#include "main.h" // for g_settings
#include "filesys.h"
#include "utility.h"
+#include "settings.h"
+#include "mesh.h"
+#include <ICameraSceneNode.h>
+#include "log.h"
+#include "mapnode.h" // For texture atlas making
+#include "nodedef.h" // For texture atlas making
+#include "gamedef.h"
/*
A cache from texture name to texture path
/*
Check from texture_path
*/
- std::string texture_path = g_settings.get("texture_path");
+ std::string texture_path = g_settings->get("texture_path");
if(texture_path != "")
{
- std::string testpath = texture_path + '/' + filename;
+ std::string testpath = texture_path + DIR_DELIM + filename;
// Check all filename extensions. Returns "" if not found.
fullpath = getImagePath(testpath);
}
*/
if(fullpath == "")
{
- std::string testpath = porting::getDataPath(filename.c_str());
+ std::string base_path = porting::path_share + DIR_DELIM + "textures"
+ + DIR_DELIM + "base" + DIR_DELIM + "pack";
+ std::string testpath = base_path + DIR_DELIM + filename;
// Check all filename extensions. Returns "" if not found.
fullpath = getImagePath(testpath);
}
return fullpath;
}
+/*
+ An internal variant of AtlasPointer with more data.
+ (well, more like a wrapper)
+*/
+
+struct SourceAtlasPointer
+{
+ std::string name;
+ AtlasPointer a;
+ video::IImage *atlas_img; // The source image of the atlas
+ // Integer variants of position and size
+ v2s32 intpos;
+ v2u32 intsize;
+
+ SourceAtlasPointer(
+ const std::string &name_,
+ AtlasPointer a_=AtlasPointer(0, NULL),
+ video::IImage *atlas_img_=NULL,
+ v2s32 intpos_=v2s32(0,0),
+ v2u32 intsize_=v2u32(0,0)
+ ):
+ name(name_),
+ a(a_),
+ atlas_img(atlas_img_),
+ intpos(intpos_),
+ intsize(intsize_)
+ {
+ }
+};
+
+/*
+ SourceImageCache: A cache used for storing source images.
+*/
+
+class SourceImageCache
+{
+public:
+ void insert(const std::string &name, video::IImage *img,
+ bool prefer_local, video::IVideoDriver *driver)
+ {
+ assert(img);
+ // Remove old image
+ core::map<std::string, video::IImage*>::Node *n;
+ n = m_images.find(name);
+ if(n){
+ video::IImage *oldimg = n->getValue();
+ if(oldimg)
+ oldimg->drop();
+ }
+ // Try to use local texture instead if asked to
+ if(prefer_local){
+ std::string path = getTexturePath(name.c_str());
+ if(path != ""){
+ video::IImage *img2 = driver->createImageFromFile(path.c_str());
+ if(img2){
+ m_images[name] = img2;
+ return;
+ }
+ }
+ }
+ img->grab();
+ m_images[name] = img;
+ }
+ video::IImage* get(const std::string &name)
+ {
+ core::map<std::string, video::IImage*>::Node *n;
+ n = m_images.find(name);
+ if(n)
+ return n->getValue();
+ return NULL;
+ }
+ // Primarily fetches from cache, secondarily tries to read from filesystem
+ video::IImage* getOrLoad(const std::string &name, IrrlichtDevice *device)
+ {
+ core::map<std::string, video::IImage*>::Node *n;
+ n = m_images.find(name);
+ if(n){
+ n->getValue()->grab(); // Grab for caller
+ return n->getValue();
+ }
+ video::IVideoDriver* driver = device->getVideoDriver();
+ std::string path = getTexturePath(name.c_str());
+ if(path == ""){
+ infostream<<"SourceImageCache::getOrLoad(): No path found for \""
+ <<name<<"\""<<std::endl;
+ return NULL;
+ }
+ infostream<<"SourceImageCache::getOrLoad(): Loading path \""<<path
+ <<"\""<<std::endl;
+ video::IImage *img = driver->createImageFromFile(path.c_str());
+ // Even if could not be loaded, put as NULL
+ //m_images[name] = img;
+ if(img){
+ m_images[name] = img;
+ img->grab(); // Grab for caller
+ }
+ return img;
+ }
+private:
+ core::map<std::string, video::IImage*> m_images;
+};
+
/*
TextureSource
*/
+class TextureSource : public IWritableTextureSource
+{
+public:
+ TextureSource(IrrlichtDevice *device);
+ ~TextureSource();
+
+ /*
+ Example case:
+ Now, assume a texture with the id 1 exists, and has the name
+ "stone.png^mineral1".
+ Then a random thread calls getTextureId for a texture called
+ "stone.png^mineral1^crack0".
