{
// check if hud item is pressed
for (std::map<int,rect<s32> >::iterator iter = m_hud_rects.begin();
- iter != m_hud_rects.end(); iter++) {
+ iter != m_hud_rects.end(); ++iter) {
if (iter->second.isPointInside(
v2s32(event.TouchInput.X,
event.TouchInput.Y)
}
for (std::vector<id_status>::iterator iter = m_known_ids.begin();
- iter != m_known_ids.end(); iter++) {
+ iter != m_known_ids.end(); ++iter) {
if (iter->id == event.TouchInput.ID) {
m_known_ids.erase(iter);
break;
continue;
}
for(std::vector<int>::iterator iter = m_buttons[i].ids.begin();
- iter != m_buttons[i].ids.end(); iter++) {
+ iter != m_buttons[i].ids.end(); ++iter) {
if (event.TouchInput.ID == *iter) {