if (m_move_id == -1) {
m_move_id = event.TouchInput.ID;
m_move_has_really_moved = false;
- m_move_downtime = getTimeMs();
+ m_move_downtime = porting::getTimeMs();
m_move_downlocation = v2s32(event.TouchInput.X, event.TouchInput.Y);
m_move_sent_as_mouse_event = false;
}