+ ...Now, WTF should happen? Well:
+ - getTextureId strips off stuff recursively from the end until
+ the remaining part is found, or nothing is left when
+ something is stripped out
+
+ But it is slow to search for textures by names and modify them
+ like that?
+ - ContentFeatures is made to contain ids for the basic plain
+ textures
+ - Crack textures can be slow by themselves, but the framework
+ must be fast.
+
+ Example case #2:
+ - Assume a texture with the id 1 exists, and has the name
+ "stone.png^mineral1" and is specified as a part of some atlas.
+ - Now getNodeTile() stumbles upon a node which uses
+ texture id 1, and determines that MATERIAL_FLAG_CRACK
+ must be applied to the tile
+ - MapBlockMesh::animate() finds the MATERIAL_FLAG_CRACK and
+ has received the current crack level 0 from the client. It
+ finds out the name of the texture with getTextureName(1),
+ appends "^crack0" to it and gets a new texture id with
+ getTextureId("stone.png^mineral1^crack0").
+
+ */
+
+ /*
+ Gets a texture id from cache or
+ - if main thread, from getTextureIdDirect
+ - if other thread, adds to request queue and waits for main thread
+ */
+ u32 getTextureId(const std::string &name);
+
+ /*
+ Example names:
+ "stone.png"
+ "stone.png^crack2"
+ "stone.png^mineral_coal.png"
+ "stone.png^mineral_coal.png^crack1"
+
+ - If texture specified by name is found from cache, return the
+ cached id.
+ - Otherwise generate the texture, add to cache and return id.
+ Recursion is used to find out the largest found part of the
+ texture and continue based on it.
+
+ The id 0 points to a NULL texture. It is returned in case of error.
+ */
+ u32 getTextureIdDirect(const std::string &name);
+
+ // Finds out the name of a cached texture.
+ std::string getTextureName(u32 id);
+
+ /*
+ If texture specified by the name pointed by the id doesn't
+ exist, create it, then return the cached texture.
+
+ Can be called from any thread. If called from some other thread
+ and not found in cache, the call is queued to the main thread
+ for processing.
+ */
+ AtlasPointer getTexture(u32 id);
+
+ AtlasPointer getTexture(const std::string &name)
+ {
+ return getTexture(getTextureId(name));
+ }
+
+ // Gets a separate texture
+ video::ITexture* getTextureRaw(const std::string &name)
+ {
+ AtlasPointer ap = getTexture(name + "^[forcesingle");
+ return ap.atlas;
+ }
+
+ // Gets a separate texture atlas pointer
+ AtlasPointer getTextureRawAP(const AtlasPointer &ap)
+ {
+ return getTexture(getTextureName(ap.id) + "^[forcesingle");
+ }
+
+ // Returns a pointer to the irrlicht device
+ virtual IrrlichtDevice* getDevice()
+ {
+ return m_device;
+ }
+
+ // Update new texture pointer and texture coordinates to an
+ // AtlasPointer based on it's texture id
+ void updateAP(AtlasPointer &ap);
+
+ // Processes queued texture requests from other threads.
+ // Shall be called from the main thread.
+ void processQueue();
+
+ // Insert an image into the cache without touching the filesystem.
+ // Shall be called from the main thread.
+ void insertSourceImage(const std::string &name, video::IImage *img);
+
+ // Rebuild images and textures from the current set of source images
+ // Shall be called from the main thread.
+ void rebuildImagesAndTextures();
+
+ // Build the main texture atlas which contains most of the
+ // textures.
+ void buildMainAtlas(class IGameDef *gamedef);
+
+private:
+
+ // The id of the thread that is allowed to use irrlicht directly
+ threadid_t m_main_thread;
+ // The irrlicht device
+ IrrlichtDevice *m_device;
+
+ // Cache of source images
+ // This should be only accessed from the main thread
+ SourceImageCache m_sourcecache;
+
+ // A texture id is index in this array.
+ // The first position contains a NULL texture.
+ core::array<SourceAtlasPointer> m_atlaspointer_cache;
+ // Maps a texture name to an index in the former.
+ core::map<std::string, u32> m_name_to_id;
+ // The two former containers are behind this mutex
+ JMutex m_atlaspointer_cache_mutex;
+
+ // Main texture atlas. This is filled at startup and is then not touched.
