/*
Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#include "debug.h"
#include "main.h" // for g_settings
#include "filesys.h"
+#include "utility.h"
+
+/*
+ A cache from texture name to texture path
+*/
+MutexedMap<std::string, std::string> g_texturename_to_path_cache;
/*
Replaces the filename extension.
-> image = "a/image.jpg"
Returns true on success.
*/
-inline bool replace_ext(std::string &path, const char *ext)
+static bool replace_ext(std::string &path, const char *ext)
{
if(ext == NULL)
return false;
If failed, return "".
*/
-inline std::string getImagePath(std::string path)
+static std::string getImagePath(std::string path)
{
// A NULL-ended list of possible image extensions
const char *extensions[] = {
/*
Gets the path to a texture by first checking if the texture exists
in texture_path and if not, using the data path.
+
+ Checks all supported extensions by replacing the original extension.
+
+ If not found, returns "".
+
+ Utilizes a thread-safe cache.
*/
-inline std::string getTexturePath(std::string filename)
+std::string getTexturePath(const std::string &filename)
{
+ std::string fullpath = "";
+ /*
+ Check from cache
+ */
+ bool incache = g_texturename_to_path_cache.get(filename, &fullpath);
+ if(incache)
+ return fullpath;
+
+ /*
+ Check from texture_path
+ */
std::string texture_path = g_settings.get("texture_path");
if(texture_path != "")
{
- std::string fullpath = texture_path + '/' + filename;
- // Check all filename extensions
- fullpath = getImagePath(fullpath);
- // If found, return it
- if(fullpath != "")
- return fullpath;
+ std::string testpath = texture_path + '/' + filename;
+ // Check all filename extensions. Returns "" if not found.
+ fullpath = getImagePath(testpath);
}
- std::string fullpath = porting::getDataPath(filename.c_str());
- // Check all filename extensions
- fullpath = getImagePath(fullpath);
+
+ /*
+ Check from default data directory
+ */
+ if(fullpath == "")
+ {
+ std::string testpath = porting::getDataPath(filename.c_str());
+ // Check all filename extensions. Returns "" if not found.
+ fullpath = getImagePath(testpath);
+ }
+
+ // Add to cache (also an empty result is cached)
+ g_texturename_to_path_cache.set(filename, fullpath);
+
+ // Finally return it
return fullpath;
}
+/*
+ TextureSource
+*/
+
TextureSource::TextureSource(IrrlichtDevice *device):
m_device(device),
m_main_atlas_image(NULL),
dstream<<"INFO: TextureSource::processQueue(): "
<<"got texture request with "
- <<"name="<<request.key
+ <<"name=\""<<request.key<<"\""
<<std::endl;
GetResult<std::string, u32, u8, u8>
u32 TextureSource::getTextureId(const std::string &name)
{
- //dstream<<"INFO: getTextureId(): name="<<name<<std::endl;
+ //dstream<<"INFO: getTextureId(): \""<<name<<"\""<<std::endl;
{
/*
}
else
{
- dstream<<"INFO: getTextureId(): Queued: name="<<name<<std::endl;
+ dstream<<"INFO: getTextureId(): Queued: name=\""<<name<<"\""<<std::endl;
// We're gonna ask the result to be put into here
ResultQueue<std::string, u32, u8, u8> result_queue;
// Throw a request in
m_get_texture_queue.add(name, 0, 0, &result_queue);
- dstream<<"INFO: Waiting for texture from main thread, name="
- <<name<<std::endl;
+ dstream<<"INFO: Waiting for texture from main thread, name=\""
+ <<name<<"\""<<std::endl;
try
{
*/
u32 TextureSource::getTextureIdDirect(const std::string &name)
{
- dstream<<"INFO: getTextureIdDirect(): name="<<name<<std::endl;
+ //dstream<<"INFO: getTextureIdDirect(): name=\""<<name<<"\""<<std::endl;
// Empty name means texture 0
if(name == "")
n = m_name_to_id.find(name);
if(n != NULL)
{
- dstream<<"INFO: getTextureIdDirect(): name="<<name
- <<" found in cache"<<std::endl;
+ dstream<<"INFO: getTextureIdDirect(): \""<<name
+ <<"\" found in cache"<<std::endl;
return n->getValue();
}
}
- dstream<<"INFO: getTextureIdDirect(): name="<<name
- <<" NOT found in cache. Creating it."<<std::endl;
+ dstream<<"INFO: getTextureIdDirect(): \""<<name
+ <<"\" NOT found in cache. Creating it."<<std::endl;
/*
Get the base image
{
// Construct base name
base_image_name = name.substr(0, last_separator_position);
- dstream<<"INFO: getTextureIdDirect(): Calling itself recursively"
- " to get base image, name="<<base_image_name<<std::endl;
+ /*dstream<<"INFO: getTextureIdDirect(): Calling itself recursively"
+ " to get base image of \""<<name<<"\" = \""
+ <<base_image_name<<"\""<<std::endl;*/
base_image_id = getTextureIdDirect(base_image_name);
}
