/*
Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#include "tile.h"
#include "debug.h"
+#include "main.h" // for g_settings
+#include "filesys.h"
+#include "utility.h"
+#include "settings.h"
+#include <ICameraSceneNode.h>
+#include "log.h"
+
+/*
+ A cache from texture name to texture path
+*/
+MutexedMap<std::string, std::string> g_texturename_to_path_cache;
+
+/*
+ Replaces the filename extension.
+ eg:
+ std::string image = "a/image.png"
+ replace_ext(image, "jpg")
+ -> image = "a/image.jpg"
+ Returns true on success.
+*/
+static bool replace_ext(std::string &path, const char *ext)
+{
+ if(ext == NULL)
+ return false;
+ // Find place of last dot, fail if \ or / found.
+ s32 last_dot_i = -1;
+ for(s32 i=path.size()-1; i>=0; i--)
+ {
+ if(path[i] == '.')
+ {
+ last_dot_i = i;
+ break;
+ }
+
+ if(path[i] == '\\' || path[i] == '/')
+ break;
+ }
+ // If not found, return an empty string
+ if(last_dot_i == -1)
+ return false;
+ // Else make the new path
+ path = path.substr(0, last_dot_i+1) + ext;
+ return true;
+}
+
+/*
+ Find out the full path of an image by trying different filename
+ extensions.
+
+ If failed, return "".
+*/
+static std::string getImagePath(std::string path)
+{
+ // A NULL-ended list of possible image extensions
+ const char *extensions[] = {
+ "png", "jpg", "bmp", "tga",
+ "pcx", "ppm", "psd", "wal", "rgb",
+ NULL
+ };
+
+ const char **ext = extensions;
+ do{
+ bool r = replace_ext(path, *ext);
+ if(r == false)
+ return "";
+ if(fs::PathExists(path))
+ return path;
+ }
+ while((++ext) != NULL);
+
+ return "";
+}
+
+/*
+ Gets the path to a texture by first checking if the texture exists
+ in texture_path and if not, using the data path.
+
+ Checks all supported extensions by replacing the original extension.
+
+ If not found, returns "".
+
+ Utilizes a thread-safe cache.
+*/
+std::string getTexturePath(const std::string &filename)
+{
+ std::string fullpath = "";
+ /*
+ Check from cache
+ */
+ bool incache = g_texturename_to_path_cache.get(filename, &fullpath);
+ if(incache)
+ return fullpath;
+
+ /*
+ Check from texture_path
+ */
+ std::string texture_path = g_settings->get("texture_path");
+ if(texture_path != "")
+ {
+ std::string testpath = texture_path + DIR_DELIM + filename;
+ // Check all filename extensions. Returns "" if not found.
+ fullpath = getImagePath(testpath);
+ }
+
+ /*
+ Check from default data directory
+ */
+ if(fullpath == "")
+ {
+ std::string testpath = porting::getDataPath(filename.c_str());
+ // Check all filename extensions. Returns "" if not found.
+ fullpath = getImagePath(testpath);
+ }
+
+ // Add to cache (also an empty result is cached)
+ g_texturename_to_path_cache.set(filename, fullpath);
+
+ // Finally return it
+ return fullpath;
+}
+
+/*
+ TextureSource
+*/
TextureSource::TextureSource(IrrlichtDevice *device):
m_device(device),
m_name_to_id[""] = 0;
// Build main texture atlas
- buildMainAtlas();
+ if(g_settings->getBool("enable_texture_atlas"))
+ buildMainAtlas();
+ else
+ infostream<<"Not building texture atlas."<<std::endl;
}
TextureSource::~TextureSource()
GetRequest<std::string, u32, u8, u8>
request = m_get_texture_queue.pop();
- dstream<<"INFO: TextureSource::processQueue(): "
+ infostream<<"TextureSource::processQueue(): "
<<"got texture request with "
- <<"name="<<request.key
+ <<"name=\""<<request.key<<"\""
<<std::endl;
GetResult<std::string, u32, u8, u8>
u32 TextureSource::getTextureId(const std::string &name)
{
- //dstream<<"INFO: getTextureId(): name="<<name<<std::endl;
+ //infostream<<"getTextureId(): \""<<name<<"\""<<std::endl;
{
