struct ToolGroupCap
{
std::unordered_map<int, float> times;
- int maxlevel;
- int uses;
+ int maxlevel = 1;
+ int uses = 20;
- ToolGroupCap():
- maxlevel(1),
- uses(20)
- {}
+ ToolGroupCap() {}
bool getTime(int rating, float *time) const
{
struct PunchDamageResult
{
- bool did_punch;
- int damage;
- int wear;
-
- PunchDamageResult():
- did_punch(false),
- damage(0),
- wear(0)
- {}
+ bool did_punch = false;
+ int damage = 0;
+ int wear = 0;
+
+ PunchDamageResult() {}
};
struct ItemStack;