*/
#include "tile.h"
+
+#include <ICameraSceneNode.h>
+#include "util/string.h"
+#include "util/container.h"
+#include "util/thread.h"
+#include "util/numeric.h"
#include "irrlichttypes_extrabloated.h"
#include "debug.h"
#include "main.h" // for g_settings
#include "filesys.h"
#include "settings.h"
#include "mesh.h"
-#include <ICameraSceneNode.h>
#include "log.h"
#include "gamedef.h"
-#include "util/string.h"
-#include "util/container.h"
-#include "util/thread.h"
-#include "util/numeric.h"
+#include "strfnd.h"
+#include "util/string.h" // for parseColorString()
+
+#ifdef __ANDROID__
+#include <GLES/gl.h>
+#endif
/*
A cache from texture name to texture path
*/
static bool replace_ext(std::string &path, const char *ext)
{
- if(ext == NULL)
+ if (ext == NULL)
return false;
// Find place of last dot, fail if \ or / found.
s32 last_dot_i = -1;
- for(s32 i=path.size()-1; i>=0; i--)
+ for (s32 i=path.size()-1; i>=0; i--)
{
- if(path[i] == '.')
+ if (path[i] == '.')
{
last_dot_i = i;
break;
}
- if(path[i] == '\\' || path[i] == '/')
+ if (path[i] == '\\' || path[i] == '/')
break;
}
// If not found, return an empty string
- if(last_dot_i == -1)
+ if (last_dot_i == -1)
return false;
// Else make the new path
path = path.substr(0, last_dot_i+1) + ext;
NULL
};
// If there is no extension, add one
- if(removeStringEnd(path, extensions) == "")
+ if (removeStringEnd(path, extensions) == "")
path = path + ".png";
// Check paths until something is found to exist
const char **ext = extensions;
do{
bool r = replace_ext(path, *ext);
- if(r == false)
+ if (r == false)
return "";
- if(fs::PathExists(path))
+ if (fs::PathExists(path))
return path;
}
while((++ext) != NULL);
Check from cache
*/
bool incache = g_texturename_to_path_cache.get(filename, &fullpath);
- if(incache)
+ if (incache)
return fullpath;
/*
Check from texture_path
*/
std::string texture_path = g_settings->get("texture_path");
- if(texture_path != "")
+ if (texture_path != "")
{
std::string testpath = texture_path + DIR_DELIM + filename;
// Check all filename extensions. Returns "" if not found.
/*
Check from default data directory
*/
- if(fullpath == "")
+ if (fullpath == "")
{
std::string base_path = porting::path_share + DIR_DELIM + "textures"
+ DIR_DELIM + "base" + DIR_DELIM + "pack";
{
std::string name;
video::ITexture *texture;
- video::IImage *img; // The source image
TextureInfo(
const std::string &name_,
- video::ITexture *texture_=NULL,
- video::IImage *img_=NULL
+ video::ITexture *texture_=NULL
):
name(name_),
- texture(texture_),
- img(img_)
+ texture(texture_)
{
}
};
{
public:
~SourceImageCache() {
- for(std::map<std::string, video::IImage*>::iterator iter = m_images.begin();
+ for (std::map<std::string, video::IImage*>::iterator iter = m_images.begin();
iter != m_images.end(); iter++) {
iter->second->drop();
}
// Remove old image
std::map<std::string, video::IImage*>::iterator n;
n = m_images.find(name);
- if(n != m_images.end()){
- if(n->second)
+ if (n != m_images.end()){
+ if (n->second)
n->second->drop();
}
bool need_to_grab = true;
// Try to use local texture instead if asked to
- if(prefer_local){
- std::string path = getTexturePath(name.c_str());
- if(path != ""){
+ if (prefer_local){
+ std::string path = getTexturePath(name);
+ if (path != ""){
video::IImage *img2 = driver->createImageFromFile(path.c_str());
- if(img2){
+ if (img2){
toadd = img2;
need_to_grab = false;
}
{
std::map<std::string, video::IImage*>::iterator n;
n = m_images.find(name);
- if(n != m_images.end())
+ if (n != m_images.end())
return n->second;
return NULL;
}
{
std::map<std::string, video::IImage*>::iterator n;
n = m_images.find(name);
- if(n != m_images.end()){
+ if (n != m_images.end()){
n->second->grab(); // Grab for caller
return n->second;
}
video::IVideoDriver* driver = device->getVideoDriver();
- std::string path = getTexturePath(name.c_str());
- if(path == ""){
+ std::string path = getTexturePath(name);
+ if (path == ""){
infostream<<"SourceImageCache::getOrLoad(): No path found for \""
<<name<<"\""<<std::endl;
return NULL;
<<"\""<<std::endl;
video::IImage *img = driver->createImageFromFile(path.c_str());
- if(img){
+ if (img){
m_images[name] = img;
img->grab(); // Grab for caller
}
/*
Gets a texture id from cache or
- - if main thread, from getTextureIdDirect
- - if other thread, adds to request queue and waits for main thread
- */
- u32 getTextureId(const std::string &name);
-
- /*
- Example names:
- "stone.png"
- "stone.png^crack2"
- "stone.png^mineral_coal.png"
- "stone.png^mineral_coal.png^crack1"
-
- - If texture specified by name is found from cache, return the
- cached id.
- - Otherwise generate the texture, add to cache and return id.
- Recursion is used to find out the largest found part of the
- texture and continue based on it.
+ - if main thread, generates the texture, adds to cache and returns id.
+ - if other thread, adds to request queue and waits for main thread.
The id 0 points to a NULL texture. It is returned in case of error.
*/
- u32 getTextureIdDirect(const std::string &name);
+ u32 getTextureId(const std::string &name);
// Finds out the name of a cached texture.
std::string getTextureName(u32 id);
{
bool is_known = false;
bool cache_found = m_source_image_existence.get(name, &is_known);
- if(cache_found)
+ if (cache_found)
return is_known;
// Not found in cache; find out if a local file exists
is_known = (getTexturePath(name) != "");
// Generates an image from a full string like
// "stone.png^mineral_coal.png^[crack:1:0".
// Shall be called from the main thread.
- video::IImage* generateImageFromScratch(std::string name);
-
- // Generate image based on a string like "stone.png" or "[crack:1:0".
- // if baseimg is NULL, it is created. Otherwise stuff is made on it.
- // Shall be called from the main thread.
- bool generateImage(std::string part_of_name, video::IImage *& baseimg);
+ video::IImage* generateImage(const std::string &name);
+ video::ITexture* getNormalTexture(const std::string &name);
private:
// The id of the thread that is allowed to use irrlicht directly
// This should be only accessed from the main thread
SourceImageCache m_sourcecache;
+ // Generate a texture
+ u32 generateTexture(const std::string &name);
+
+ // Generate image based on a string like "stone.png" or "[crack:1:0".