/*
}
else
{
- dstream<<"INFO: getTextureId(): Queued: name="<<name<<std::endl;
+ infostream<<"getTextureId(): Queued: name=\""<<name<<"\""<<std::endl;
// We're gonna ask the result to be put into here
ResultQueue<std::string, u32, u8, u8> result_queue;
// Throw a request in
m_get_texture_queue.add(name, 0, 0, &result_queue);
- dstream<<"INFO: Waiting for texture from main thread, name="
- <<name<<std::endl;
+ infostream<<"Waiting for texture from main thread, name=\""
+ <<name<<"\""<<std::endl;
try
{
}
catch(ItemNotFoundException &e)
{
- dstream<<"WARNING: Waiting for texture timed out."<<std::endl;
+ infostream<<"Waiting for texture timed out."<<std::endl;
return 0;
}
}
- dstream<<"WARNING: getTextureId(): Failed"<<std::endl;
+ infostream<<"getTextureId(): Failed"<<std::endl;
return 0;
}
*/
u32 TextureSource::getTextureIdDirect(const std::string &name)
{
- dstream<<"INFO: getTextureIdDirect(): name="<<name<<std::endl;
+ //infostream<<"getTextureIdDirect(): name=\""<<name<<"\""<<std::endl;
// Empty name means texture 0
if(name == "")
{
- dstream<<"INFO: getTextureIdDirect(): name is empty"<<std::endl;
+ infostream<<"getTextureIdDirect(): name is empty"<<std::endl;
return 0;
}
*/
if(get_current_thread_id() != m_main_thread)
{
- dstream<<"ERROR: TextureSource::getTextureIdDirect() "
+ errorstream<<"TextureSource::getTextureIdDirect() "
"called not from main thread"<<std::endl;
return 0;
}
n = m_name_to_id.find(name);
if(n != NULL)
{
- dstream<<"INFO: getTextureIdDirect(): name="<<name
- <<" found in cache"<<std::endl;
+ infostream<<"getTextureIdDirect(): \""<<name
+ <<"\" found in cache"<<std::endl;
return n->getValue();
}
}
- dstream<<"INFO: getTextureIdDirect(): name="<<name
- <<" NOT found in cache. Creating it."<<std::endl;
+ infostream<<"getTextureIdDirect(): \""<<name
+ <<"\" NOT found in cache. Creating it."<<std::endl;
/*
Get the base image
{
// Construct base name
base_image_name = name.substr(0, last_separator_position);
- dstream<<"INFO: getTextureIdDirect(): Calling itself recursively"
- " to get base image, name="<<base_image_name<<std::endl;
+ /*infostream<<"getTextureIdDirect(): Calling itself recursively"
+ " to get base image of \""<<name<<"\" = \""
+ <<base_image_name<<"\""<<std::endl;*/
base_image_id = getTextureIdDirect(base_image_name);
}
- dstream<<"base_image_id="<<base_image_id<<std::endl;
+ //infostream<<"base_image_id="<<base_image_id<<std::endl;
video::IVideoDriver* driver = m_device->getVideoDriver();
assert(driver);
if(image == NULL)
{
- dstream<<"WARNING: getTextureIdDirect(): NULL image in "
+ infostream<<"getTextureIdDirect(): NULL image in "
<<"cache: \""<<base_image_name<<"\""
<<std::endl;
}
core::rect<s32>(pos_from, dim) // from
);
- dstream<<"INFO: getTextureIdDirect(): Loaded \""
+ /*infostream<<"getTextureIdDirect(): Loaded \""
<<base_image_name<<"\" from image cache"
- <<std::endl;
+ <<std::endl;*/
}
}
*/
std::string last_part_of_name = name.substr(last_separator_position+1);
- dstream<<"last_part_of_name="<<last_part_of_name<<std::endl;
+ //infostream<<"last_part_of_name=\""<<last_part_of_name<<"\""<<std::endl;
// Generate image according to part of name
if(generate_image(last_part_of_name, baseimg, m_device) == false)
{
- dstream<<"INFO: getTextureIdDirect(): "
+ infostream<<"getTextureIdDirect(): "
"failed to generate \""<<last_part_of_name<<"\""
<<std::endl;
}
// If no resulting image, print a warning
if(baseimg == NULL)
{
- dstream<<"WARNING: getTextureIdDirect(): baseimg is NULL (attempted to"
+ infostream<<"getTextureIdDirect(): baseimg is NULL (attempted to"
