#include "util/thread.h"
#include "util/numeric.h"
+#ifdef __ANDROID__
+#include <GLES/gl.h>
+#endif
+
/*
A cache from texture name to texture path
*/
last_dot_i = i;
break;
}
-
+
if(path[i] == '\\' || path[i] == '/')
break;
}
return path;
}
while((++ext) != NULL);
-
+
return "";
}
bool incache = g_texturename_to_path_cache.get(filename, &fullpath);
if(incache)
return fullpath;
-
+
/*
Check from texture_path
*/
// Check all filename extensions. Returns "" if not found.
fullpath = getImagePath(testpath);
}
-
+
// Add to cache (also an empty result is cached)
g_texturename_to_path_cache.set(filename, fullpath);
-
+
// Finally return it
return fullpath;
}
{
std::string name;
video::ITexture *texture;
- video::IImage *img; // The source image
TextureInfo(
const std::string &name_,
- video::ITexture *texture_=NULL,
- video::IImage *img_=NULL
+ video::ITexture *texture_=NULL
):
name(name_),
- texture(texture_),
- img(img_)
+ texture(texture_)
{
}
};
getTextureId("stone.png^mineral_coal.png^crack0").
*/
-
+
/*
Gets a texture id from cache or
- if main thread, from getTextureIdDirect
- if other thread, adds to request queue and waits for main thread
*/
u32 getTextureId(const std::string &name);
-
+
/*
Example names:
"stone.png"
// Processes queued texture requests from other threads.
// Shall be called from the main thread.
void processQueue();
-
+
// Insert an image into the cache without touching the filesystem.
// Shall be called from the main thread.
void insertSourceImage(const std::string &name, video::IImage *img);
-
+
// Rebuild images and textures from the current set of source images
// Shall be called from the main thread.
void rebuildImagesAndTextures();
-
+
// Render a mesh to a texture.
// Returns NULL if render-to-texture failed.
// Shall be called from the main thread.
video::ITexture* generateTextureFromMesh(
const TextureFromMeshParams ¶ms);
-
+
// Generates an image from a full string like
// "stone.png^mineral_coal.png^[crack:1:0".
// Shall be called from the main thread.
// Shall be called from the main thread.
bool generateImage(std::string part_of_name, video::IImage *& baseimg);
+ video::ITexture* getNormalTexture(const std::string &name);
private:
-
+
// The id of the thread that is allowed to use irrlicht directly
threadid_t m_main_thread;
// The irrlicht device
IrrlichtDevice *m_device;
-
+
// Cache of source images
// This should be only accessed from the main thread
SourceImageCache m_sourcecache;
std::map<std::string, u32> m_name_to_id;
// The two former containers are behind this mutex
JMutex m_textureinfo_cache_mutex;
-
+
// Queued texture fetches (to be processed by the main thread)
RequestQueue<std::string, u32, u8, u8> m_get_texture_queue;
m_device(device)
{
assert(m_device);
-
- m_textureinfo_cache_mutex.Init();
-
+
m_main_thread = get_current_thread_id();
-
+
// Add a NULL TextureInfo as the first index, named ""
m_textureinfo_cache.push_back(TextureInfo(""));
m_name_to_id[""] = 0;
-
+
// Cache some settings
// Note: Since this is only done once, the game must be restarted
// for these settings to take effect
//cleanup texture
if (iter->texture)
driver->removeTexture(iter->texture);
-
- //cleanup source image
- if (iter->img)
- iter->img->drop();
}
m_textureinfo_cache.clear();
return n->second;
}
}
-
+
/*
Get texture
*/
infostream<<"getTextureId(): Queued: name=\""<<name<<"\""<<std::endl;
// We're gonna ask the result to be put into here
- ResultQueue<std::string, u32, u8, u8> result_queue;
-
+ static ResultQueue<std::string, u32, u8, u8> result_queue;
+
// Throw a request in
m_get_texture_queue.add(name, 0, 0, &result_queue);
-
- infostream<<"Waiting for texture from main thread, name=\""
- <<name<<"\""<<std::endl;
-
+
+ /*infostream<<"Waiting for texture from main thread, name=\""
+ <<name<<"\""<<std::endl;*/
+
try
{
- // Wait result for a second
- GetResult<std::string, u32, u8, u8>
+ while(true) {
+ // Wait result for a second
+ GetResult<std::string, u32, u8, u8>
result = result_queue.pop_front(1000);
-
- // Check that at least something worked OK
- assert(result.key == name);
- return result.item;
+ if (result.key == name) {
+ return result.item;
+ }
+ }
}
catch(ItemNotFoundException &e)
{
- infostream<<"Waiting for texture timed out."<<std::endl;
+ errorstream<<"Waiting for texture " << name << " timed out."<<std::endl;
return 0;
}
}
-
+
infostream<<"getTextureId(): Failed"<<std::endl;
return 0;
infostream<<"getTextureIdDirect(): name is empty"<<std::endl;
return 0;
}
-
+
/*
Calling only allowed from main thread
*/
/*infostream<<"getTextureIdDirect(): \""<<name
<<"\" NOT found in cache. Creating it."<<std::endl;*/
-
+
/*
Get the base image
*/
is made.