+ // if baseimg is NULL, it is created. Otherwise stuff is made on it.
+ bool generateImagePart(std::string part_of_name, video::IImage *& baseimg);
+
// Thread-safe cache of what source images are known (true = known)
MutexedMap<std::string, bool> m_source_image_existence;
//cleanup texture
if (iter->texture)
driver->removeTexture(iter->texture);
-
- //cleanup source image
- if (iter->img)
- iter->img->drop();
}
m_textureinfo_cache.clear();
JMutexAutoLock lock(m_textureinfo_cache_mutex);
std::map<std::string, u32>::iterator n;
n = m_name_to_id.find(name);
- if(n != m_name_to_id.end())
+ if (n != m_name_to_id.end())
{
return n->second;
}
/*
Get texture
*/
- if(get_current_thread_id() == m_main_thread)
+ if (get_current_thread_id() == m_main_thread)
{
- return getTextureIdDirect(name);
+ return generateTexture(name);
}
else
{
static void blit_with_alpha_overlay(video::IImage *src, video::IImage *dst,
v2s32 src_pos, v2s32 dst_pos, v2u32 size);
+// Like blit_with_alpha overlay, but uses an int to calculate the ratio
+// and modifies any destination pixels that are not fully transparent
+static void blit_with_interpolate_overlay(video::IImage *src, video::IImage *dst,
+ v2s32 src_pos, v2s32 dst_pos, v2u32 size, int ratio);
+
+// Apply a mask to an image
+static void apply_mask(video::IImage *mask, video::IImage *dst,
+ v2s32 mask_pos, v2s32 dst_pos, v2u32 size);
+
// Draw or overlay a crack
static void draw_crack(video::IImage *crack, video::IImage *dst,
bool use_overlay, s32 frame_count, s32 progression,
/*
This method generates all the textures
*/
-u32 TextureSource::getTextureIdDirect(const std::string &name)
+u32 TextureSource::generateTexture(const std::string &name)
{
- //infostream<<"getTextureIdDirect(): name=\""<<name<<"\""<<std::endl;
+ //infostream << "generateTexture(): name=\"" << name << "\"" << std::endl;
// Empty name means texture 0
- if(name == "")
- {
- infostream<<"getTextureIdDirect(): name is empty"<<std::endl;
+ if (name == "") {
+ infostream<<"generateTexture(): name is empty"<<std::endl;
return 0;
}
- /*
- Calling only allowed from main thread
- */
- if(get_current_thread_id() != m_main_thread)
- {
- errorstream<<"TextureSource::getTextureIdDirect() "
- "called not from main thread"<<std::endl;
- return 0;
- }
-
- /*
- See if texture already exists
- */
{
+ /*
+ See if texture already exists
+ */
JMutexAutoLock lock(m_textureinfo_cache_mutex);
-
std::map<std::string, u32>::iterator n;
n = m_name_to_id.find(name);
- if(n != m_name_to_id.end())
- {
- /*infostream<<"getTextureIdDirect(): \""<<name
- <<"\" found in cache"<<std::endl;*/
+ if (n != m_name_to_id.end()) {
return n->second;
}
}
- /*infostream<<"getTextureIdDirect(): \""<<name
- <<"\" NOT found in cache. Creating it."<<std::endl;*/
-
- /*
- Get the base image
- */
-
- char separator = '^';
-
- /*
- This is set to the id of the base image.
- If left 0, there is no base image and a completely new image
- is made.
- */
- u32 base_image_id = 0;
-
- // Find last meta separator in name
- s32 last_separator_position = -1;
- for(s32 i=name.size()-1; i>=0; i--)
- {
- if(name[i] == separator)
- {
- last_separator_position = i;
- break;
- }
- }
/*
- If separator was found, construct the base name and make the
- base image using a recursive call
+ Calling only allowed from main thread
*/
- std::string base_image_name;
- if(last_separator_position != -1)
- {
- // Construct base name
- base_image_name = name.substr(0, last_separator_position);
- /*infostream<<"getTextureIdDirect(): Calling itself recursively"
- " to get base image of \""<<name<<"\" = \""
- <<base_image_name<<"\""<<std::endl;*/
- base_image_id = getTextureIdDirect(base_image_name);
+ if (get_current_thread_id() != m_main_thread) {
+ errorstream<<"TextureSource::generateTexture() "
+ "called not from main thread"<<std::endl;
+ return 0;
}
- //infostream<<"base_image_id="<<base_image_id<<std::endl;
-
- video::IVideoDriver* driver = m_device->getVideoDriver();
+ video::IVideoDriver *driver = m_device->getVideoDriver();
assert(driver);
- video::ITexture *t = NULL;
+ video::IImage *img = generateImage(name);
- /*
- An image will be built from files and then converted into a texture.
- */
- video::IImage *baseimg = NULL;
+ video::ITexture *tex = NULL;
- // If a base image was found, copy it to baseimg
- if(base_image_id != 0)
- {
- JMutexAutoLock lock(m_textureinfo_cache_mutex);
-
- TextureInfo *ti = &m_textureinfo_cache[base_image_id];
-
- if(ti->img == NULL)
- {
- infostream<<"getTextureIdDirect(): WARNING: NULL image in "
- <<"cache: \""<<base_image_name<<"\""
- <<std::endl;
- }
- else
- {
- core::dimension2d<u32> dim = ti->img->getDimension();
-
- baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
-
- ti->img->copyTo(
- baseimg, // target
- v2s32(0,0), // position in target
- core::rect<s32>(v2s32(0,0), dim) // from
- );
-
- /*infostream<<"getTextureIdDirect(): Loaded \""
- <<base_image_name<<"\" from image cache"
- <<std::endl;*/
- }
- }
-
- /*
- Parse out the last part of the name of the image and act
- according to it
- */
-
- std::string last_part_of_name = name.substr(last_separator_position+1);
- //infostream<<"last_part_of_name=\""<<last_part_of_name<<"\""<<std::endl;
-
- // Generate image according to part of name
- if(!generateImage(last_part_of_name, baseimg))
- {
- errorstream<<"getTextureIdDirect(): "
- "failed to generate \""<<last_part_of_name<<"\""
- <<std::endl;
- }
-
- // If no resulting image, print a warning
- if(baseimg == NULL)
- {
- errorstream<<"getTextureIdDirect(): baseimg is NULL (attempted to"
- " create texture \""<<name<<"\""<<std::endl;
- }
-
- if(baseimg != NULL)
- {
+ if (img != NULL) {
+#ifdef __ANDROID__
+ img = Align2Npot2(img, driver);
+#endif
// Create texture from resulting image
- t = driver->addTexture(name.c_str(), baseimg);
+ tex = driver->addTexture(name.c_str(), img);
+ img->drop();
}
/*
JMutexAutoLock lock(m_textureinfo_cache_mutex);
u32 id = m_textureinfo_cache.size();
- TextureInfo ti(name, t, baseimg);
+ TextureInfo ti(name, tex);
m_textureinfo_cache.push_back(ti);
m_name_to_id[name] = id;
{
JMutexAutoLock lock(m_textureinfo_cache_mutex);
- if(id >= m_textureinfo_cache.size())
+ if (id >= m_textureinfo_cache.size())
{
errorstream<<"TextureSource::getTextureName(): id="<<id
<<" >= m_textureinfo_cache.size()="
{
JMutexAutoLock lock(m_textureinfo_cache_mutex);
- if(id >= m_textureinfo_cache.size())
+ if (id >= m_textureinfo_cache.size())
return NULL;
return m_textureinfo_cache[id].texture;
video::ITexture* TextureSource::getTexture(const std::string &name, u32 *id)
{
u32 actual_id = getTextureId(name);
- if(id){
+ if (id){
*id = actual_id;
}
return getTexture(actual_id);
Fetch textures
*/
//NOTE this is only thread safe for ONE consumer thread!