" create texture \""<<name<<"\""<<std::endl;
}
m_atlaspointer_cache.push_back(nap);
m_name_to_id.insert(name, id);
- dstream<<"INFO: getTextureIdDirect(): name="<<name
- <<": succesfully returning id="<<id<<std::endl;
+ /*infostream<<"getTextureIdDirect(): "
+ <<"Returning id="<<id<<" for name \""<<name<<"\""<<std::endl;*/
return id;
}
if(id >= m_atlaspointer_cache.size())
{
- dstream<<"WARNING: TextureSource::getTextureName(): id="<<id
+ infostream<<"TextureSource::getTextureName(): id="<<id
<<" >= m_atlaspointer_cache.size()="
<<m_atlaspointer_cache.size()<<std::endl;
return "";
void TextureSource::buildMainAtlas()
{
- dstream<<"TextureSource::buildMainAtlas()"<<std::endl;
+ infostream<<"TextureSource::buildMainAtlas()"<<std::endl;
//return; // Disable (for testing)
core::dimension2d<u32> atlas_dim(1024,1024);
video::IImage *atlas_img =
driver->createImage(video::ECF_A8R8G8B8, atlas_dim);
- assert(atlas_img);
+ //assert(atlas_img);
+ if(atlas_img == NULL)
+ {
+ errorstream<<"TextureSource::buildMainAtlas(): Failed to create atlas "
+ "image; not building texture atlas."<<std::endl;
+ return;
+ }
/*
- A list of stuff to add. This should contain as much of the
- stuff shown in game as possible, to minimize texture changes.
+ A list of stuff to include in the texture atlas.
+
+ It is a single-dimensional texture atlas due to the need to tile
+ textures.
+
+ It should contain as much of the stuff shown in game as possible,
+ to minimize texture changes.
+
+ It fills up quickly, so do not add anything that isn't contained
+ in most MapBlocks. E.g. mese isn't suitable but stone is.
*/
core::array<std::string> sourcelist;
sourcelist.push_back("tree_top.png");
sourcelist.push_back("water.png");
sourcelist.push_back("leaves.png");
+ sourcelist.push_back("glass.png");
sourcelist.push_back("mud.png^grass_side.png");
+ sourcelist.push_back("cobble.png");
+ sourcelist.push_back("mossycobble.png");
+ sourcelist.push_back("gravel.png");
+ sourcelist.push_back("jungletree.png");
sourcelist.push_back("stone.png^mineral_coal.png");
sourcelist.push_back("stone.png^mineral_iron.png");
- sourcelist.push_back("mud.png^mineral_coal.png");
- sourcelist.push_back("mud.png^mineral_iron.png");
- sourcelist.push_back("sand.png^mineral_coal.png");
- sourcelist.push_back("sand.png^mineral_iron.png");
// Padding to disallow texture bleeding
- s32 padding = 8;
+ s32 padding = 16;
/*
First pass: generate almost everything
std::string name = sourcelist[i];
/*video::IImage *img = driver->createImageFromFile(
- porting::getDataPath(name.c_str()).c_str());
+ getTexturePath(name.c_str()).c_str());
if(img == NULL)
continue;
video::IImage *img2 = generate_image_from_scratch(name, m_device);
if(img2 == NULL)
{
- dstream<<"WARNING: TextureSource::buildMainAtlas(): Couldn't generate texture atlas: Couldn't generate image \""<<name<<"\""<<std::endl;
+ infostream<<"TextureSource::buildMainAtlas(): Couldn't generate texture atlas: Couldn't generate image \""<<name<<"\""<<std::endl;
continue;
}
core::dimension2d<u32> dim = img2->getDimension();
+
+ // Don't add to atlas if image is large
+ core::dimension2d<u32> max_size_in_atlas(32,32);
+ if(dim.Width > max_size_in_atlas.Width
+ || dim.Height > max_size_in_atlas.Height)
+ {
+ infostream<<"TextureSource::buildMainAtlas(): Not adding "
+ <<"\""<<name<<"\" because image is large"<<std::endl;
+ continue;
+ }
+
+ // Stop making atlas if atlas is full
+ if(pos_in_atlas.Y + dim.Height > atlas_dim.Height)
+ {
+ infostream<<"TextureSource::buildMainAtlas(): "
+ <<"Atlas is full, not adding more textures."
