#include "debug.h"
#include "main.h" // for g_settings
#include "filesys.h"
-#include "utility.h"
#include "settings.h"
#include "mesh.h"
#include <ICameraSceneNode.h>
#include "nodedef.h" // For texture atlas making
#include "gamedef.h"
#include "util/string.h"
+#include "util/container.h"
+#include "util/thread.h"
+#include "util/numeric.h"
/*
A cache from texture name to texture path