- if(!m_get_texture_queue.empty())
+ if (!m_get_texture_queue.empty())
{
GetRequest<std::string, u32, u8, u8>
request = m_get_texture_queue.pop();
<<"name=\""<<request.key<<"\""
<<std::endl;*/
- m_get_texture_queue.pushResult(request,getTextureIdDirect(request.key));
+ m_get_texture_queue.pushResult(request, generateTexture(request.key));
}
}
JMutexAutoLock lock(m_textureinfo_cache_mutex);
video::IVideoDriver* driver = m_device->getVideoDriver();
+ assert(driver != 0);
// Recreate textures
- for(u32 i=0; i<m_textureinfo_cache.size(); i++){
+ for (u32 i=0; i<m_textureinfo_cache.size(); i++){
TextureInfo *ti = &m_textureinfo_cache[i];
- video::IImage *img = generateImageFromScratch(ti->name);
+ video::IImage *img = generateImage(ti->name);
+#ifdef __ANDROID__
+ img = Align2Npot2(img, driver);
+ assert(img->getDimension().Height == npot2(img->getDimension().Height));
+ assert(img->getDimension().Width == npot2(img->getDimension().Width));
+#endif
// Create texture from resulting image
video::ITexture *t = NULL;
- if(img)
+ if (img) {
t = driver->addTexture(ti->name.c_str(), img);
+ img->drop();
+ }
video::ITexture *t_old = ti->texture;
// Replace texture
ti->texture = t;
- ti->img = img;
- if (t_old != 0)
+ if (t_old)
m_texture_trash.push_back(t_old);
}
}
video::IVideoDriver *driver = m_device->getVideoDriver();
assert(driver);
- if(driver->queryFeature(video::EVDF_RENDER_TO_TARGET) == false)
+#ifdef __ANDROID__
+ const GLubyte* renderstr = glGetString(GL_RENDERER);
+ std::string renderer((char*) renderstr);
+
+ // use no render to texture hack
+ if (
+ (renderer.find("Adreno") != std::string::npos) ||
+ (renderer.find("Mali") != std::string::npos) ||
+ (renderer.find("Immersion") != std::string::npos) ||
+ (renderer.find("Tegra") != std::string::npos) ||
+ g_settings->getBool("inventory_image_hack")
+ ) {
+ // Get a scene manager
+ scene::ISceneManager *smgr_main = m_device->getSceneManager();
+ assert(smgr_main);
+ scene::ISceneManager *smgr = smgr_main->createNewSceneManager();
+ assert(smgr);
+
+ const float scaling = 0.2;
+
+ scene::IMeshSceneNode* meshnode =
+ smgr->addMeshSceneNode(params.mesh, NULL,
+ -1, v3f(0,0,0), v3f(0,0,0),
+ v3f(1.0 * scaling,1.0 * scaling,1.0 * scaling), true);
+ meshnode->setMaterialFlag(video::EMF_LIGHTING, true);
+ meshnode->setMaterialFlag(video::EMF_ANTI_ALIASING, true);
+ meshnode->setMaterialFlag(video::EMF_TRILINEAR_FILTER, m_setting_trilinear_filter);
+ meshnode->setMaterialFlag(video::EMF_BILINEAR_FILTER, m_setting_bilinear_filter);
+ meshnode->setMaterialFlag(video::EMF_ANISOTROPIC_FILTER, m_setting_anisotropic_filter);
+
+ scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(0,
+ params.camera_position, params.camera_lookat);
+ // second parameter of setProjectionMatrix (isOrthogonal) is ignored
+ camera->setProjectionMatrix(params.camera_projection_matrix, false);
+
+ smgr->setAmbientLight(params.ambient_light);
+ smgr->addLightSceneNode(0,
+ params.light_position,
+ params.light_color,
+ params.light_radius*scaling);
+
+ core::dimension2d<u32> screen = driver->getScreenSize();
+
+ // Render scene
+ driver->beginScene(true, true, video::SColor(0,0,0,0));
+ driver->clearZBuffer();
+ smgr->drawAll();
+
+ core::dimension2d<u32> partsize(screen.Width * scaling,screen.Height * scaling);
+
+ irr::video::IImage* rawImage =
+ driver->createImage(irr::video::ECF_A8R8G8B8, partsize);
+
+ u8* pixels = static_cast<u8*>(rawImage->lock());
+ if (!pixels)
+ {
+ rawImage->drop();
+ return NULL;
+ }
+
+ core::rect<s32> source(
+ screen.Width /2 - (screen.Width * (scaling / 2)),
+ screen.Height/2 - (screen.Height * (scaling / 2)),
+ screen.Width /2 + (screen.Width * (scaling / 2)),
+ screen.Height/2 + (screen.Height * (scaling / 2))
+ );
+
+ glReadPixels(source.UpperLeftCorner.X, source.UpperLeftCorner.Y,
+ partsize.Width, partsize.Height, GL_RGBA,
+ GL_UNSIGNED_BYTE, pixels);
+
+ driver->endScene();
+
+ // Drop scene manager
+ smgr->drop();
+
+ unsigned int pixelcount = partsize.Width*partsize.Height;
+
+ u8* runptr = pixels;
+ for (unsigned int i=0; i < pixelcount; i++) {
+
+ u8 B = *runptr;
+ u8 G = *(runptr+1);
+ u8 R = *(runptr+2);
+ u8 A = *(runptr+3);
+