+ <<std::endl;
+ break;
+ }
+ infostream<<"TextureSource::buildMainAtlas(): Adding \""<<name
+ <<"\" to texture atlas"<<std::endl;
+
// Tile it a few times in the X direction
u16 xwise_tiling = 16;
for(u32 j=0; j<xwise_tiling; j++)
if(m_name_to_id.find(name) == NULL)
continue;
u32 id = m_name_to_id[name];
- //dstream<<"id of name "<<name<<" is "<<id<<std::endl;
+ //infostream<<"id of name "<<name<<" is "<<id<<std::endl;
m_atlaspointer_cache[id].a.atlas = t;
}
Write image to file so that it can be inspected
*/
/*driver->writeImageToFile(atlas_img,
- porting::getDataPath("main_atlas.png").c_str());*/
+ getTexturePath("main_atlas.png").c_str());*/
}
video::IImage* generate_image_from_scratch(std::string name,
IrrlichtDevice *device)
{
- dstream<<"INFO: generate_image_from_scratch(): "
- "name="<<name<<std::endl;
+ /*infostream<<"generate_image_from_scratch(): "
+ "\""<<name<<"\""<<std::endl;*/
video::IVideoDriver* driver = device->getVideoDriver();
assert(driver);
}
}
- /*dstream<<"INFO: generate_image_from_scratch(): "
+ /*infostream<<"generate_image_from_scratch(): "
<<"last_separator_position="<<last_separator_position
<<std::endl;*/
{
// Construct base name
base_image_name = name.substr(0, last_separator_position);
- dstream<<"INFO: generate_image_from_scratch(): Calling itself recursively"
- " to get base image, name="<<base_image_name<<std::endl;
+ /*infostream<<"generate_image_from_scratch(): Calling itself recursively"
+ " to get base image of \""<<name<<"\" = \""
+ <<base_image_name<<"\""<<std::endl;*/
baseimg = generate_image_from_scratch(base_image_name, device);
}
*/
std::string last_part_of_name = name.substr(last_separator_position+1);
- dstream<<"last_part_of_name="<<last_part_of_name<<std::endl;
+ //infostream<<"last_part_of_name=\""<<last_part_of_name<<"\""<<std::endl;
// Generate image according to part of name
if(generate_image(last_part_of_name, baseimg, device) == false)
{
- dstream<<"INFO: generate_image_from_scratch(): "
+ infostream<<"generate_image_from_scratch(): "
"failed to generate \""<<last_part_of_name<<"\""
<<std::endl;
return NULL;
if(part_of_name[0] != '[')
{
// A normal texture; load it from a file
- std::string path = porting::getDataPath(part_of_name.c_str());
- dstream<<"INFO: getTextureIdDirect(): Loading path \""<<path
- <<"\""<<std::endl;
+ std::string path = getTexturePath(part_of_name.c_str());
+ /*infostream<<"generate_image(): Loading path \""<<path
+ <<"\""<<std::endl;*/
video::IImage *image = driver->createImageFromFile(path.c_str());
if(image == NULL)
{
- dstream<<"WARNING: Could not load image \""<<part_of_name
- <<"\" from path \""<<path<<"\""
+ infostream<<"generate_image(): Could not load image \""
+ <<part_of_name<<"\" from path \""<<path<<"\""
<<" while building texture"<<std::endl;
//return false;
- dstream<<"WARNING: Creating a dummy"<<" image for \""
- <<part_of_name<<"\""<<std::endl;
+ infostream<<"generate_image(): Creating a dummy"
+ <<" image for \""<<part_of_name<<"\""<<std::endl;
// Just create a dummy image
//core::dimension2d<u32> dim(2,2);
// If base image is NULL, load as base.
if(baseimg == NULL)
{
- dstream<<"INFO: Setting "<<part_of_name<<" as base"<<std::endl;
+ //infostream<<"Setting "<<part_of_name<<" as base"<<std::endl;
/*
Copy it this way to get an alpha channel.
