*/
std::string getTexturePath(const std::string &filename);
+/*
+ ITextureSource::generateTextureFromMesh parameters
+*/
+namespace irr {namespace scene {class IMesh;}}
+struct TextureFromMeshParams
+{
+ scene::IMesh *mesh;
+ core::dimension2d<u32> dim;
+ std::string rtt_texture_name;
+ bool delete_texture_on_shutdown;
+ v3f camera_position;
+ v3f camera_lookat;
+ core::CMatrix4<f32> camera_projection_matrix;
+ video::SColorf ambient_light;
+ v3f light_position;
+ video::SColorf light_color;
+ f32 light_radius;
+};
+
/*
TextureSource creates and caches textures.
*/
virtual IrrlichtDevice* getDevice()
{return NULL;}
virtual bool isKnownSourceImage(const std::string &name)=0;
+ virtual video::ITexture* generateTextureFromMesh(
+ const TextureFromMeshParams ¶ms)=0;
};
class IWritableTextureSource : public ITextureSource
virtual void processQueue()=0;
virtual void insertSourceImage(const std::string &name, video::IImage *img)=0;
virtual void rebuildImagesAndTextures()=0;
+ virtual video::ITexture* generateTextureFromMesh(
+ const TextureFromMeshParams ¶ms)=0;
};
IWritableTextureSource* createTextureSource(IrrlichtDevice *device);