }
+
line3d<f32> getShootline() { return m_shootline; }
void step(float dtime);
void show();
private:
- IrrlichtDevice* m_device;
- IGUIEnvironment* m_guienv;
- IEventReceiver* m_receiver;
- ISimpleTextureSource* m_texturesource;
- v2u32 m_screensize;
- std::map<int,rect<s32> > m_hud_rects;
- std::map<int,irr::EKEY_CODE> m_hud_ids;
- bool m_visible; // is the gui visible
+ IrrlichtDevice *m_device;
+ IGUIEnvironment *m_guienv;
+ IEventReceiver *m_receiver;
+ ISimpleTextureSource *m_texturesource;
+ v2u32 m_screensize;
+ std::map<int, rect<s32> > m_hud_rects;
+ std::map<int, irr::EKEY_CODE> m_hud_ids;
+ bool m_visible; // is the gui visible
/* value in degree */
- double m_camera_yaw;
- double m_camera_pitch;
+ double m_camera_yaw_change;
+ double m_camera_pitch;
- line3d<f32> m_shootline;
+ line3d<f32> m_shootline;
- rect<s32> m_control_pad_rect;
+ rect<s32> m_control_pad_rect;
- int m_move_id;
- bool m_move_has_really_moved;
- s32 m_move_downtime;
- bool m_move_sent_as_mouse_event;
- v2s32 m_move_downlocation;
+ int m_move_id;
+ bool m_move_has_really_moved;
+ s64 m_move_downtime;
+ bool m_move_sent_as_mouse_event;
+ v2s32 m_move_downlocation;
button_info m_buttons[after_last_element_id];
float repeat_delay = BUTTON_REPEAT_DELAY);
/* load texture */
- void loadButtonTexture(button_info* btn, const char* path, rect<s32> button_rect);
+ void loadButtonTexture(button_info *btn, const char *path, rect<s32> button_rect);
- struct id_status{
+ struct id_status
+ {
int id;
int X;
int Y;
int getGuiButtonSize();
/* doubleclick detection variables */
- struct key_event {
+ struct key_event
+ {
unsigned int down_time;
s32 x;
s32 y;