*/
u32 base_image_id = 0;
-
+
// Find last meta separator in name
s32 last_separator_position = -1;
for(s32 i=name.size()-1; i>=0; i--)
<<base_image_name<<"\""<<std::endl;*/
base_image_id = getTextureIdDirect(base_image_name);
}
-
+
//infostream<<"base_image_id="<<base_image_id<<std::endl;
-
+
video::IVideoDriver* driver = m_device->getVideoDriver();
assert(driver);
An image will be built from files and then converted into a texture.
*/
video::IImage *baseimg = NULL;
-
+
// If a base image was found, copy it to baseimg
if(base_image_id != 0)
{
JMutexAutoLock lock(m_textureinfo_cache_mutex);
TextureInfo *ti = &m_textureinfo_cache[base_image_id];
-
- if(ti->img == NULL)
+
+ if(ti->texture == NULL)
{
- infostream<<"getTextureIdDirect(): WARNING: NULL image in "
+ infostream<<"getTextureIdDirect(): WARNING: NULL Texture in "
<<"cache: \""<<base_image_name<<"\""
<<std::endl;
}
else
{
- core::dimension2d<u32> dim = ti->img->getDimension();
-
- baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
+ core::dimension2d<u32> dim = ti->texture->getSize();
- ti->img->copyTo(
- baseimg, // target
- v2s32(0,0), // position in target
- core::rect<s32>(v2s32(0,0), dim) // from
- );
+ baseimg = driver->createImage(ti->texture,v2s32(0,0), dim);
/*infostream<<"getTextureIdDirect(): Loaded \""
<<base_image_name<<"\" from image cache"
<<std::endl;*/
}
}
-
+
/*
Parse out the last part of the name of the image and act
according to it
errorstream<<"getTextureIdDirect(): baseimg is NULL (attempted to"
" create texture \""<<name<<"\""<<std::endl;
}
-
+
if(baseimg != NULL)
{
+#ifdef __ANDROID__
+ baseimg = Align2Npot2(baseimg, driver);
+#endif
// Create texture from resulting image
t = driver->addTexture(name.c_str(), baseimg);
+ baseimg->drop();
}
-
+
/*
Add texture to caches (add NULL textures too)
*/
JMutexAutoLock lock(m_textureinfo_cache_mutex);
-
+
u32 id = m_textureinfo_cache.size();
- TextureInfo ti(name, t, baseimg);
+ TextureInfo ti(name, t);
m_textureinfo_cache.push_back(ti);
m_name_to_id[name] = id;
- /*infostream<<"getTextureIdDirect(): "
- <<"Returning id="<<id<<" for name \""<<name<<"\""<<std::endl;*/
-
return id;
}
<<m_textureinfo_cache.size()<<std::endl;
return "";
}
-
+
return m_textureinfo_cache[id].name;
}
/*
Fetch textures
*/
+ //NOTE this is only thread safe for ONE consumer thread!
