Merge remote-tracking branch 'speedprog/banByIp'
[oweals/minetest.git] / src / tile.h
index b903d92a823f30e41ad79e89d3a1b100ea9feb68..216d76508ec0347f97a769eb83e5941dc03e6852 100644 (file)
@@ -1,6 +1,6 @@
 /*
 Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
@@ -21,36 +21,322 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #define TILE_HEADER
 
 #include "common_irrlicht.h"
-//#include "utility.h"
+#include "threads.h"
+#include "utility.h"
 #include <string>
 
-struct TileSpec
+/*
+       tile.{h,cpp}: Texture handling stuff.
+*/
+
+/*
+       Gets the path to a texture by first checking if the texture exists
+       in texture_path and if not, using the data path.
+
+       Checks all supported extensions by replacing the original extension.
+
+       If not found, returns "".
+
+       Utilizes a thread-safe cache.
+*/
+std::string getTexturePath(const std::string &filename);
+
+/*
+       Specifies a texture in an atlas.
+
+       This is used to specify single textures also.
+
+       This has been designed to be small enough to be thrown around a lot.
+*/
+struct AtlasPointer
 {
-       TileSpec():
-               alpha(255)
+       u32 id; // Texture id
+       video::ITexture *atlas; // Atlas in where the texture is
+       v2f pos; // Position in atlas
+       v2f size; // Size in atlas
+       u16 tiled; // X-wise tiling count. If 0, width of atlas is width of image.
+
+       AtlasPointer(
+                       u16 id_,
+                       video::ITexture *atlas_=NULL,
+                       v2f pos_=v2f(0,0),
+                       v2f size_=v2f(1,1),
+                       u16 tiled_=1
+               ):
+               id(id_),
+               atlas(atlas_),
+               pos(pos_),
+               size(size_),
+               tiled(tiled_)
        {
        }
 
-       TileSpec(const std::string &a_name):
-               name(a_name),
-               alpha(255)
+       bool operator==(const AtlasPointer &other)
+       {
+               return (
+                       id == other.id
+               );
+               /*return (
+                       id == other.id &&
+                       atlas == other.atlas &&
+                       pos == other.pos &&
+                       size == other.size &&
+                       tiled == other.tiled
+               );*/
+       }
+
+       float x0(){ return pos.X; }
+       float x1(){ return pos.X + size.X; }
+       float y0(){ return pos.Y; }
+       float y1(){ return pos.Y + size.Y; }
+};
+
+/*
+       An internal variant of the former with more data.
+*/
+struct SourceAtlasPointer
+{
+       std::string name;
+       AtlasPointer a;
+       video::IImage *atlas_img; // The source image of the atlas
+       // Integer variants of position and size
+       v2s32 intpos;
+       v2u32 intsize;
+
+       SourceAtlasPointer(
+                       const std::string &name_,
+                       AtlasPointer a_=AtlasPointer(0, NULL),
+                       video::IImage *atlas_img_=NULL,
+                       v2s32 intpos_=v2s32(0,0),
+                       v2u32 intsize_=v2u32(0,0)
+               ):
+               name(name_),
+               a(a_),
+               atlas_img(atlas_img_),
+               intpos(intpos_),
+               intsize(intsize_)
+       {
+       }
+};
+
+/*
+       Implementation (to be used as a no-op on the server)
+*/
+class ITextureSource
+{
+public:
+       ITextureSource(){}
+       virtual ~ITextureSource(){}
+       virtual u32 getTextureId(const std::string &name){return 0;}
+       virtual u32 getTextureIdDirect(const std::string &name){return 0;}
+       virtual std::string getTextureName(u32 id){return "";}
+       virtual AtlasPointer getTexture(u32 id){return AtlasPointer(0);}
+       virtual AtlasPointer getTexture(const std::string &name)
+               {return AtlasPointer(0);}
+       virtual video::ITexture* getTextureRaw(const std::string &name)
+               {return NULL;}
+};
+
+/*
+       Creates and caches textures.
+*/
+class TextureSource : public ITextureSource
+{
+public:
+       TextureSource(IrrlichtDevice *device);
+       ~TextureSource();
+
+       /*
+               Processes queued texture requests from other threads.
+
+               Shall be called from the main thread.
+       */
+       void processQueue();
+       
+       /*
+               Example case:
+               Now, assume a texture with the id 1 exists, and has the name
+               "stone.png^mineral1".
+               Then a random thread calls getTextureId for a texture called
+               "stone.png^mineral1^crack0".
+               ...Now, WTF should happen? Well:
+               - getTextureId strips off stuff recursively from the end until
+                 the remaining part is found, or nothing is left when
+                 something is stripped out
+
+               But it is slow to search for textures by names and modify them
+               like that?
+               - ContentFeatures is made to contain ids for the basic plain
+                 textures
+               - Crack textures can be slow by themselves, but the framework
+                 must be fast.
+
+               Example case #2:
+               - Assume a texture with the id 1 exists, and has the name
+                 "stone.png^mineral1" and is specified as a part of some atlas.
+               - Now MapBlock::getNodeTile() stumbles upon a node which uses
+                 texture id 1, and finds out that NODEMOD_CRACK must be applied
+                 with progression=0
+               - It finds out the name of the texture with getTextureName(1),
+                 appends "^crack0" to it and gets a new texture id with
+                 getTextureId("stone.png^mineral1^crack0")
+
+       */
+       
+       /*
+               Gets a texture id from cache or
+               - if main thread, from getTextureIdDirect
+               - if other thread, adds to request queue and waits for main thread
+       */
+       u32 getTextureId(const std::string &name);
+       
+       /*
+               Example names:
+               "stone.png"
+               "stone.png^crack2"
+               "stone.png^blit:mineral_coal.png"
+               "stone.png^blit:mineral_coal.png^crack1"
+
+               - If texture specified by name is found from cache, return the
+                 cached id.
+               - Otherwise generate the texture, add to cache and return id.
+                 Recursion is used to find out the largest found part of the
+                 texture and continue based on it.
+
+               The id 0 points to a NULL texture. It is returned in case of error.
+       */
+       u32 getTextureIdDirect(const std::string &name);
+
+       /*
+               Finds out the name of a cached texture.
+       */
+       std::string getTextureName(u32 id);
+
+       /*
+               If texture specified by the name pointed by the id doesn't
+               exist, create it, then return the cached texture.
+
+               Can be called from any thread. If called from some other thread
+               and not found in cache, the call is queued to the main thread
+               for processing.
+       */
+       AtlasPointer getTexture(u32 id);
+       
+       AtlasPointer getTexture(const std::string &name)
+       {
+               return getTexture(getTextureId(name));
+       }
+       
+       // Gets a separate texture
+       video::ITexture* getTextureRaw(const std::string &name)
        {
+               AtlasPointer ap = getTexture(name);
+               return ap.atlas;
        }
 