Otherwise images with alpha cannot be blitted on
// Else blit on base.
else
{
- dstream<<"INFO: Blitting "<<part_of_name<<" on base"<<std::endl;
+ //infostream<<"Blitting "<<part_of_name<<" on base"<<std::endl;
// Size of the copied area
core::dimension2d<u32> dim = image->getDimension();
//core::dimension2d<u32> dim(16,16);
{
// A special texture modification
- dstream<<"INFO: getTextureIdDirect(): generating special "
+ infostream<<"generate_image(): generating special "
<<"modification \""<<part_of_name<<"\""
<<std::endl;
{
if(baseimg == NULL)
{
- dstream<<"WARNING: getTextureIdDirect(): baseimg==NULL "
- <<"for part_of_name="<<part_of_name
- <<", cancelling."<<std::endl;
+ infostream<<"generate_image(): baseimg==NULL "
+ <<"for part_of_name=\""<<part_of_name
+ <<"\", cancelling."<<std::endl;
return false;
}
-
+
+ // Crack image number
u16 progression = stoi(part_of_name.substr(6));
+
// Size of the base image
core::dimension2d<u32> dim_base = baseimg->getDimension();
- // Crack will be drawn at this size
- u32 cracksize = 16;
- // Size of the crack image
- core::dimension2d<u32> dim_crack(cracksize,cracksize);
- // Position to copy the crack from in the crack image
- core::position2d<s32> pos_other(0, 16 * progression);
-
- video::IImage *crackimage = driver->createImageFromFile(
- porting::getDataPath("crack.png").c_str());
+
+ /*
+ Load crack image.
+
+ It is an image with a number of cracking stages
+ horizontally tiled.
+ */
+ video::IImage *img_crack = driver->createImageFromFile(
+ getTexturePath("crack.png").c_str());
- if(crackimage)
+ if(img_crack)
{
- /*crackimage->copyToWithAlpha(baseimg, v2s32(0,0),
- core::rect<s32>(pos_other, dim_base),
- video::SColor(255,255,255,255),
- NULL);*/
-
- for(u32 y0=0; y0<dim_base.Height/dim_crack.Height; y0++)
- for(u32 x0=0; x0<dim_base.Width/dim_crack.Width; x0++)
+ // Dimension of original image
+ core::dimension2d<u32> dim_crack
+ = img_crack->getDimension();
+ // Count of crack stages
+ u32 crack_count = dim_crack.Height / dim_crack.Width;
+ // Limit progression
+ if(progression > crack_count-1)
+ progression = crack_count-1;
+ // Dimension of a single scaled crack stage
+ core::dimension2d<u32> dim_crack_scaled_single(
+ dim_base.Width,
+ dim_base.Height
+ );
+ // Dimension of scaled size
+ core::dimension2d<u32> dim_crack_scaled(
+ dim_crack_scaled_single.Width,
+ dim_crack_scaled_single.Height * crack_count
+ );
+ // Create scaled crack image
+ video::IImage *img_crack_scaled = driver->createImage(
+ video::ECF_A8R8G8B8, dim_crack_scaled);
+ if(img_crack_scaled)
{
- // Position to copy the crack to in the base image
- core::position2d<s32> pos_base(x0*cracksize, y0*cracksize);
- crackimage->copyToWithAlpha(baseimg, pos_base,
- core::rect<s32>(pos_other, dim_crack),
- video::SColor(255,255,255,255),
- NULL);
+ // Scale crack image by copying
+ img_crack->copyToScaling(img_crack_scaled);
+
+ // Position to copy the crack from
+ core::position2d<s32> pos_crack_scaled(
+ 0,
+ dim_crack_scaled_single.Height * progression
+ );
+
+ // This tiling does nothing currently but is useful
+ for(u32 y0=0; y0<dim_base.Height
+ / dim_crack_scaled_single.Height; y0++)
+ for(u32 x0=0; x0<dim_base.Width
+ / dim_crack_scaled_single.Width; x0++)
+ {
+ // Position to copy the crack to in the base image
+ core::position2d<s32> pos_base(
+ x0*dim_crack_scaled_single.Width,
+ y0*dim_crack_scaled_single.Height
+ );
+ // Rectangle to copy the crack from on the scaled image
+ core::rect<s32> rect_crack_scaled(
+ pos_crack_scaled,
+ dim_crack_scaled_single
+ );
+ // Copy it
+ img_crack_scaled->copyToWithAlpha(baseimg, pos_base,
+ rect_crack_scaled,