+ //BGRA -> RGBA
+ *runptr = R;
+ runptr ++;
+ *runptr = G;
+ runptr ++;
+ *runptr = B;
+ runptr ++;
+ *runptr = A;
+ runptr ++;
+ }
+
+ video::IImage* inventory_image =
+ driver->createImage(irr::video::ECF_A8R8G8B8, params.dim);
+
+ rawImage->copyToScaling(inventory_image);
+ rawImage->drop();
+
+ video::ITexture *rtt = driver->addTexture(params.rtt_texture_name.c_str(), inventory_image);
+ inventory_image->drop();
+
+ if (rtt == NULL) {
+ errorstream << "TextureSource::generateTextureFromMesh(): failed to recreate texture from image: " << params.rtt_texture_name << std::endl;
+ return NULL;
+ }
+
+ driver->makeColorKeyTexture(rtt, v2s32(0,0));
+
+ if (params.delete_texture_on_shutdown)
+ m_texture_trash.push_back(rtt);
+
+ return rtt;
+ }
+#endif
+
+ if (driver->queryFeature(video::EVDF_RENDER_TO_TARGET) == false)
{
static bool warned = false;
- if(!warned)
+ if (!warned)
{
errorstream<<"TextureSource::generateTextureFromMesh(): "
<<"EVDF_RENDER_TO_TARGET not supported."<<std::endl;
video::ITexture *rtt = driver->addRenderTargetTexture(
params.dim, params.rtt_texture_name.c_str(),
video::ECF_A8R8G8B8);
- if(rtt == NULL)
+ if (rtt == NULL)
{
errorstream<<"TextureSource::generateTextureFromMesh(): "
<<"addRenderTargetTexture returned NULL."<<std::endl;
}
// Set render target
- driver->setRenderTarget(rtt, false, true, video::SColor(0,0,0,0));
+ if (!driver->setRenderTarget(rtt, false, true, video::SColor(0,0,0,0))) {
+ driver->removeTexture(rtt);
+ errorstream<<"TextureSource::generateTextureFromMesh(): "
+ <<"failed to set render target"<<std::endl;
+ return NULL;
+ }
// Get a scene manager
scene::ISceneManager *smgr_main = m_device->getSceneManager();
scene::ISceneManager *smgr = smgr_main->createNewSceneManager();
assert(smgr);
- scene::IMeshSceneNode* meshnode = smgr->addMeshSceneNode(params.mesh, NULL, -1, v3f(0,0,0), v3f(0,0,0), v3f(1,1,1), true);
+ scene::IMeshSceneNode* meshnode =
+ smgr->addMeshSceneNode(params.mesh, NULL,
+ -1, v3f(0,0,0), v3f(0,0,0), v3f(1,1,1), true);
meshnode->setMaterialFlag(video::EMF_LIGHTING, true);
meshnode->setMaterialFlag(video::EMF_ANTI_ALIASING, true);
meshnode->setMaterialFlag(video::EMF_TRILINEAR_FILTER, m_setting_trilinear_filter);
smgr->drawAll();
driver->endScene();
- // NOTE: The scene nodes should not be dropped, otherwise
- // smgr->drop() segfaults
- /*cube->drop();
- camera->drop();
- light->drop();*/
// Drop scene manager
smgr->drop();
// Unset render target
driver->setRenderTarget(0, false, true, 0);
- if(params.delete_texture_on_shutdown)
+ if (params.delete_texture_on_shutdown)
m_texture_trash.push_back(rtt);
return rtt;
}
-video::IImage* TextureSource::generateImageFromScratch(std::string name)
+video::IImage* TextureSource::generateImage(const std::string &name)
{
- /*infostream<<"generateImageFromScratch(): "
- "\""<<name<<"\""<<std::endl;*/
-
- video::IVideoDriver *driver = m_device->getVideoDriver();
- assert(driver);
-
/*
Get the base image
*/
- video::IImage *baseimg = NULL;
+ const char separator = '^';
+ const char paren_open = '(';
+ const char paren_close = ')';
+
+ // Find last separator in the name
+ s32 last_separator_pos = -1;
+ u8 paren_bal = 0;
+ for (s32 i = name.size() - 1; i >= 0; i--) {
+ switch(name[i]) {
+ case separator:
+ if (paren_bal == 0) {
+ last_separator_pos = i;
+ i = -1; // break out of loop
+ }
+ break;
+ case paren_open:
+ if (paren_bal == 0) {
+ errorstream << "generateImage(): unbalanced parentheses"
+ << "(extranous '(') while generating texture \""
+ << name << "\"" << std::endl;
+ return NULL;
+ }
+ paren_bal--;
+ break;
+ case paren_close:
+ paren_bal++;
+ break;
+ default:
+ break;
+ }
+ }
+ if (paren_bal > 0) {
+ errorstream << "generateImage(): unbalanced parentheses"
+ << "(missing matching '(') while generating texture \""
+ << name << "\"" << std::endl;
+ return NULL;
+ }
- char separator = '^';
- // Find last meta separator in name
- s32 last_separator_position = name.find_last_of(separator);
+ video::IImage *baseimg = NULL;
/*
- If separator was found, construct the base name and make the
- base image using a recursive call
+ If separator was found, make the base image
+ using a recursive call.