- dstream<<"base_image_id="<<base_image_id<<std::endl;
+ //dstream<<"base_image_id="<<base_image_id<<std::endl;
video::IVideoDriver* driver = m_device->getVideoDriver();
assert(driver);
core::rect<s32>(pos_from, dim) // from
);
- dstream<<"INFO: getTextureIdDirect(): Loaded \""
+ /*dstream<<"INFO: getTextureIdDirect(): Loaded \""
<<base_image_name<<"\" from image cache"
- <<std::endl;
+ <<std::endl;*/
}
}
*/
std::string last_part_of_name = name.substr(last_separator_position+1);
- dstream<<"last_part_of_name="<<last_part_of_name<<std::endl;
+ //dstream<<"last_part_of_name=\""<<last_part_of_name<<"\""<<std::endl;
// Generate image according to part of name
if(generate_image(last_part_of_name, baseimg, m_device) == false)
m_atlaspointer_cache.push_back(nap);
m_name_to_id.insert(name, id);
- dstream<<"INFO: getTextureIdDirect(): name="<<name
- <<": succesfully returning id="<<id<<std::endl;
+ /*dstream<<"INFO: getTextureIdDirect(): "
+ <<"Returning id="<<id<<" for name \""<<name<<"\""<<std::endl;*/
return id;
}
core::dimension2d<u32> atlas_dim(1024,1024);
video::IImage *atlas_img =
driver->createImage(video::ECF_A8R8G8B8, atlas_dim);
- assert(atlas_img);
+ //assert(atlas_img);
+ if(atlas_img == NULL)
+ {
+ dstream<<"TextureSource::buildMainAtlas(): Failed to create atlas "
+ "image; not building texture atlas."<<std::endl;
+ return;
+ }
/*
A list of stuff to add. This should contain as much of the
sourcelist.push_back("tree_top.png");
sourcelist.push_back("water.png");
sourcelist.push_back("leaves.png");
+ sourcelist.push_back("glass.png");
sourcelist.push_back("mud.png^grass_side.png");
+ sourcelist.push_back("cobble.png");
+ sourcelist.push_back("mossycobble.png");
+ sourcelist.push_back("gravel.png");
+ sourcelist.push_back("cactus.png");
+ sourcelist.push_back("jungletree.png");
sourcelist.push_back("stone.png^mineral_coal.png");
sourcelist.push_back("stone.png^mineral_iron.png");
- sourcelist.push_back("mud.png^mineral_coal.png");
- sourcelist.push_back("mud.png^mineral_iron.png");
- sourcelist.push_back("sand.png^mineral_coal.png");
- sourcelist.push_back("sand.png^mineral_iron.png");
// Padding to disallow texture bleeding
- s32 padding = 8;
+ s32 padding = 16;
/*
First pass: generate almost everything
break;
}
+ dstream<<"INFO: TextureSource::buildMainAtlas(): Adding \""<<name
+ <<"\" to texture atlas"<<std::endl;
+
// Tile it a few times in the X direction
u16 xwise_tiling = 16;
for(u32 j=0; j<xwise_tiling; j++)
video::IImage* generate_image_from_scratch(std::string name,
IrrlichtDevice *device)
{
- dstream<<"INFO: generate_image_from_scratch(): "
- "name="<<name<<std::endl;
+ /*dstream<<"INFO: generate_image_from_scratch(): "
+ "\""<<name<<"\""<<std::endl;*/
video::IVideoDriver* driver = device->getVideoDriver();
assert(driver);
{
// Construct base name
base_image_name = name.substr(0, last_separator_position);
- dstream<<"INFO: generate_image_from_scratch(): Calling itself recursively"
- " to get base image, name="<<base_image_name<<std::endl;
+ /*dstream<<"INFO: generate_image_from_scratch(): Calling itself recursively"
+ " to get base image of \""<<name<<"\" = \""
+ <<base_image_name<<"\""<<std::endl;*/
baseimg = generate_image_from_scratch(base_image_name, device);
}
*/
std::string last_part_of_name = name.substr(last_separator_position+1);
- dstream<<"last_part_of_name="<<last_part_of_name<<std::endl;
+ //dstream<<"last_part_of_name=\""<<last_part_of_name<<"\""<<std::endl;
// Generate image according to part of name
if(generate_image(last_part_of_name, baseimg, device) == false)
{
// A normal texture; load it from a file
std::string path = getTexturePath(part_of_name.c_str());
- dstream<<"INFO: getTextureIdDirect(): Loading path \""<<path
- <<"\""<<std::endl;
+ /*dstream<<"INFO: generate_image(): Loading path \""<<path
+ <<"\""<<std::endl;*/
video::IImage *image = driver->createImageFromFile(path.c_str());
if(image == NULL)
{
- dstream<<"WARNING: Could not load image \""<<part_of_name
- <<"\" from path \""<<path<<"\""
+ dstream<<"WARNING: generate_image(): Could not load image \""
+ <<part_of_name<<"\" from path \""<<path<<"\""
<<" while building texture"<<std::endl;
//return false;
- dstream<<"WARNING: Creating a dummy"<<" image for \""
- <<part_of_name<<"\""<<std::endl;
+ dstream<<"WARNING: generate_image(): Creating a dummy"
+ <<" image for \""<<part_of_name<<"\""<<std::endl;
// Just create a dummy image
//core::dimension2d<u32> dim(2,2);
// If base image is NULL, load as base.