+ video::SColor(255,255,255,255),
+ NULL);
+ }
+
+ img_crack_scaled->drop();
}
-
- crackimage->drop();
+
+ img_crack->drop();
}
}
/*
sf.next(":");
u32 w0 = stoi(sf.next("x"));
u32 h0 = stoi(sf.next(":"));
- dstream<<"INFO: combined w="<<w0<<" h="<<h0<<std::endl;
+ infostream<<"combined w="<<w0<<" h="<<h0<<std::endl;
core::dimension2d<u32> dim(w0,h0);
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
while(sf.atend() == false)
u32 x = stoi(sf.next(","));
u32 y = stoi(sf.next("="));
std::string filename = sf.next(":");
- dstream<<"INFO: Adding \""<<filename
+ infostream<<"Adding \""<<filename
<<"\" to combined ("<<x<<","<<y<<")"
<<std::endl;
video::IImage *img = driver->createImageFromFile(
- porting::getDataPath(filename.c_str()).c_str());
+ getTexturePath(filename.c_str()).c_str());
if(img)
{
core::dimension2d<u32> dim = img->getDimension();
- dstream<<"INFO: Size "<<dim.Width
+ infostream<<"Size "<<dim.Width
<<"x"<<dim.Height<<std::endl;
core::position2d<s32> pos_base(x, y);
video::IImage *img2 =
}
else
{
- dstream<<"WARNING: img==NULL"<<std::endl;
+ infostream<<"img==NULL"<<std::endl;
}
}
}
{
if(baseimg == NULL)
{
- dstream<<"WARNING: getTextureIdDirect(): baseimg==NULL "
- <<"for part_of_name="<<part_of_name
- <<", cancelling."<<std::endl;
+ infostream<<"generate_image(): baseimg==NULL "
+ <<"for part_of_name=\""<<part_of_name
+ <<"\", cancelling."<<std::endl;
return false;
}
{
if(baseimg != NULL)
{
- dstream<<"WARNING: getTextureIdDirect(): baseimg!=NULL "
- <<"for part_of_name="<<part_of_name
- <<", cancelling."<<std::endl;
+ infostream<<"generate_image(): baseimg!=NULL "
+ <<"for part_of_name=\""<<part_of_name
+ <<"\", cancelling."<<std::endl;
return false;
}
std::string filename = part_of_name.substr(9);
- std::string path = porting::getDataPath(filename.c_str());
+ std::string path = getTexturePath(filename.c_str());
- dstream<<"INFO: getTextureIdDirect(): Loading path \""<<path
+ infostream<<"generate_image(): Loading path \""<<path
<<"\""<<std::endl;
video::IImage *image = driver->createImageFromFile(path.c_str());
if(image == NULL)
{
- dstream<<"WARNING: getTextureIdDirect(): Loading path \""
+ infostream<<"generate_image(): Loading path \""
<<path<<"\" failed"<<std::endl;
}
else
image->drop();
}
}
+ /*
+ "[makealpha:R,G,B:filename.png"
+ Use an image with converting one color to transparent.
+ */
+ else if(part_of_name.substr(0,11) == "[makealpha:")
+ {
+ if(baseimg != NULL)
+ {
+ infostream<<"generate_image(): baseimg!=NULL "
+ <<"for part_of_name=\""<<part_of_name
+ <<"\", cancelling."<<std::endl;
+ return false;
+ }
+
+ Strfnd sf(part_of_name.substr(11));
+ u32 r1 = stoi(sf.next(","));
+ u32 g1 = stoi(sf.next(","));
+ u32 b1 = stoi(sf.next(":"));
+ std::string filename = sf.next("");
+
+ std::string path = getTexturePath(filename.c_str());
+
+ infostream<<"generate_image(): Loading path \""<<path
+ <<"\""<<std::endl;
+
+ video::IImage *image = driver->createImageFromFile(path.c_str());
+
+ if(image == NULL)
+ {
+ infostream<<"generate_image(): Loading path \""
+ <<path<<"\" failed"<<std::endl;
+ }
+ else
+ {
+ core::dimension2d<u32> dim = image->getDimension();
+ baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
+
+ // Blit
+ image->copyTo(baseimg);
+
+ image->drop();
+
+ for(u32 y=0; y<dim.Height; y++)
+ for(u32 x=0; x<dim.Width; x++)
+ {
+ video::SColor c = baseimg->getPixel(x,y);
+ u32 r = c.getRed();
+ u32 g = c.getGreen();
+ u32 b = c.getBlue();
+ if(!(r == r1 && g == g1 && b == b1))
+ continue;
+ c.setAlpha(0);
+ baseimg->setPixel(x,y,c);
+ }
+ }
+ }
+ /*
+ "[makealpha2:R,G,B;R2,G2,B2:filename.png"
+ Use an image with converting two colors to transparent.