*/
- std::string base_image_name;
- if(last_separator_position != -1)
- {
- // Construct base name
- base_image_name = name.substr(0, last_separator_position);
- baseimg = generateImageFromScratch(base_image_name);
+ if (last_separator_pos != -1) {
+ baseimg = generateImage(name.substr(0, last_separator_pos));
}
+
+ video::IVideoDriver* driver = m_device->getVideoDriver();
+ assert(driver);
+
/*
Parse out the last part of the name of the image and act
according to it
*/
- std::string last_part_of_name = name.substr(last_separator_position+1);
+ std::string last_part_of_name = name.substr(last_separator_pos + 1);
- // Generate image according to part of name
- if(!generateImage(last_part_of_name, baseimg))
- {
- errorstream<<"generateImageFromScratch(): "
- "failed to generate \""<<last_part_of_name<<"\""
- <<std::endl;
- return NULL;
+ /*
+ If this name is enclosed in parentheses, generate it
+ and blit it onto the base image
+ */
+ if (last_part_of_name[0] == paren_open
+ && last_part_of_name[last_part_of_name.size() - 1] == paren_close) {
+ std::string name2 = last_part_of_name.substr(1,
+ last_part_of_name.size() - 2);
+ video::IImage *tmp = generateImage(name2);
+ if (!tmp) {
+ errorstream << "generateImage(): "
+ "Failed to generate \"" << name2 << "\""
+ << std::endl;
+ return NULL;
+ }
+ core::dimension2d<u32> dim = tmp->getDimension();
+ if (!baseimg)
+ baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
+ blit_with_alpha(tmp, baseimg, v2s32(0, 0), v2s32(0, 0), dim);
+ tmp->drop();
+ } else if (!generateImagePart(last_part_of_name, baseimg)) {
+ // Generate image according to part of name
+ errorstream << "generateImage(): "
+ "Failed to generate \"" << last_part_of_name << "\""
+ << std::endl;
+ }
+
+ // If no resulting image, print a warning
+ if (baseimg == NULL) {
+ errorstream << "generateImage(): baseimg is NULL (attempted to"
+ " create texture \"" << name << "\")" << std::endl;
}
return baseimg;
}
-bool TextureSource::generateImage(std::string part_of_name, video::IImage *& baseimg)
+#ifdef __ANDROID__
+#include <GLES/gl.h>
+/**
+ * Check and align image to npot2 if required by hardware
+ * @param image image to check for npot2 alignment
+ * @param driver driver to use for image operations
+ * @return image or copy of image aligned to npot2
+ */
+video::IImage * Align2Npot2(video::IImage * image,
+ video::IVideoDriver* driver)
+{
+ if (image == NULL) {
+ return image;
+ }
+
+ core::dimension2d<u32> dim = image->getDimension();
+
+ std::string extensions = (char*) glGetString(GL_EXTENSIONS);
+ if (extensions.find("GL_OES_texture_npot") != std::string::npos) {
+ return image;
+ }
+
+ unsigned int height = npot2(dim.Height);
+ unsigned int width = npot2(dim.Width);
+
+ if ((dim.Height == height) &&
+ (dim.Width == width)) {
+ return image;
+ }
+
+ if (dim.Height > height) {
+ height *= 2;
+ }
+
+ if (dim.Width > width) {
+ width *= 2;
+ }
+
+ video::IImage *targetimage =
+ driver->createImage(video::ECF_A8R8G8B8,
+ core::dimension2d<u32>(width, height));
+
+ if (targetimage != NULL) {
+ image->copyToScaling(targetimage);
+ }
+ image->drop();
+ return targetimage;
+}
+
+#endif
+
+bool TextureSource::generateImagePart(std::string part_of_name,
+ video::IImage *& baseimg)
{
video::IVideoDriver* driver = m_device->getVideoDriver();
assert(driver);
// Stuff starting with [ are special commands
- if(part_of_name.size() == 0 || part_of_name[0] != '[')
+ if (part_of_name.size() == 0 || part_of_name[0] != '[')
{
video::IImage *image = m_sourcecache.getOrLoad(part_of_name, m_device);
-
- if (image != NULL) {
- if (!driver->queryFeature(irr::video::EVDF_TEXTURE_NPOT)) {
- core::dimension2d<u32> dim = image->getDimension();
-
-
- if ((dim.Height %2 != 0) ||
- (dim.Width %2 != 0)) {
- errorstream << "TextureSource::generateImage "
- << part_of_name << " size npot2 x=" << dim.Width
- << " y=" << dim.Height << std::endl;
- }
- }
- }
-
+#ifdef __ANDROID__
+ image = Align2Npot2(image, driver);
+#endif
if (image == NULL) {
if (part_of_name != "") {
- if (part_of_name.find("_normal.png") == std::string::npos){
+ if (part_of_name.find("_normal.png") == std::string::npos){
errorstream<<"generateImage(): Could not load image \""
<<part_of_name<<"\""<<" while building texture"<<std::endl;
errorstream<<"generateImage(): Creating a dummy"
}
// If base image is NULL, load as base.
- if(baseimg == NULL)
+ if (baseimg == NULL)
{
//infostream<<"Setting "<<part_of_name<<" as base"<<std::endl;
/*
Adds a cracking texture
N = animation frame count, P = crack progression
*/
- if(part_of_name.substr(0,6) == "[crack")
+ if (part_of_name.substr(0,6) == "[crack")
{
- if(baseimg == NULL)
- {
- errorstream<<"generateImage(): baseimg==NULL "
+ if (baseimg == NULL) {
+ errorstream<<"generateImagePart(): baseimg == NULL "
<<"for part_of_name=\""<<part_of_name
<<"\", cancelling."<<std::endl;
return false;
video::IImage *img_crack = m_sourcecache.getOrLoad(
"crack_anylength.png", m_device);
- if(img_crack && progression >= 0)
+ if (img_crack && progression >= 0)
{
draw_crack(img_crack, baseimg,
use_overlay, frame_count,
[combine:WxH:X,Y=filename:X,Y=filename2
Creates a bigger texture from an amount of smaller ones
*/
- else if(part_of_name.substr(0,8) == "[combine")
+ else if (part_of_name.substr(0,8) == "[combine")
{
Strfnd sf(part_of_name);
sf.next(":");
u32 w0 = stoi(sf.next("x"));
u32 h0 = stoi(sf.next(":"));
- infostream<<"combined w="<<w0<<" h="<<h0<<std::endl;
+ //infostream<<"combined w="<<w0<<" h="<<h0<<std::endl;
core::dimension2d<u32> dim(w0,h0);
- if(baseimg == NULL)
- {
+ if (baseimg == NULL) {
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
baseimg->fill(video::SColor(0,0,0,0));
}
- while(sf.atend() == false)
- {
+ while (sf.atend() == false) {
u32 x = stoi(sf.next(","));
u32 y = stoi(sf.next("="));
std::string filename = sf.next(":");
<<"\" to combined ("<<x<<","<<y<<")"
<<std::endl;
video::IImage *img = m_sourcecache.getOrLoad(filename, m_device);
- if(img)
- {
+ if (img) {
core::dimension2d<u32> dim = img->getDimension();
infostream<<"Size "<<dim.Width
<<"x"<<dim.Height<<std::endl;
NULL);*/
blit_with_alpha(img2, baseimg, v2s32(0,0), pos_base, dim);
img2->drop();
- }
- else
- {
- infostream<<"img==NULL"<<std::endl;
+ } else {
+ errorstream << "generateImagePart(): Failed to load image \""
+ << filename << "\" for [combine" << std::endl;
}
}
}
/*
"[brighten"
*/
- else if(part_of_name.substr(0,9) == "[brighten")
+ else if (part_of_name.substr(0,9) == "[brighten")
{
- if(baseimg == NULL)
- {
- errorstream<<"generateImage(): baseimg==NULL "
+ if (baseimg == NULL) {
+ errorstream<<"generateImagePart(): baseimg==NULL "
<<"for part_of_name=\""<<part_of_name
<<"\", cancelling."<<std::endl;
return false;
that the transparent parts don't look completely black
when simple alpha channel is used for rendering.