+ video::IImage *m_main_atlas_image;
+ video::ITexture *m_main_atlas_texture;
+
+ // Queued texture fetches (to be processed by the main thread)
+ RequestQueue<std::string, u32, u8, u8> m_get_texture_queue;
+};
+
+IWritableTextureSource* createTextureSource(IrrlichtDevice *device)
+{
+ return new TextureSource(device);
+}
+
TextureSource::TextureSource(IrrlichtDevice *device):
m_device(device),
m_main_atlas_image(NULL),
// Add a NULL AtlasPointer as the first index, named ""
m_atlaspointer_cache.push_back(SourceAtlasPointer(""));
m_name_to_id[""] = 0;
-
- // Build main texture atlas
- if(g_settings.getBool("enable_texture_atlas"))
- buildMainAtlas();
- else
- dstream<<"INFO: Not building texture atlas."<<std::endl;
}
TextureSource::~TextureSource()
{
}
-void TextureSource::processQueue()
-{
- /*
- Fetch textures
- */
- if(m_get_texture_queue.size() > 0)
- {
- GetRequest<std::string, u32, u8, u8>
- request = m_get_texture_queue.pop();
-
- dstream<<"INFO: TextureSource::processQueue(): "
- <<"got texture request with "
- <<"name="<<request.key
- <<std::endl;
-
- GetResult<std::string, u32, u8, u8>
- result;
- result.key = request.key;
- result.callers = request.callers;
- result.item = getTextureIdDirect(request.key);
-
- request.dest->push_back(result);
- }
-}
-
u32 TextureSource::getTextureId(const std::string &name)
{
- //dstream<<"INFO: getTextureId(): name="<<name<<std::endl;
+ //infostream<<"getTextureId(): \""<<name<<"\""<<std::endl;
{
/*
}
else
{
- dstream<<"INFO: getTextureId(): Queued: name="<<name<<std::endl;
+ infostream<<"getTextureId(): Queued: name=\""<<name<<"\""<<std::endl;
// We're gonna ask the result to be put into here
ResultQueue<std::string, u32, u8, u8> result_queue;
// Throw a request in
m_get_texture_queue.add(name, 0, 0, &result_queue);
- dstream<<"INFO: Waiting for texture from main thread, name="
- <<name<<std::endl;
+ infostream<<"Waiting for texture from main thread, name=\""
+ <<name<<"\""<<std::endl;
try
{
}
catch(ItemNotFoundException &e)
{
- dstream<<"WARNING: Waiting for texture timed out."<<std::endl;
+ infostream<<"Waiting for texture timed out."<<std::endl;
return 0;
}
}
- dstream<<"WARNING: getTextureId(): Failed"<<std::endl;
+ infostream<<"getTextureId(): Failed"<<std::endl;
return 0;
}
-// Draw a progress bar on the image
-void make_progressbar(float value, video::IImage *image);
+// Overlay image on top of another image (used for cracks)
+void overlay(video::IImage *image, video::IImage *overlay);
+
+// Brighten image
+void brighten(video::IImage *image);
/*
Generate image based on a string like "stone.png" or "[crack0".
if baseimg is NULL, it is created. Otherwise stuff is made on it.
*/
bool generate_image(std::string part_of_name, video::IImage *& baseimg,
- IrrlichtDevice *device);
+ IrrlichtDevice *device, SourceImageCache *sourcecache);
/*
Generates an image from a full string like
This is used by buildMainAtlas().
*/
video::IImage* generate_image_from_scratch(std::string name,
- IrrlichtDevice *device);
+ IrrlichtDevice *device, SourceImageCache *sourcecache);
/*
This method generates all the textures
*/
u32 TextureSource::getTextureIdDirect(const std::string &name)
{
- dstream<<"INFO: getTextureIdDirect(): name="<<name<<std::endl;
+ //infostream<<"getTextureIdDirect(): name=\""<<name<<"\""<<std::endl;
// Empty name means texture 0
if(name == "")
{
- dstream<<"INFO: getTextureIdDirect(): name is empty"<<std::endl;
+ infostream<<"getTextureIdDirect(): name is empty"<<std::endl;
return 0;
}
*/
if(get_current_thread_id() != m_main_thread)
{
- dstream<<"ERROR: TextureSource::getTextureIdDirect() "
+ errorstream<<"TextureSource::getTextureIdDirect() "
"called not from main thread"<<std::endl;
return 0;
}
n = m_name_to_id.find(name);
if(n != NULL)
{
- dstream<<"INFO: getTextureIdDirect(): name="<<name
- <<" found in cache"<<std::endl;