if(!m_get_texture_queue.empty())
{
GetRequest<std::string, u32, u8, u8>
void TextureSource::insertSourceImage(const std::string &name, video::IImage *img)
{
//infostream<<"TextureSource::insertSourceImage(): name="<<name<<std::endl;
-
+
assert(get_current_thread_id() == m_main_thread);
-
+
m_sourcecache.insert(name, img, true, m_device->getVideoDriver());
m_source_image_existence.set(name, true);
}
JMutexAutoLock lock(m_textureinfo_cache_mutex);
video::IVideoDriver* driver = m_device->getVideoDriver();
+ assert(driver != 0);
// Recreate textures
for(u32 i=0; i<m_textureinfo_cache.size(); i++){
TextureInfo *ti = &m_textureinfo_cache[i];
video::IImage *img = generateImageFromScratch(ti->name);
+#ifdef __ANDROID__
+ img = Align2Npot2(img,driver);
+ assert(img->getDimension().Height == npot2(img->getDimension().Height));
+ assert(img->getDimension().Width == npot2(img->getDimension().Width));
+#endif
// Create texture from resulting image
video::ITexture *t = NULL;
- if(img)
+ if(img) {
t = driver->addTexture(ti->name.c_str(), img);
+ img->drop();
+ }
video::ITexture *t_old = ti->texture;
// Replace texture
ti->texture = t;
- ti->img = img;
if (t_old != 0)
m_texture_trash.push_back(t_old);
video::IVideoDriver *driver = m_device->getVideoDriver();
assert(driver);
+#ifdef __ANDROID__
+ const GLubyte* renderstr = glGetString(GL_RENDERER);
+ std::string renderer((char*) renderstr);
+
+ // use no render to texture hack
+ if (
+ (renderer.find("Adreno") != std::string::npos) ||
+ (renderer.find("Mali") != std::string::npos) ||
+ (renderer.find("Immersion") != std::string::npos) ||
+ (renderer.find("Tegra") != std::string::npos) ||
+ g_settings->getBool("inventory_image_hack")
+ ) {
+ // Get a scene manager
+ scene::ISceneManager *smgr_main = m_device->getSceneManager();
+ assert(smgr_main);
+ scene::ISceneManager *smgr = smgr_main->createNewSceneManager();
+ assert(smgr);
+
+ const float scaling = 0.2;
+
+ scene::IMeshSceneNode* meshnode =
+ smgr->addMeshSceneNode(params.mesh, NULL,
+ -1, v3f(0,0,0), v3f(0,0,0),
+ v3f(1.0 * scaling,1.0 * scaling,1.0 * scaling), true);
+ meshnode->setMaterialFlag(video::EMF_LIGHTING, true);
+ meshnode->setMaterialFlag(video::EMF_ANTI_ALIASING, true);
+ meshnode->setMaterialFlag(video::EMF_TRILINEAR_FILTER, m_setting_trilinear_filter);
+ meshnode->setMaterialFlag(video::EMF_BILINEAR_FILTER, m_setting_bilinear_filter);
+ meshnode->setMaterialFlag(video::EMF_ANISOTROPIC_FILTER, m_setting_anisotropic_filter);
+
+ scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(0,
+ params.camera_position, params.camera_lookat);
+ // second parameter of setProjectionMatrix (isOrthogonal) is ignored
+ camera->setProjectionMatrix(params.camera_projection_matrix, false);
+
+ smgr->setAmbientLight(params.ambient_light);
+ smgr->addLightSceneNode(0,
+ params.light_position,
+ params.light_color,
+ params.light_radius*scaling);
+
+ core::dimension2d<u32> screen = driver->getScreenSize();
+
+ // Render scene
+ driver->beginScene(true, true, video::SColor(0,0,0,0));
+ driver->clearZBuffer();
+ smgr->drawAll();
+
+ core::dimension2d<u32> partsize(screen.Width * scaling,screen.Height * scaling);
+
+ irr::video::IImage* rawImage =
+ driver->createImage(irr::video::ECF_A8R8G8B8, partsize);
+
+ u8* pixels = static_cast<u8*>(rawImage->lock());
+ if (!pixels)
+ {
+ rawImage->drop();
+ return NULL;
+ }
+
+ core::rect<s32> source(
+ screen.Width /2 - (screen.Width * (scaling / 2)),
+ screen.Height/2 - (screen.Height * (scaling / 2)),
+ screen.Width /2 + (screen.Width * (scaling / 2)),
+ screen.Height/2 + (screen.Height * (scaling / 2))
+ );
+
+ glReadPixels(source.UpperLeftCorner.X, source.UpperLeftCorner.Y,
+ partsize.Width, partsize.Height, GL_RGBA,
+ GL_UNSIGNED_BYTE, pixels);
+
+ driver->endScene();
+
+ // Drop scene manager
+ smgr->drop();
+
+ unsigned int pixelcount = partsize.Width*partsize.Height;
+
+ u8* runptr = pixels;
+ for (unsigned int i=0; i < pixelcount; i++) {
+
+ u8 B = *runptr;
+ u8 G = *(runptr+1);
+ u8 R = *(runptr+2);
+ u8 A = *(runptr+3);
+
+ //BGRA -> RGBA
+ *runptr = R;
+ runptr ++;
+ *runptr = G;
+ runptr ++;
+ *runptr = B;
+ runptr ++;
+ *runptr = A;
+ runptr ++;
+ }
+
+ video::IImage* inventory_image =
+ driver->createImage(irr::video::ECF_A8R8G8B8, params.dim);
+
+ rawImage->copyToScaling(inventory_image);
+ rawImage->drop();
+
+ video::ITexture *rtt = driver->addTexture(params.rtt_texture_name.c_str(), inventory_image);