*/
- else if(part_of_name.substr(0,8) == "[noalpha")
+ else if (part_of_name.substr(0,8) == "[noalpha")
{
- if(baseimg == NULL)
- {
- errorstream<<"generateImage(): baseimg==NULL "
+ if (baseimg == NULL){
+ errorstream<<"generateImagePart(): baseimg==NULL "
<<"for part_of_name=\""<<part_of_name
<<"\", cancelling."<<std::endl;
return false;
core::dimension2d<u32> dim = baseimg->getDimension();
// Set alpha to full
- for(u32 y=0; y<dim.Height; y++)
- for(u32 x=0; x<dim.Width; x++)
+ for (u32 y=0; y<dim.Height; y++)
+ for (u32 x=0; x<dim.Width; x++)
{
video::SColor c = baseimg->getPixel(x,y);
c.setAlpha(255);
"[makealpha:R,G,B"
Convert one color to transparent.
*/
- else if(part_of_name.substr(0,11) == "[makealpha:")
+ else if (part_of_name.substr(0,11) == "[makealpha:")
{
- if(baseimg == NULL)
- {
- errorstream<<"generateImage(): baseimg==NULL "
+ if (baseimg == NULL) {
+ errorstream<<"generateImagePart(): baseimg == NULL "
<<"for part_of_name=\""<<part_of_name
<<"\", cancelling."<<std::endl;
return false;
oldbaseimg->drop();*/
// Set alpha to full
- for(u32 y=0; y<dim.Height; y++)
- for(u32 x=0; x<dim.Width; x++)
+ for (u32 y=0; y<dim.Height; y++)
+ for (u32 x=0; x<dim.Width; x++)
{
video::SColor c = baseimg->getPixel(x,y);
u32 r = c.getRed();
u32 g = c.getGreen();
u32 b = c.getBlue();
- if(!(r == r1 && g == g1 && b == b1))
+ if (!(r == r1 && g == g1 && b == b1))
continue;
c.setAlpha(0);
baseimg->setPixel(x,y,c);
The resulting transform will be equivalent to one of the
eight existing ones, though (see: dihedral group).
*/
- else if(part_of_name.substr(0,10) == "[transform")
+ else if (part_of_name.substr(0,10) == "[transform")
{
- if(baseimg == NULL)
- {
- errorstream<<"generateImage(): baseimg==NULL "
+ if (baseimg == NULL) {
+ errorstream<<"generateImagePart(): baseimg == NULL "
<<"for part_of_name=\""<<part_of_name
<<"\", cancelling."<<std::endl;
return false;
Example (a grass block (not actually used in game):
"[inventorycube{grass.png{mud.png&grass_side.png{mud.png&grass_side.png"
*/
- else if(part_of_name.substr(0,14) == "[inventorycube")
+ else if (part_of_name.substr(0,14) == "[inventorycube")
{
- if(baseimg != NULL)
- {
- errorstream<<"generateImage(): baseimg!=NULL "
+ if (baseimg != NULL){
+ errorstream<<"generateImagePart(): baseimg != NULL "
<<"for part_of_name=\""<<part_of_name
<<"\", cancelling."<<std::endl;
return false;
}
- str_replace_char(part_of_name, '&', '^');
+ str_replace(part_of_name, '&', '^');
Strfnd sf(part_of_name);
sf.next("{");
std::string imagename_top = sf.next("{");
std::string imagename_right = sf.next("{");
// Generate images for the faces of the cube
- video::IImage *img_top =
- generateImageFromScratch(imagename_top);
- video::IImage *img_left =
- generateImageFromScratch(imagename_left);
- video::IImage *img_right =
- generateImageFromScratch(imagename_right);
- assert(img_top && img_left && img_right);
+ video::IImage *img_top = generateImage(imagename_top);
+ video::IImage *img_left = generateImage(imagename_left);
+ video::IImage *img_right = generateImage(imagename_right);
+
+ if (img_top == NULL || img_left == NULL || img_right == NULL) {
+ errorstream << "generateImagePart(): Failed to create textures"
+ << " for inventorycube \"" << part_of_name << "\""
+ << std::endl;
+ baseimg = generateImage(imagename_top);
+ return true;
+ }
+
+#ifdef __ANDROID__
+ assert(img_top->getDimension().Height == npot2(img_top->getDimension().Height));
+ assert(img_top->getDimension().Width == npot2(img_top->getDimension().Width));
+
+ assert(img_left->getDimension().Height == npot2(img_left->getDimension().Height));
+ assert(img_left->getDimension().Width == npot2(img_left->getDimension().Width));
+
+ assert(img_right->getDimension().Height == npot2(img_right->getDimension().Height));
+ assert(img_right->getDimension().Width == npot2(img_right->getDimension().Width));
+#endif
// Create textures from images
video::ITexture *texture_top = driver->addTexture(
// Drop mesh
cube->drop();
- // Free textures of images
+ // Free textures
driver->removeTexture(texture_top);
driver->removeTexture(texture_left);
driver->removeTexture(texture_right);
- if(rtt == NULL)
- {
- baseimg = generateImageFromScratch(imagename_top);
+ if (rtt == NULL) {
+ baseimg = generateImage(imagename_top);
return true;
}
// Create image of render target
- video::IImage *image = driver->createImage(rtt, v2s32(0,0), params.dim);
+ video::IImage *image = driver->createImage(rtt, v2s32(0, 0), params.dim);
assert(image);
// Cleanup texture
baseimg = driver->createImage(video::ECF_A8R8G8B8, params.dim);
- if(image)
- {
+ if (image) {
image->copyTo(baseimg);
image->drop();
}
[lowpart:percent:filename
Adds the lower part of a texture
*/
- else if(part_of_name.substr(0,9) == "[lowpart:")
+ else if (part_of_name.substr(0,9) == "[lowpart:")
{
Strfnd sf(part_of_name);
sf.next(":");
std::string filename = sf.next(":");
//infostream<<"power part "<<percent<<"%% of "<<filename<<std::endl;
- if(baseimg == NULL)
+ if (baseimg == NULL)
baseimg = driver->createImage(video::ECF_A8R8G8B8, v2u32(16,16));
video::IImage *img = m_sourcecache.getOrLoad(filename, m_device);
- if(img)
+ if (img)
{
core::dimension2d<u32> dim = img->getDimension();
core::position2d<s32> pos_base(0, 0);
Crops a frame of a vertical animation.