+ /*infostream<<"getTextureIdDirect(): \""<<name
+ <<"\" found in cache"<<std::endl;*/
return n->getValue();
}
}
- dstream<<"INFO: getTextureIdDirect(): name="<<name
- <<" NOT found in cache. Creating it."<<std::endl;
+ /*infostream<<"getTextureIdDirect(): \""<<name
+ <<"\" NOT found in cache. Creating it."<<std::endl;*/
/*
Get the base image
{
// Construct base name
base_image_name = name.substr(0, last_separator_position);
- dstream<<"INFO: getTextureIdDirect(): Calling itself recursively"
- " to get base image, name="<<base_image_name<<std::endl;
+ /*infostream<<"getTextureIdDirect(): Calling itself recursively"
+ " to get base image of \""<<name<<"\" = \""
+ <<base_image_name<<"\""<<std::endl;*/
base_image_id = getTextureIdDirect(base_image_name);
}
- dstream<<"base_image_id="<<base_image_id<<std::endl;
+ //infostream<<"base_image_id="<<base_image_id<<std::endl;
video::IVideoDriver* driver = m_device->getVideoDriver();
assert(driver);
if(image == NULL)
{
- dstream<<"WARNING: getTextureIdDirect(): NULL image in "
+ infostream<<"getTextureIdDirect(): WARNING: NULL image in "
<<"cache: \""<<base_image_name<<"\""
<<std::endl;
}
core::rect<s32>(pos_from, dim) // from
);
- dstream<<"INFO: getTextureIdDirect(): Loaded \""
+ /*infostream<<"getTextureIdDirect(): Loaded \""
<<base_image_name<<"\" from image cache"
- <<std::endl;
+ <<std::endl;*/
}
}
*/
std::string last_part_of_name = name.substr(last_separator_position+1);
- dstream<<"last_part_of_name="<<last_part_of_name<<std::endl;
+ //infostream<<"last_part_of_name=\""<<last_part_of_name<<"\""<<std::endl;
// Generate image according to part of name
- if(generate_image(last_part_of_name, baseimg, m_device) == false)
+ if(!generate_image(last_part_of_name, baseimg, m_device, &m_sourcecache))
{
- dstream<<"INFO: getTextureIdDirect(): "
+ errorstream<<"getTextureIdDirect(): "
"failed to generate \""<<last_part_of_name<<"\""
<<std::endl;
}
// If no resulting image, print a warning
if(baseimg == NULL)
{
- dstream<<"WARNING: getTextureIdDirect(): baseimg is NULL (attempted to"
+ errorstream<<"getTextureIdDirect(): baseimg is NULL (attempted to"
" create texture \""<<name<<"\""<<std::endl;
}
m_atlaspointer_cache.push_back(nap);
m_name_to_id.insert(name, id);
- dstream<<"INFO: getTextureIdDirect(): name="<<name
- <<": succesfully returning id="<<id<<std::endl;
+ /*infostream<<"getTextureIdDirect(): "
+ <<"Returning id="<<id<<" for name \""<<name<<"\""<<std::endl;*/
return id;
}
if(id >= m_atlaspointer_cache.size())
{
- dstream<<"WARNING: TextureSource::getTextureName(): id="<<id
+ errorstream<<"TextureSource::getTextureName(): id="<<id
<<" >= m_atlaspointer_cache.size()="
<<m_atlaspointer_cache.size()<<std::endl;
return "";
return m_atlaspointer_cache[id].a;
}
-void TextureSource::buildMainAtlas()
+void TextureSource::updateAP(AtlasPointer &ap)
+{
+ AtlasPointer ap2 = getTexture(ap.id);
+ ap = ap2;
+}
+
+void TextureSource::processQueue()
+{
+ /*
+ Fetch textures
+ */
+ if(m_get_texture_queue.size() > 0)
+ {
+ GetRequest<std::string, u32, u8, u8>
+ request = m_get_texture_queue.pop();
+
+ /*infostream<<"TextureSource::processQueue(): "
+ <<"got texture request with "
+ <<"name=\""<<request.key<<"\""
+ <<std::endl;*/
+
+ GetResult<std::string, u32, u8, u8>
+ result;
+ result.key = request.key;
+ result.callers = request.callers;
+ result.item = getTextureIdDirect(request.key);
+
+ request.dest->push_back(result);
+ }
+}
+
+void TextureSource::insertSourceImage(const std::string &name, video::IImage *img)
+{
+ //infostream<<"TextureSource::insertSourceImage(): name="<<name<<std::endl;
+
+ assert(get_current_thread_id() == m_main_thread);
+
+ m_sourcecache.insert(name, img, true, m_device->getVideoDriver());
+}
+
+void TextureSource::rebuildImagesAndTextures()
+{
+ JMutexAutoLock lock(m_atlaspointer_cache_mutex);
+
+ /*// Oh well... just clear everything, they'll load sometime.