if(baseimg == NULL)
{
- dstream<<"INFO: Setting "<<part_of_name<<" as base"<<std::endl;
+ //dstream<<"INFO: Setting "<<part_of_name<<" as base"<<std::endl;
/*
Copy it this way to get an alpha channel.
Otherwise images with alpha cannot be blitted on
// Else blit on base.
else
{
- dstream<<"INFO: Blitting "<<part_of_name<<" on base"<<std::endl;
+ //dstream<<"INFO: Blitting "<<part_of_name<<" on base"<<std::endl;
// Size of the copied area
core::dimension2d<u32> dim = image->getDimension();
//core::dimension2d<u32> dim(16,16);
{
// A special texture modification
- dstream<<"INFO: getTextureIdDirect(): generating special "
+ dstream<<"INFO: generate_image(): generating special "
<<"modification \""<<part_of_name<<"\""
<<std::endl;
{
if(baseimg == NULL)
{
- dstream<<"WARNING: getTextureIdDirect(): baseimg==NULL "
- <<"for part_of_name="<<part_of_name
- <<", cancelling."<<std::endl;
+ dstream<<"WARNING: generate_image(): baseimg==NULL "
+ <<"for part_of_name=\""<<part_of_name
+ <<"\", cancelling."<<std::endl;
return false;
}
{
if(baseimg == NULL)
{
- dstream<<"WARNING: getTextureIdDirect(): baseimg==NULL "
- <<"for part_of_name="<<part_of_name
- <<", cancelling."<<std::endl;
+ dstream<<"WARNING: generate_image(): baseimg==NULL "
+ <<"for part_of_name=\""<<part_of_name
+ <<"\", cancelling."<<std::endl;
return false;
}
{
if(baseimg != NULL)
{
- dstream<<"WARNING: getTextureIdDirect(): baseimg!=NULL "
- <<"for part_of_name="<<part_of_name
- <<", cancelling."<<std::endl;
+ dstream<<"WARNING: generate_image(): baseimg!=NULL "
+ <<"for part_of_name=\""<<part_of_name
+ <<"\", cancelling."<<std::endl;
return false;
}
std::string path = getTexturePath(filename.c_str());
- dstream<<"INFO: getTextureIdDirect(): Loading path \""<<path
+ dstream<<"INFO: generate_image(): Loading path \""<<path
<<"\""<<std::endl;
video::IImage *image = driver->createImageFromFile(path.c_str());
if(image == NULL)
{
- dstream<<"WARNING: getTextureIdDirect(): Loading path \""
+ dstream<<"WARNING: generate_image(): Loading path \""
<<path<<"\" failed"<<std::endl;
}
else
{
if(baseimg != NULL)
{
- dstream<<"WARNING: getTextureIdDirect(): baseimg!=NULL "
- <<"for part_of_name="<<part_of_name
- <<", cancelling."<<std::endl;
+ dstream<<"WARNING: generate_image(): baseimg!=NULL "
+ <<"for part_of_name=\""<<part_of_name
+ <<"\", cancelling."<<std::endl;
return false;
}
if(driver->queryFeature(video::EVDF_RENDER_TO_TARGET) == false)
{
- dstream<<"WARNING: getTextureIdDirect(): EVDF_RENDER_TO_TARGET"
+ dstream<<"WARNING: generate_image(): EVDF_RENDER_TO_TARGET"
" not supported. Creating fallback image"<<std::endl;
baseimg = generate_image_from_scratch(
imagename_top, device);
u32 w0 = 64;
u32 h0 = 64;
- dstream<<"INFO: inventorycube w="<<w0<<" h="<<h0<<std::endl;
+ //dstream<<"INFO: inventorycube w="<<w0<<" h="<<h0<<std::endl;
core::dimension2d<u32> dim(w0,h0);
// Generate images for the faces of the cube
}
else
{
- dstream<<"WARNING: getTextureIdDirect(): Invalid "
+ dstream<<"WARNING: generate_image(): Invalid "
" modification: \""<<part_of_name<<"\""<<std::endl;
}
}