N = frame count, I = frame index
*/
- else if(part_of_name.substr(0,15) == "[verticalframe:")
+ else if (part_of_name.substr(0,15) == "[verticalframe:")
{
Strfnd sf(part_of_name);
sf.next(":");
u32 frame_count = stoi(sf.next(":"));
u32 frame_index = stoi(sf.next(":"));
- if(baseimg == NULL){
- errorstream<<"generateImage(): baseimg!=NULL "
+ if (baseimg == NULL){
+ errorstream<<"generateImagePart(): baseimg != NULL "
<<"for part_of_name=\""<<part_of_name
<<"\", cancelling."<<std::endl;
return false;
video::IImage *img = driver->createImage(video::ECF_A8R8G8B8,
frame_size);
- if(!img){
- errorstream<<"generateImage(): Could not create image "
+ if (!img){
+ errorstream<<"generateImagePart(): Could not create image "
<<"for part_of_name=\""<<part_of_name
<<"\", cancelling."<<std::endl;
return false;
baseimg->drop();
baseimg = img;
}
+ /*
+ [mask:filename
+ Applies a mask to an image
+ */
+ else if (part_of_name.substr(0,6) == "[mask:")
+ {
+ if (baseimg == NULL) {
+ errorstream << "generateImage(): baseimg == NULL "
+ << "for part_of_name=\"" << part_of_name
+ << "\", cancelling." << std::endl;
+ return false;
+ }
+ Strfnd sf(part_of_name);
+ sf.next(":");
+ std::string filename = sf.next(":");
+
+ video::IImage *img = m_sourcecache.getOrLoad(filename, m_device);
+ if (img) {
+ apply_mask(img, baseimg, v2s32(0, 0), v2s32(0, 0),
+ img->getDimension());
+ } else {
+ errorstream << "generateImage(): Failed to load \""
+ << filename << "\".";
+ }
+ }
+ /*
+ [colorize:color
+ Overlays image with given color
+ color = color as ColorString
+ */
+ else if (part_of_name.substr(0,10) == "[colorize:") {
+ Strfnd sf(part_of_name);
+ sf.next(":");
+ std::string color_str = sf.next(":");
+ std::string ratio_str = sf.next(":");
+
+ if (baseimg == NULL) {
+ errorstream << "generateImagePart(): baseimg != NULL "
+ << "for part_of_name=\"" << part_of_name
+ << "\", cancelling." << std::endl;
+ return false;
+ }
+
+ video::SColor color;
+ int ratio = -1;
+
+ if (!parseColorString(color_str, color, false))
+ return false;
+
+ if (is_number(ratio_str))
+ ratio = mystoi(ratio_str, 0, 255);
+
+ core::dimension2d<u32> dim = baseimg->getDimension();
+ video::IImage *img = driver->createImage(video::ECF_A8R8G8B8, dim);
+
+ if (!img) {
+ errorstream << "generateImagePart(): Could not create image "
+ << "for part_of_name=\"" << part_of_name
+ << "\", cancelling." << std::endl;
+ return false;
+ }
+
+ img->fill(video::SColor(color));
+ // Overlay the colored image
+ blit_with_interpolate_overlay(img, baseimg, v2s32(0,0), v2s32(0,0), dim, ratio);
+ img->drop();
+ }
else
{
- errorstream<<"generateImage(): Invalid "
- " modification: \""<<part_of_name<<"\""<<std::endl;
+ errorstream << "generateImagePart(): Invalid "
+ " modification: \"" << part_of_name << "\"" << std::endl;
}
}
static void blit_with_alpha(video::IImage *src, video::IImage *dst,
v2s32 src_pos, v2s32 dst_pos, v2u32 size)
{
- for(u32 y0=0; y0<size.Y; y0++)
- for(u32 x0=0; x0<size.X; x0++)
+ for (u32 y0=0; y0<size.Y; y0++)
+ for (u32 x0=0; x0<size.X; x0++)
{
s32 src_x = src_pos.X + x0;
s32 src_y = src_pos.Y + y0;
static void blit_with_alpha_overlay(video::IImage *src, video::IImage *dst,
v2s32 src_pos, v2s32 dst_pos, v2u32 size)
{
- for(u32 y0=0; y0<size.Y; y0++)
- for(u32 x0=0; x0<size.X; x0++)
+ for (u32 y0=0; y0<size.Y; y0++)
+ for (u32 x0=0; x0<size.X; x0++)
{
s32 src_x = src_pos.X + x0;
s32 src_y = src_pos.Y + y0;
s32 dst_y = dst_pos.Y + y0;
video::SColor src_c = src->getPixel(src_x, src_y);
video::SColor dst_c = dst->getPixel(dst_x, dst_y);
- if(dst_c.getAlpha() == 255 && src_c.getAlpha() != 0)
+ if (dst_c.getAlpha() == 255 && src_c.getAlpha() != 0)
{
dst_c = src_c.getInterpolated(dst_c, (float)src_c.getAlpha()/255.0f);
dst->setPixel(dst_x, dst_y, dst_c);
}
}
+/*
+ Draw an image on top of an another one, using the specified ratio
+ modify all partially-opaque pixels in the destination.
+*/
+static void blit_with_interpolate_overlay(video::IImage *src, video::IImage *dst,
+ v2s32 src_pos, v2s32 dst_pos, v2u32 size, int ratio)
+{
+ for (u32 y0 = 0; y0 < size.Y; y0++)
+ for (u32 x0 = 0; x0 < size.X; x0++)
+ {
+ s32 src_x = src_pos.X + x0;
+ s32 src_y = src_pos.Y + y0;
+ s32 dst_x = dst_pos.X + x0;
+ s32 dst_y = dst_pos.Y + y0;
+ video::SColor src_c = src->getPixel(src_x, src_y);
+ video::SColor dst_c = dst->getPixel(dst_x, dst_y);
+ if (dst_c.getAlpha() > 0 && src_c.getAlpha() != 0)
+ {
+ if (ratio == -1)
+ dst_c = src_c.getInterpolated(dst_c, (float)src_c.getAlpha()/255.0f);
+ else
+ dst_c = src_c.getInterpolated(dst_c, (float)ratio/255.0f);
+ dst->setPixel(dst_x, dst_y, dst_c);
+ }
+ }
+}
+
+/*
+ Apply mask to destination
+*/
+static void apply_mask(video::IImage *mask, video::IImage *dst,
+ v2s32 mask_pos, v2s32 dst_pos, v2u32 size)
+{
+ for (u32 y0 = 0; y0 < size.Y; y0++) {
+ for (u32 x0 = 0; x0 < size.X; x0++) {
+ s32 mask_x = x0 + mask_pos.X;
+ s32 mask_y = y0 + mask_pos.Y;
+ s32 dst_x = x0 + dst_pos.X;
+ s32 dst_y = y0 + dst_pos.Y;
+ video::SColor mask_c = mask->getPixel(mask_x, mask_y);
+ video::SColor dst_c = dst->getPixel(dst_x, dst_y);
+ dst_c.color &= mask_c.color;
+ dst->setPixel(dst_x, dst_y, dst_c);
+ }
+ }
+}
+
static void draw_crack(video::IImage *crack, video::IImage *dst,