+ m_atlaspointer_cache.clear();
+ m_name_to_id.clear();*/
+
+ video::IVideoDriver* driver = m_device->getVideoDriver();
+
+ // Remove source images from textures to disable inheriting textures
+ // from existing textures
+ /*for(u32 i=0; i<m_atlaspointer_cache.size(); i++){
+ SourceAtlasPointer *sap = &m_atlaspointer_cache[i];
+ sap->atlas_img->drop();
+ sap->atlas_img = NULL;
+ }*/
+
+ // Recreate textures
+ for(u32 i=0; i<m_atlaspointer_cache.size(); i++){
+ SourceAtlasPointer *sap = &m_atlaspointer_cache[i];
+ video::IImage *img =
+ generate_image_from_scratch(sap->name, m_device, &m_sourcecache);
+ // Create texture from resulting image
+ video::ITexture *t = NULL;
+ if(img)
+ t = driver->addTexture(sap->name.c_str(), img);
+
+ // Replace texture
+ sap->a.atlas = t;
+ sap->a.pos = v2f(0,0);
+ sap->a.size = v2f(1,1);
+ sap->a.tiled = 0;
+ sap->atlas_img = img;
+ sap->intpos = v2s32(0,0);
+ sap->intsize = img->getDimension();
+ }
+}
+
+void TextureSource::buildMainAtlas(class IGameDef *gamedef)
{
- dstream<<"TextureSource::buildMainAtlas()"<<std::endl;
+ assert(gamedef->tsrc() == this);
+ INodeDefManager *ndef = gamedef->ndef();
+
+ infostream<<"TextureSource::buildMainAtlas()"<<std::endl;
//return; // Disable (for testing)
core::dimension2d<u32> atlas_dim(1024,1024);
video::IImage *atlas_img =
driver->createImage(video::ECF_A8R8G8B8, atlas_dim);
- assert(atlas_img);
+ //assert(atlas_img);
+ if(atlas_img == NULL)
+ {
+ errorstream<<"TextureSource::buildMainAtlas(): Failed to create atlas "
+ "image; not building texture atlas."<<std::endl;
+ return;
+ }
/*
- A list of stuff to add. This should contain as much of the
- stuff shown in game as possible, to minimize texture changes.
+ Grab list of stuff to include in the texture atlas from the
+ main content features
*/
- core::array<std::string> sourcelist;
-
- sourcelist.push_back("stone.png");
- sourcelist.push_back("mud.png");
- sourcelist.push_back("sand.png");
- sourcelist.push_back("sandstone.png");
- sourcelist.push_back("clay.png");
- sourcelist.push_back("brick.png");
- sourcelist.push_back("grass.png");
- sourcelist.push_back("grass_footsteps.png");
- sourcelist.push_back("tree.png");
- sourcelist.push_back("tree_top.png");
- sourcelist.push_back("water.png");
- sourcelist.push_back("leaves.png");
- sourcelist.push_back("cactus_side.png");
- sourcelist.push_back("cactus_top.png");
- sourcelist.push_back("glass.png");
- sourcelist.push_back("mud.png^grass_side.png");
- sourcelist.push_back("cobble.png");
-
- sourcelist.push_back("stone.png^mineral_coal.png");
- sourcelist.push_back("stone.png^mineral_iron.png");
- sourcelist.push_back("mud.png^mineral_coal.png");
- sourcelist.push_back("mud.png^mineral_iron.png");
- sourcelist.push_back("sand.png^mineral_coal.png");
- sourcelist.push_back("sand.png^mineral_iron.png");
+ core::map<std::string, bool> sourcelist;
+
+ for(u16 j=0; j<MAX_CONTENT+1; j++)
+ {
+ if(j == CONTENT_IGNORE || j == CONTENT_AIR)
+ continue;
+ const ContentFeatures &f = ndef->get(j);
+ for(u32 i=0; i<6; i++)
+ {
+ std::string name = f.tname_tiles[i];
+ sourcelist[name] = true;
+ }
+ }
+ infostream<<"Creating texture atlas out of textures: ";
+ for(core::map<std::string, bool>::Iterator
+ i = sourcelist.getIterator();
+ i.atEnd() == false; i++)
+ {
+ std::string name = i.getNode()->getKey();
+ infostream<<"\""<<name<<"\" ";
+ }
+ infostream<<std::endl;
+
// Padding to disallow texture bleeding
s32 padding = 16;
+ s32 column_width = 256;
+ s32 column_padding = 16;
+
/*
First pass: generate almost everything
*/
core::position2d<s32> pos_in_atlas(0,0);
- pos_in_atlas.Y += padding;
+ pos_in_atlas.Y = padding;
- for(u32 i=0; i<sourcelist.size(); i++)
+ for(core::map<std::string, bool>::Iterator
+ i = sourcelist.getIterator();
+ i.atEnd() == false; i++)
{
- std::string name = sourcelist[i];
+ std::string name = i.getNode()->getKey();
- /*video::IImage *img = driver->createImageFromFile(
- getTexturePath(name.c_str()).c_str());
- if(img == NULL)
- continue;
-
- core::dimension2d<u32> dim = img->getDimension();
- // Make a copy with the right color format
- video::IImage *img2 =
- driver->createImage(video::ECF_A8R8G8B8, dim);
- img->copyTo(img2);
- img->drop();*/
-
// Generate image by name
- video::IImage *img2 = generate_image_from_scratch(name, m_device);
+ video::IImage *img2 = generate_image_from_scratch(name, m_device,
+ &m_sourcecache);
if(img2 == NULL)
{
- dstream<<"WARNING: TextureSource::buildMainAtlas(): Couldn't generate texture atlas: Couldn't generate image \""<<name<<"\""<<std::endl;
+ errorstream<<"TextureSource::buildMainAtlas(): "
+ <<"Couldn't generate image \""<<name<<"\""<<std::endl;
continue;
}
if(dim.Width > max_size_in_atlas.Width
|| dim.Height > max_size_in_atlas.Height)
{
- dstream<<"INFO: TextureSource::buildMainAtlas(): Not adding "
+ infostream<<"TextureSource::buildMainAtlas(): Not adding "
<<"\""<<name<<"\" because image is large"<<std::endl;
continue;
}
- // Stop making atlas if atlas is full
+ // Wrap columns and stop making atlas if atlas is full
if(pos_in_atlas.Y + dim.Height > atlas_dim.Height)
{
- dstream<<"WARNING: TextureSource::buildMainAtlas(): "
- <<"Atlas is full, not adding more textures."