+ inventory_image->drop();
+
+ if (rtt == NULL) {
+ errorstream << "TextureSource::generateTextureFromMesh(): failed to recreate texture from image: " << params.rtt_texture_name << std::endl;
+ return NULL;
+ }
+
+ driver->makeColorKeyTexture(rtt, v2s32(0,0));
+
+ if(params.delete_texture_on_shutdown)
+ m_texture_trash.push_back(rtt);
+
+ return rtt;
+ }
+#endif
+
if(driver->queryFeature(video::EVDF_RENDER_TO_TARGET) == false)
{
static bool warned = false;
}
// Set render target
- driver->setRenderTarget(rtt, false, true, video::SColor(0,0,0,0));
+ if (!driver->setRenderTarget(rtt, false, true, video::SColor(0,0,0,0))) {
+ driver->removeTexture(rtt);
+ errorstream<<"TextureSource::generateTextureFromMesh(): "
+ <<"failed to set render target"<<std::endl;
+ return NULL;
+ }
// Get a scene manager
scene::ISceneManager *smgr_main = m_device->getSceneManager();
scene::ISceneManager *smgr = smgr_main->createNewSceneManager();
assert(smgr);
- scene::IMeshSceneNode* meshnode = smgr->addMeshSceneNode(params.mesh, NULL, -1, v3f(0,0,0), v3f(0,0,0), v3f(1,1,1), true);
+ scene::IMeshSceneNode* meshnode =
+ smgr->addMeshSceneNode(params.mesh, NULL,
+ -1, v3f(0,0,0), v3f(0,0,0), v3f(1,1,1), true);
meshnode->setMaterialFlag(video::EMF_LIGHTING, true);
meshnode->setMaterialFlag(video::EMF_ANTI_ALIASING, true);
meshnode->setMaterialFlag(video::EMF_TRILINEAR_FILTER, m_setting_trilinear_filter);
smgr->drawAll();
driver->endScene();
- // NOTE: The scene nodes should not be dropped, otherwise
- // smgr->drop() segfaults
- /*cube->drop();
- camera->drop();
- light->drop();*/
// Drop scene manager
smgr->drop();
base_image_name = name.substr(0, last_separator_position);
baseimg = generateImageFromScratch(base_image_name);
}
-
+
/*
Parse out the last part of the name of the image and act
according to it
*/
std::string last_part_of_name = name.substr(last_separator_position+1);
-
+
// Generate image according to part of name
if(!generateImage(last_part_of_name, baseimg))
{
<<std::endl;
return NULL;
}
-
+
return baseimg;
}
+#ifdef __ANDROID__
+#include <GLES/gl.h>
+/**
+ * Check and align image to npot2 if required by hardware
+ * @param image image to check for npot2 alignment
+ * @param driver driver to use for image operations
+ * @return image or copy of image aligned to npot2
+ */
+video::IImage * Align2Npot2(video::IImage * image,
+ video::IVideoDriver* driver)
+{
+ if(image == NULL) {
+ return image;
+ }
+
+ core::dimension2d<u32> dim = image->getDimension();
+
+ std::string extensions = (char*) glGetString(GL_EXTENSIONS);
+ if (extensions.find("GL_OES_texture_npot") != std::string::npos) {
+ return image;
+ }
+
+ unsigned int height = npot2(dim.Height);
+ unsigned int width = npot2(dim.Width);
+
+ if ((dim.Height == height) &&
+ (dim.Width == width)) {
+ return image;
+ }
+
+ if (dim.Height > height) {
+ height *= 2;
+ }
+
+ if (dim.Width > width) {
+ width *= 2;
+ }
+
+ video::IImage *targetimage =
+ driver->createImage(video::ECF_A8R8G8B8,
+ core::dimension2d<u32>(width, height));
+
+ if (targetimage != NULL) {
+ image->copyToScaling(targetimage);
+ }
+ image->drop();
+ return targetimage;
+}
+
+#endif
+
bool TextureSource::generateImage(std::string part_of_name, video::IImage *& baseimg)
{
video::IVideoDriver* driver = m_device->getVideoDriver();
if(part_of_name.size() == 0 || part_of_name[0] != '[')
{
video::IImage *image = m_sourcecache.getOrLoad(part_of_name, m_device);
-
- if(image == NULL)
- {
- if(part_of_name != ""){
- errorstream<<"generateImage(): Could not load image \""
+#ifdef __ANDROID__
+ image = Align2Npot2(image,driver);
+#endif
+ if (image == NULL) {
+ if (part_of_name != "") {
+ if (part_of_name.find("_normal.png") == std::string::npos){
+ errorstream<<"generateImage(): Could not load image \""
<<part_of_name<<"\""<<" while building texture"<<std::endl;
- errorstream<<"generateImage(): Creating a dummy"
+ errorstream<<"generateImage(): Creating a dummy"
<<" image for \""<<part_of_name<<"\""<<std::endl;
+ } else {
+ infostream<<"generateImage(): Could not load normal map \""
+ <<part_of_name<<"\""<<std::endl;
+ infostream<<"generateImage(): Creating a dummy"
+ <<" normal map for \""<<part_of_name<<"\""<<std::endl;
+ }
}
// Just create a dummy image
//infostream<<"Setting "<<part_of_name<<" as base"<<std::endl;
/*
Copy it this way to get an alpha channel.