bool use_overlay, s32 frame_count, s32 progression,
video::IVideoDriver *driver)
// Count of crack stages
s32 crack_count = dim_crack.Height / dim_crack.Width;
// Limit frame_count
- if(frame_count > (s32) dim_dst.Height)
+ if (frame_count > (s32) dim_dst.Height)
frame_count = dim_dst.Height;
- if(frame_count < 1)
+ if (frame_count < 1)
frame_count = 1;
// Limit progression
- if(progression > crack_count-1)
+ if (progression > crack_count-1)
progression = crack_count-1;
// Dimension of a single crack stage
core::dimension2d<u32> dim_crack_cropped(
video::IImage *crack_scaled = driver->createImage(
video::ECF_A8R8G8B8, dim_crack_scaled);
- if(crack_cropped && crack_scaled)
+ if (crack_cropped && crack_scaled)
{
// Crop crack image
v2s32 pos_crack(0, progression*dim_crack.Width);
// Scale crack image by copying
crack_cropped->copyToScaling(crack_scaled);
// Copy or overlay crack image onto each frame
- for(s32 i = 0; i < frame_count; ++i)
+ for (s32 i = 0; i < frame_count; ++i)
{
v2s32 dst_pos(0, dim_crack_scaled.Height * i);
- if(use_overlay)
+ if (use_overlay)
{
blit_with_alpha_overlay(crack_scaled, dst,
v2s32(0,0), dst_pos,
}
}
- if(crack_scaled)
+ if (crack_scaled)
crack_scaled->drop();
- if(crack_cropped)
+ if (crack_cropped)
crack_cropped->drop();
}
void brighten(video::IImage *image)
{
- if(image == NULL)
+ if (image == NULL)
return;
core::dimension2d<u32> dim = image->getDimension();
- for(u32 y=0; y<dim.Height; y++)
- for(u32 x=0; x<dim.Width; x++)
+ for (u32 y=0; y<dim.Height; y++)
+ for (u32 x=0; x<dim.Width; x++)
{
video::SColor c = image->getPixel(x,y);
c.setRed(0.5 * 255 + 0.5 * (float)c.getRed());
while(pos < s.size())
{
int transform = -1;
- for(int i = 0; i <= 7; ++i)
+ for (int i = 0; i <= 7; ++i)
{
const std::string &name_i = transform_names[i];
- if(s[pos] == ('0' + i))
+ if (s[pos] == ('0' + i))
{
transform = i;
pos++;
break;
}
- else if(!(name_i.empty()) &&
+ else if (!(name_i.empty()) &&
lowercase(s.substr(pos, name_i.size())) == name_i)
{
transform = i;
break;
}
}
- if(transform < 0)
+ if (transform < 0)
break;
// Multiply total_transform and transform in the group D4
int new_total = 0;
- if(transform < 4)
+ if (transform < 4)
new_total = (transform + total_transform) % 4;
else
new_total = (transform - total_transform + 8) % 4;
- if((transform >= 4) ^ (total_transform >= 4))
+ if ((transform >= 4) ^ (total_transform >= 4))
new_total += 4;
total_transform = new_total;
core::dimension2d<u32> imageTransformDimension(u32 transform, core::dimension2d<u32> dim)
{
- if(transform % 2 == 0)
+ if (transform % 2 == 0)
return dim;
else
return core::dimension2d<u32>(dim.Height, dim.Width);
void imageTransform(u32 transform, video::IImage *src, video::IImage *dst)
{
- if(src == NULL || dst == NULL)
+ if (src == NULL || dst == NULL)
return;
core::dimension2d<u32> srcdim = src->getDimension();
core::dimension2d<u32> dstdim = dst->getDimension();
assert(dstdim == imageTransformDimension(transform, srcdim));
- assert(transform >= 0 && transform <= 7);
+ assert(transform <= 7);
/*
Compute the transformation from source coordinates (sx,sy)
*/
int sxn = 0;
int syn = 2;
- if(transform == 0) // identity
+ if (transform == 0) // identity
sxn = 0, syn = 2; // sx = dx, sy = dy
- else if(transform == 1) // rotate by 90 degrees ccw
+ else if (transform == 1) // rotate by 90 degrees ccw
sxn = 3, syn = 0; // sx = (H-1) - dy, sy = dx
- else if(transform == 2) // rotate by 180 degrees
+ else if (transform == 2) // rotate by 180 degrees
sxn = 1, syn = 3; // sx = (W-1) - dx, sy = (H-1) - dy
- else if(transform == 3) // rotate by 270 degrees ccw
+ else if (transform == 3) // rotate by 270 degrees ccw
sxn = 2, syn = 1; // sx = dy, sy = (W-1) - dx
- else if(transform == 4) // flip x
+ else if (transform == 4) // flip x
sxn = 1, syn = 2; // sx = (W-1) - dx, sy = dy
- else if(transform == 5) // flip x then rotate by 90 degrees ccw
+ else if (transform == 5) // flip x then rotate by 90 degrees ccw
sxn = 2, syn = 0; // sx = dy, sy = dx
- else if(transform == 6) // flip y
+ else if (transform == 6) // flip y
sxn = 0, syn = 3; // sx = dx, sy = (H-1) - dy
- else if(transform == 7) // flip y then rotate by 90 degrees ccw
+ else if (transform == 7) // flip y then rotate by 90 degrees ccw
sxn = 3, syn = 1; // sx = (H-1) - dy, sy = (W-1) - dx
- for(u32 dy=0; dy<dstdim.Height; dy++)
- for(u32 dx=0; dx<dstdim.Width; dx++)
+ for (u32 dy=0; dy<dstdim.Height; dy++)
+ for (u32 dx=0; dx<dstdim.Width; dx++)
{
u32 entries[4] = {dx, dstdim.Width-1-dx, dy, dstdim.Height-1-dy};
u32 sx = entries[sxn];
dst->setPixel(dx,dy,c);
}
}
+
+video::ITexture* TextureSource::getNormalTexture(const std::string &name)
+{
+ u32 id;
+ if (isKnownSourceImage("override_normal.png"))
+ return getTexture("override_normal.png", &id);
+ std::string fname_base = name;
+ std::string normal_ext = "_normal.png";
+ size_t pos = fname_base.find(".");
+ std::string fname_normal = fname_base.substr(0, pos) + normal_ext;
+ if (isKnownSourceImage(fname_normal)) {
+ // look for image extension and replace it
+ size_t i = 0;
+ while ((i = fname_base.find(".", i)) != std::string::npos) {
+ fname_base.replace(i, 4, normal_ext);
+ i += normal_ext.length();
+ }
+ return getTexture(fname_base, &id);
+ }
+ return NULL;
+}