- <<std::endl;
- break;
+ if(pos_in_atlas.X > (s32)atlas_dim.Width - 256 - padding){
+ errorstream<<"TextureSource::buildMainAtlas(): "
+ <<"Atlas is full, not adding more textures."
+ <<std::endl;
+ break;
+ }
+ pos_in_atlas.Y = padding;
+ pos_in_atlas.X += column_width + column_padding;
}
+ /*infostream<<"TextureSource::buildMainAtlas(): Adding \""<<name
+ <<"\" to texture atlas"<<std::endl;*/
+
// Tile it a few times in the X direction
- u16 xwise_tiling = 16;
+ u16 xwise_tiling = column_width / dim.Width;
+ if(xwise_tiling > 16) // Limit to 16 (more gives no benefit)
+ xwise_tiling = 16;
for(u32 j=0; j<xwise_tiling; j++)
{
// Copy the copy to the atlas
- img2->copyToWithAlpha(atlas_img,
+ /*img2->copyToWithAlpha(atlas_img,
pos_in_atlas + v2s32(j*dim.Width,0),
core::rect<s32>(v2s32(0,0), dim),
video::SColor(255,255,255,255),
+ NULL);*/
+ img2->copyTo(atlas_img,
+ pos_in_atlas + v2s32(j*dim.Width,0),
+ core::rect<s32>(v2s32(0,0), dim),
NULL);
}
dst_y = -y0 + pos_in_atlas.Y-1;
src_y = pos_in_atlas.Y;
}
- s32 x = x0 + pos_in_atlas.X * dim.Width;
+ s32 x = x0 + pos_in_atlas.X;
video::SColor c = atlas_img->getPixel(x, src_y);
atlas_img->setPixel(x,dst_y,c);
}
Add texture to caches
*/
- // Get next id
+ bool reuse_old_id = false;
u32 id = m_atlaspointer_cache.size();
+ // Check old id without fetching a texture
+ core::map<std::string, u32>::Node *n;
+ n = m_name_to_id.find(name);
+ // If it exists, we will replace the old definition
+ if(n){
+ id = n->getValue();
+ reuse_old_id = true;
+ /*infostream<<"TextureSource::buildMainAtlas(): "
+ <<"Replacing old AtlasPointer"<<std::endl;*/
+ }
// Create AtlasPointer
AtlasPointer ap(id);
// Create SourceAtlasPointer and add to containers
SourceAtlasPointer nap(name, ap, atlas_img, pos_in_atlas, dim);
- m_atlaspointer_cache.push_back(nap);
- m_name_to_id.insert(name, id);
+ if(reuse_old_id)
+ m_atlaspointer_cache[id] = nap;
+ else
+ m_atlaspointer_cache.push_back(nap);
+ m_name_to_id[name] = id;
// Increment position
pos_in_atlas.Y += dim.Height + padding * 2;
/*
Second pass: set texture pointer in generated AtlasPointers
*/
- for(u32 i=0; i<sourcelist.size(); i++)
+ for(core::map<std::string, bool>::Iterator
+ i = sourcelist.getIterator();
+ i.atEnd() == false; i++)
{
- std::string name = sourcelist[i];
+ std::string name = i.getNode()->getKey();
if(m_name_to_id.find(name) == NULL)
continue;
u32 id = m_name_to_id[name];
- //dstream<<"id of name "<<name<<" is "<<id<<std::endl;
+ //infostream<<"id of name "<<name<<" is "<<id<<std::endl;
m_atlaspointer_cache[id].a.atlas = t;
}
/*
Write image to file so that it can be inspected
*/
- /*driver->writeImageToFile(atlas_img,
- getTexturePath("main_atlas.png").c_str());*/
+ /*std::string atlaspath = porting::path_user
+ + DIR_DELIM + "generated_texture_atlas.png";
+ infostream<<"Removing and writing texture atlas for inspection to "
+ <<atlaspath<<std::endl;
+ fs::RecursiveDelete(atlaspath);
+ driver->writeImageToFile(atlas_img, atlaspath.c_str());*/
}
video::IImage* generate_image_from_scratch(std::string name,
- IrrlichtDevice *device)
+ IrrlichtDevice *device, SourceImageCache *sourcecache)
{
- dstream<<"INFO: generate_image_from_scratch(): "
- "name="<<name<<std::endl;
+ /*infostream<<"generate_image_from_scratch(): "
