ToolDefManager serialization
[oweals/minetest.git] / src / tile.h
index a68731f55cedc1b6b0817e8b95ad6455b9a36585..105692c10bbf7f849602ce19fb3d3e4b6feb4415 100644 (file)
@@ -1,6 +1,6 @@
 /*
 Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
@@ -21,10 +21,147 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #define TILE_HEADER
 
 #include "common_irrlicht.h"
-//#include "utility.h"
-#include "texture.h"
+#include "threads.h"
+#include "utility.h"
 #include <string>
 
+class IGameDef;
+
+/*
+       tile.{h,cpp}: Texture handling stuff.
+*/
+
+/*
+       Gets the path to a texture by first checking if the texture exists
+       in texture_path and if not, using the data path.
+
+       Checks all supported extensions by replacing the original extension.
+
+       If not found, returns "".
+
+       Utilizes a thread-safe cache.
+*/
+std::string getTexturePath(const std::string &filename);
+
+/*
+       Specifies a texture in an atlas.
+
+       This is used to specify single textures also.
+
+       This has been designed to be small enough to be thrown around a lot.
+*/
+struct AtlasPointer
+{
+       u32 id; // Texture id
+       video::ITexture *atlas; // Atlas in where the texture is
+       v2f pos; // Position in atlas
+       v2f size; // Size in atlas
+       u16 tiled; // X-wise tiling count. If 0, width of atlas is width of image.
+
+       AtlasPointer(
+                       u16 id_,
+                       video::ITexture *atlas_=NULL,
+                       v2f pos_=v2f(0,0),
+                       v2f size_=v2f(1,1),
+                       u16 tiled_=1
+               ):
+               id(id_),
+               atlas(atlas_),
+               pos(pos_),
+               size(size_),
+               tiled(tiled_)
+       {
+       }
+
+       bool operator==(const AtlasPointer &other)
+       {
+               return (
+                       id == other.id
+               );
+               /*return (
+                       id == other.id &&
+                       atlas == other.atlas &&
+                       pos == other.pos &&
+                       size == other.size &&
+                       tiled == other.tiled
+               );*/
+       }
+
+       float x0(){ return pos.X; }
+       float x1(){ return pos.X + size.X; }
+       float y0(){ return pos.Y; }
+       float y1(){ return pos.Y + size.Y; }
+};
+
+/*
+       An internal variant of the former with more data.
+*/
+struct SourceAtlasPointer
+{
+       std::string name;
+       AtlasPointer a;
+       video::IImage *atlas_img; // The source image of the atlas
+       // Integer variants of position and size
+       v2s32 intpos;
+       v2u32 intsize;
+
+       SourceAtlasPointer(
+                       const std::string &name_,
+                       AtlasPointer a_=AtlasPointer(0, NULL),
+                       video::IImage *atlas_img_=NULL,
+                       v2s32 intpos_=v2s32(0,0),
+                       v2u32 intsize_=v2u32(0,0)
+               ):
+               name(name_),
+               a(a_),
+               atlas_img(atlas_img_),
+               intpos(intpos_),
+               intsize(intsize_)
+       {
+       }
+};
+
+/*
+       TextureSource creates and caches textures.
+*/
+
+class ITextureSource
+{
+public:
+       ITextureSource(){}
+       virtual ~ITextureSource(){}
+       virtual u32 getTextureId(const std::string &name){return 0;}
+       virtual u32 getTextureIdDirect(const std::string &name){return 0;}
+       virtual std::string getTextureName(u32 id){return "";}
+       virtual AtlasPointer getTexture(u32 id){return AtlasPointer(0);}
+       virtual AtlasPointer getTexture(const std::string &name)
+               {return AtlasPointer(0);}
+       virtual video::ITexture* getTextureRaw(const std::string &name)
+               {return NULL;}
+       virtual void updateAP(AtlasPointer &ap){};
+};
+
+class IWritableTextureSource : public ITextureSource
+{
+public:
+       IWritableTextureSource(){}
+       virtual ~IWritableTextureSource(){}
+       virtual u32 getTextureId(const std::string &name){return 0;}
+       virtual u32 getTextureIdDirect(const std::string &name){return 0;}
+       virtual std::string getTextureName(u32 id){return "";}
+       virtual AtlasPointer getTexture(u32 id){return AtlasPointer(0);}
+       virtual AtlasPointer getTexture(const std::string &name)
+               {return AtlasPointer(0);}
+       virtual video::ITexture* getTextureRaw(const std::string &name)
+               {return NULL;}
+       virtual void updateAP(AtlasPointer &ap){};
+
+       virtual void buildMainAtlas(class IGameDef *gamedef)=0;
+       virtual void processQueue()=0;
+};
+
+IWritableTextureSource* createTextureSource(IrrlichtDevice *device);
+
 enum MaterialType{
        MATERIAL_ALPHA_NONE,
        MATERIAL_ALPHA_VERTEX,
@@ -42,9 +179,13 @@ enum MaterialType{
 struct TileSpec
 {
        TileSpec():
+               texture(0),
                alpha(255),
-               material_type(MATERIAL_ALPHA_NONE),
+               //material_type(MATERIAL_ALPHA_NONE),
+               // Use this so that leaves don't need a separate material
+               material_type(MATERIAL_ALPHA_SIMPLE),
                material_flags(
+                       //0 // <- DEBUG, Use the one below
                        MATERIAL_FLAG_BACKFACE_CULLING
                )
        {
@@ -53,7 +194,7 @@ struct TileSpec
        bool operator==(TileSpec &other)
        {
                return (
-                       spec == other.spec &&
+                       texture == other.texture &&
                        alpha == other.alpha &&
                        material_type == other.material_type &&
                        material_flags == other.material_flags
@@ -61,7 +202,7 @@ struct TileSpec
        }
        
        // Sets everything else except the texture in the material
-       void applyMaterialOptions(video::SMaterial &material)
+       void applyMaterialOptions(video::SMaterial &material) const
        {
                if(alpha != 255 && material_type != MATERIAL_ALPHA_VERTEX)
                        dstream<<"WARNING: TileSpec: alpha != 255 "
@@ -80,8 +221,14 @@ struct TileSpec
                material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING) ? true : false;
        }
        
-       // Specification of texture
-       TextureSpec spec;
+       // NOTE: Deprecated, i guess?
+       void setTexturePos(u8 tx_, u8 ty_, u8 tw_, u8 th_)
+       {
+               texture.pos = v2f((float)tx_/256.0, (float)ty_/256.0);
+               texture.size = v2f(((float)tw_ + 1.0)/256.0, ((float)th_ + 1.0)/256.0);
+       }
+       
+       AtlasPointer texture;
        // Vertex alpha
        u8 alpha;
        // Material type