#include "mapnode.h" // For texture atlas making
#include "nodedef.h" // For texture atlas making
#include "gamedef.h"
+#include "utility_string.h"
/*
A cache from texture name to texture path
"pcx", "ppm", "psd", "wal", "rgb",
NULL
};
-
+ // If there is no extension, add one
+ if(removeStringEnd(path, extensions) == "")
+ path = path + ".png";
+ // Check paths until something is found to exist
const char **ext = extensions;
do{
bool r = replace_ext(path, *ext);
*/
if(fullpath == "")
{
- std::string rel_path = std::string("client")
- + DIR_DELIM + "textures" + DIR_DELIM + filename;
- std::string testpath = porting::path_share + DIR_DELIM + rel_path;
+ std::string base_path = porting::path_share + DIR_DELIM + "textures"
+ + DIR_DELIM + "base" + DIR_DELIM + "pack";
+ std::string testpath = base_path + DIR_DELIM + filename;
// Check all filename extensions. Returns "" if not found.
fullpath = getImagePath(testpath);
}