+ "\""<<name<<"\""<<std::endl;*/
video::IVideoDriver* driver = device->getVideoDriver();
assert(driver);
char separator = '^';
// Find last meta separator in name
- s32 last_separator_position = -1;
- for(s32 i=name.size()-1; i>=0; i--)
- {
- if(name[i] == separator)
- {
- last_separator_position = i;
- break;
- }
- }
+ s32 last_separator_position = name.find_last_of(separator);
+ //if(last_separator_position == std::npos)
+ // last_separator_position = -1;
- /*dstream<<"INFO: generate_image_from_scratch(): "
+ /*infostream<<"generate_image_from_scratch(): "
<<"last_separator_position="<<last_separator_position
<<std::endl;*/
{
// Construct base name
base_image_name = name.substr(0, last_separator_position);
- dstream<<"INFO: generate_image_from_scratch(): Calling itself recursively"
- " to get base image, name="<<base_image_name<<std::endl;
- baseimg = generate_image_from_scratch(base_image_name, device);
+ /*infostream<<"generate_image_from_scratch(): Calling itself recursively"
+ " to get base image of \""<<name<<"\" = \""
+ <<base_image_name<<"\""<<std::endl;*/
+ baseimg = generate_image_from_scratch(base_image_name, device,
+ sourcecache);
}
/*
*/
std::string last_part_of_name = name.substr(last_separator_position+1);
- dstream<<"last_part_of_name="<<last_part_of_name<<std::endl;
+ //infostream<<"last_part_of_name=\""<<last_part_of_name<<"\""<<std::endl;
// Generate image according to part of name
- if(generate_image(last_part_of_name, baseimg, device) == false)
+ if(!generate_image(last_part_of_name, baseimg, device, sourcecache))
{
- dstream<<"INFO: generate_image_from_scratch(): "
+ errorstream<<"generate_image_from_scratch(): "
"failed to generate \""<<last_part_of_name<<"\""
<<std::endl;
return NULL;
}
bool generate_image(std::string part_of_name, video::IImage *& baseimg,
- IrrlichtDevice *device)
+ IrrlichtDevice *device, SourceImageCache *sourcecache)
{
video::IVideoDriver* driver = device->getVideoDriver();
assert(driver);
// Stuff starting with [ are special commands
- if(part_of_name[0] != '[')
+ if(part_of_name.size() == 0 || part_of_name[0] != '[')
{
- // A normal texture; load it from a file
- std::string path = getTexturePath(part_of_name.c_str());
- dstream<<"INFO: getTextureIdDirect(): Loading path \""<<path
- <<"\""<<std::endl;
-
- video::IImage *image = driver->createImageFromFile(path.c_str());
+ video::IImage *image = sourcecache->getOrLoad(part_of_name, device);
if(image == NULL)
{
- dstream<<"WARNING: Could not load image \""<<part_of_name
- <<"\" from path \""<<path<<"\""
- <<" while building texture"<<std::endl;
-
- //return false;
-
- dstream<<"WARNING: Creating a dummy"<<" image for \""
- <<part_of_name<<"\""<<std::endl;
+ if(part_of_name != ""){
+ errorstream<<"generate_image(): Could not load image \""
+ <<part_of_name<<"\""<<" while building texture"<<std::endl;
+ errorstream<<"generate_image(): Creating a dummy"
+ <<" image for \""<<part_of_name<<"\""<<std::endl;
+ }
// Just create a dummy image
//core::dimension2d<u32> dim(2,2);
// If base image is NULL, load as base.
if(baseimg == NULL)
{
- dstream<<"INFO: Setting "<<part_of_name<<" as base"<<std::endl;
+ //infostream<<"Setting "<<part_of_name<<" as base"<<std::endl;
/*
Copy it this way to get an alpha channel.