- Otherwise images with alpha cannot be blitted on
+ Otherwise images with alpha cannot be blitted on
images that don't have alpha in the original file.
*/
core::dimension2d<u32> dim = image->getDimension();
/*infostream<<"generateImage(): generating special "
<<"modification \""<<part_of_name<<"\""
<<std::endl;*/
-
+
/*
[crack:N:P
[cracko:N:P
"[noalpha"
Make image completely opaque.
Used for the leaves texture when in old leaves mode, so
- that the transparent parts don't look completely black
+ that the transparent parts don't look completely black
when simple alpha channel is used for rendering.
*/
else if(part_of_name.substr(0,8) == "[noalpha")
}
core::dimension2d<u32> dim = baseimg->getDimension();
-
+
// Set alpha to full
for(u32 y=0; y<dim.Height; y++)
for(u32 x=0; x<dim.Width; x++)
std::string filename = sf.next("");
core::dimension2d<u32> dim = baseimg->getDimension();
-
+
/*video::IImage *oldbaseimg = baseimg;
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
oldbaseimg->copyTo(baseimg);
video::IImage *img_right =
generateImageFromScratch(imagename_right);
assert(img_top && img_left && img_right);
+#ifdef __ANDROID__
+ assert(img_top->getDimension().Height == npot2(img_top->getDimension().Height));
+ assert(img_top->getDimension().Width == npot2(img_top->getDimension().Width));
+
+ assert(img_left->getDimension().Height == npot2(img_left->getDimension().Height));
+ assert(img_left->getDimension().Width == npot2(img_left->getDimension().Width));
+ assert(img_right->getDimension().Height == npot2(img_right->getDimension().Height));
+ assert(img_right->getDimension().Width == npot2(img_right->getDimension().Width));
+#endif
// Create textures from images
video::ITexture *texture_top = driver->addTexture(
(imagename_top + "__temp__").c_str(), img_top);
img_top->drop();
img_left->drop();
img_right->drop();
-
+
/*
Draw a cube mesh into a render target texture
*/
params.light_position.set(10, 100, -50);
params.light_color.set(1.0, 0.5, 0.5, 0.5);
params.light_radius = 1000;
-
+
video::ITexture *rtt = generateTextureFromMesh(params);
-
+
// Drop mesh
cube->drop();
driver->removeTexture(texture_top);
driver->removeTexture(texture_left);
driver->removeTexture(texture_right);
-
+
if(rtt == NULL)
{
baseimg = generateImageFromScratch(imagename_top);
<<"\", cancelling."<<std::endl;
return false;
}
-
+
v2u32 frame_size = baseimg->getDimension();
frame_size.Y /= frame_count;
{
if(image == NULL)
return;
-
+
core::dimension2d<u32> dim = image->getDimension();
for(u32 y=0; y<dim.Height; y++)
{
if(src == NULL || dst == NULL)
return;
-
+
core::dimension2d<u32> srcdim = src->getDimension();
core::dimension2d<u32> dstdim = dst->getDimension();
dst->setPixel(dx,dy,c);
}
}
+
+video::ITexture* TextureSource::getNormalTexture(const std::string &name)
+{
+ u32 id;
+ if (isKnownSourceImage("override_normal.png"))
+ return getTexture("override_normal.png", &id);
+ std::string fname_base = name;
+ std::string normal_ext = "_normal.png";
+ size_t pos = fname_base.find(".");
+ std::string fname_normal = fname_base.substr(0, pos) + normal_ext;
+ if (isKnownSourceImage(fname_normal)) {
+ // look for image extension and replace it
+ size_t i = 0;
+ while ((i = fname_base.find(".", i)) != std::string::npos) {
+ fname_base.replace(i, 4, normal_ext);
+ i += normal_ext.length();
+ }
+ return getTexture(fname_base, &id);
+ }
+ return NULL;
+}