-       TileSpec(const char *a_name):
-               name(a_name),
-               alpha(255)
+private:
+       /*
+               Build the main texture atlas which contains most of the
+               textures.
+               
+               This is called by the constructor.
+       */
+       void buildMainAtlas();
+       
+       // The id of the thread that is allowed to use irrlicht directly
+       threadid_t m_main_thread;
+       // The irrlicht device
+       IrrlichtDevice *m_device;
+       
+       // A texture id is index in this array.
+       // The first position contains a NULL texture.
+       core::array<SourceAtlasPointer> m_atlaspointer_cache;
+       // Maps a texture name to an index in the former.
+       core::map<std::string, u32> m_name_to_id;
+       // The two former containers are behind this mutex
+       JMutex m_atlaspointer_cache_mutex;
+       
+       // Main texture atlas. This is filled at startup and is then not touched.
+       video::IImage *m_main_atlas_image;
+       video::ITexture *m_main_atlas_texture;
+
+       // Queued texture fetches (to be processed by the main thread)
+       RequestQueue<std::string, u32, u8, u8> m_get_texture_queue;
+};
+
+enum MaterialType{
+       MATERIAL_ALPHA_NONE,
+       MATERIAL_ALPHA_VERTEX,
+       MATERIAL_ALPHA_SIMPLE, // >127 = opaque
+       MATERIAL_ALPHA_BLEND,
+};
+
+// Material flags
+#define MATERIAL_FLAG_BACKFACE_CULLING 0x01
+
+/*
+       This fully defines the looks of a tile.
+       The SMaterial of a tile is constructed according to this.
+*/
+struct TileSpec
+{
+       TileSpec():
+               texture(0),
+               alpha(255),
+               material_type(MATERIAL_ALPHA_NONE),
+               // Use this so that leaves don't need a separate material
+               //material_type(MATERIAL_ALPHA_SIMPLE),
+               material_flags(
+                       //0 // <- DEBUG, Use the one below
+                       MATERIAL_FLAG_BACKFACE_CULLING
+               )
        {
        }
 
        bool operator==(TileSpec &other)
        {
-               return (name == other.name && alpha == other.alpha);
+               return (
+                       texture == other.texture &&
+                       alpha == other.alpha &&
+                       material_type == other.material_type &&
+                       material_flags == other.material_flags
+               );
        }
        
-       // path + mods
-       std::string name;
+       // Sets everything else except the texture in the material
+       void applyMaterialOptions(video::SMaterial &material)
+       {
+               if(alpha != 255 && material_type != MATERIAL_ALPHA_VERTEX)
+                       dstream<<"WARNING: TileSpec: alpha != 255 "
+                                       "but not MATERIAL_ALPHA_VERTEX"
+                                       <<std::endl;
+
+               if(material_type == MATERIAL_ALPHA_NONE)
+                       material.MaterialType = video::EMT_SOLID;
+               else if(material_type == MATERIAL_ALPHA_VERTEX)
+                       material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
+               else if(material_type == MATERIAL_ALPHA_SIMPLE)
+                       material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
+               else if(material_type == MATERIAL_ALPHA_BLEND)
+                       material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+
+               material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING) ? true : false;
+       }
+       
+       // NOTE: Deprecated, i guess?
+       void setTexturePos(u8 tx_, u8 ty_, u8 tw_, u8 th_)
+       {
+               texture.pos = v2f((float)tx_/256.0, (float)ty_/256.0);
+               texture.size = v2f(((float)tw_ + 1.0)/256.0, ((float)th_ + 1.0)/256.0);
+       }
+       
+       AtlasPointer texture;
+       // Vertex alpha
        u8 alpha;
+       // Material type
+       u8 material_type;
+       // Material flags
+       u8 material_flags;
 };
 
 #endif