+ */
+ else if(part_of_name.substr(0,12) == "[makealpha2:")
+ {
+ if(baseimg != NULL)
+ {
+ infostream<<"generate_image(): baseimg!=NULL "
+ <<"for part_of_name=\""<<part_of_name
+ <<"\", cancelling."<<std::endl;
+ return false;
+ }
+
+ Strfnd sf(part_of_name.substr(12));
+ u32 r1 = stoi(sf.next(","));
+ u32 g1 = stoi(sf.next(","));
+ u32 b1 = stoi(sf.next(";"));
+ u32 r2 = stoi(sf.next(","));
+ u32 g2 = stoi(sf.next(","));
+ u32 b2 = stoi(sf.next(":"));
+ std::string filename = sf.next("");
+
+ std::string path = getTexturePath(filename.c_str());
+
+ infostream<<"generate_image(): Loading path \""<<path
+ <<"\""<<std::endl;
+
+ video::IImage *image = driver->createImageFromFile(path.c_str());
+
+ if(image == NULL)
+ {
+ infostream<<"generate_image(): Loading path \""
+ <<path<<"\" failed"<<std::endl;
+ }
+ else
+ {
+ core::dimension2d<u32> dim = image->getDimension();
+ baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
+
+ // Blit
+ image->copyTo(baseimg);
+
+ image->drop();
+
+ for(u32 y=0; y<dim.Height; y++)
+ for(u32 x=0; x<dim.Width; x++)
+ {
+ video::SColor c = baseimg->getPixel(x,y);
+ u32 r = c.getRed();
+ u32 g = c.getGreen();
+ u32 b = c.getBlue();
+ if(!(r == r1 && g == g1 && b == b1) &&
+ !(r == r2 && g == g2 && b == b2))
+ continue;
+ c.setAlpha(0);
+ baseimg->setPixel(x,y,c);
+ }
+ }
+ }
/*
[inventorycube{topimage{leftimage{rightimage
In every subimage, replace ^ with &.
{
if(baseimg != NULL)
{
- dstream<<"WARNING: getTextureIdDirect(): baseimg!=NULL "
- <<"for part_of_name="<<part_of_name
- <<", cancelling."<<std::endl;
+ infostream<<"generate_image(): baseimg!=NULL "
+ <<"for part_of_name=\""<<part_of_name
+ <<"\", cancelling."<<std::endl;
return false;
}
if(driver->queryFeature(video::EVDF_RENDER_TO_TARGET) == false)
{
- dstream<<"WARNING: getTextureIdDirect(): EVDF_RENDER_TO_TARGET"
+ infostream<<"generate_image(): EVDF_RENDER_TO_TARGET"
" not supported. Creating fallback image"<<std::endl;
baseimg = generate_image_from_scratch(
imagename_top, device);
u32 w0 = 64;
u32 h0 = 64;
- dstream<<"INFO: inventorycube w="<<w0<<" h="<<h0<<std::endl;
+ //infostream<<"inventorycube w="<<w0<<" h="<<h0<<std::endl;
core::dimension2d<u32> dim(w0,h0);
// Generate images for the faces of the cube
pm.buildProjectionMatrixOrthoLH(1.65, 1.65, 0, 100);
camera->setProjectionMatrix(pm, true);
- scene::ILightSceneNode *light = smgr->addLightSceneNode(0,
+ /*scene::ILightSceneNode *light =*/ smgr->addLightSceneNode(0,
v3f(-50, 100, 0), video::SColorf(0.5,0.5,0.5), 1000);
+ smgr->setAmbientLight(video::SColorf(0.2,0.2,0.2));
+
// Render scene
driver->beginScene(true, true, video::SColor(0,0,0,0));
smgr->drawAll();
}
else
{
- dstream<<"WARNING: getTextureIdDirect(): Invalid "
+ infostream<<"generate_image(): Invalid "
" modification: \""<<part_of_name<<"\""<<std::endl;
}
}
core::dimension2d<u32> size = image->getDimension();
- u32 barheight = 1;
- u32 barpad_x = 1;
- u32 barpad_y = 1;
+ u32 barheight = size.Height/16;
+ u32 barpad_x = size.Width/16;
+ u32 barpad_y = size.Height/16;
u32 barwidth = size.Width - barpad_x*2;
v2u32 barpos(barpad_x, size.Height - barheight - barpad_y);