Otherwise images with alpha cannot be blitted on
// Else blit on base.
else
{
- dstream<<"INFO: Blitting "<<part_of_name<<" on base"<<std::endl;
+ //infostream<<"Blitting "<<part_of_name<<" on base"<<std::endl;
// Size of the copied area
core::dimension2d<u32> dim = image->getDimension();
//core::dimension2d<u32> dim(16,16);
{
// A special texture modification
- dstream<<"INFO: getTextureIdDirect(): generating special "
+ /*infostream<<"generate_image(): generating special "
<<"modification \""<<part_of_name<<"\""
- <<std::endl;
+ <<std::endl;*/
/*
This is the simplest of all; it just adds stuff to the
*/
if(part_of_name == "[forcesingle")
{
+ // If base image is NULL, create a random color
+ if(baseimg == NULL)
+ {
+ core::dimension2d<u32> dim(1,1);
+ baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
+ assert(baseimg);
+ baseimg->setPixel(0,0, video::SColor(255,myrand()%256,
+ myrand()%256,myrand()%256));
+ }
}
/*
[crackN
{
if(baseimg == NULL)
{
- dstream<<"WARNING: getTextureIdDirect(): baseimg==NULL "
- <<"for part_of_name="<<part_of_name
- <<", cancelling."<<std::endl;
+ errorstream<<"generate_image(): baseimg==NULL "
+ <<"for part_of_name=\""<<part_of_name
+ <<"\", cancelling."<<std::endl;
return false;
}
- // Crack image number
- u16 progression = stoi(part_of_name.substr(6));
+ // Crack image number and overlay option
+ s32 progression = 0;
+ bool use_overlay = false;
+ if(part_of_name.substr(6,1) == "o")
+ {
+ progression = stoi(part_of_name.substr(7));
+ use_overlay = true;
+ }
+ else
+ {
+ progression = stoi(part_of_name.substr(6));
+ use_overlay = false;
+ }
// Size of the base image
core::dimension2d<u32> dim_base = baseimg->getDimension();
It is an image with a number of cracking stages
horizontally tiled.
*/
- video::IImage *img_crack = driver->createImageFromFile(
- getTexturePath("crack.png").c_str());
+ video::IImage *img_crack = sourcecache->getOrLoad("crack.png", device);
- if(img_crack)
+ if(img_crack && progression >= 0)
{
// Dimension of original image
core::dimension2d<u32> dim_crack
= img_crack->getDimension();
// Count of crack stages
- u32 crack_count = dim_crack.Height / dim_crack.Width;
+ s32 crack_count = dim_crack.Height / dim_crack.Width;
// Limit progression
if(progression > crack_count-1)
progression = crack_count-1;
- // Dimension of a single scaled crack stage
- core::dimension2d<u32> dim_crack_scaled_single(
- dim_base.Width,
- dim_base.Height
+ // Dimension of a single crack stage
+ core::dimension2d<u32> dim_crack_cropped(
+ dim_crack.Width,
+ dim_crack.Width
);
- // Dimension of scaled size
- core::dimension2d<u32> dim_crack_scaled(
- dim_crack_scaled_single.Width,
- dim_crack_scaled_single.Height * crack_count
- );
- // Create scaled crack image
+ // Create cropped and scaled crack images
+ video::IImage *img_crack_cropped = driver->createImage(
+ video::ECF_A8R8G8B8, dim_crack_cropped);
video::IImage *img_crack_scaled = driver->createImage(
- video::ECF_A8R8G8B8, dim_crack_scaled);
- if(img_crack_scaled)
+ video::ECF_A8R8G8B8, dim_base);
+
+ if(img_crack_cropped && img_crack_scaled)
{
+ // Crop crack image
+ v2s32 pos_crack(0, progression*dim_crack.Width);
+ img_crack->copyTo(img_crack_cropped,
+ v2s32(0,0),
+ core::rect<s32>(pos_crack, dim_crack_cropped));
// Scale crack image by copying
- img_crack->copyToScaling(img_crack_scaled);
-
- // Position to copy the crack from
- core::position2d<s32> pos_crack_scaled(
- 0,
- dim_crack_scaled_single.Height * progression
- );
-
- // This tiling does nothing currently but is useful
- for(u32 y0=0; y0<dim_base.Height
- / dim_crack_scaled_single.Height; y0++)
- for(u32 x0=0; x0<dim_base.Width
- / dim_crack_scaled_single.Width; x0++)
+ img_crack_cropped->copyToScaling(img_crack_scaled);
+ // Copy or overlay crack image
+ if(use_overlay)
+ {
+ overlay(baseimg, img_crack_scaled);
+ }
+ else
{
- // Position to copy the crack to in the base image
- core::position2d<s32> pos_base(
- x0*dim_crack_scaled_single.Width,
- y0*dim_crack_scaled_single.Height
- );
- // Rectangle to copy the crack from on the scaled image
- core::rect<s32> rect_crack_scaled(
- pos_crack_scaled,
- dim_crack_scaled_single
- );
- // Copy it
- img_crack_scaled->copyToWithAlpha(baseimg, pos_base,
- rect_crack_scaled,
- video::SColor(255,255,255,255),
- NULL);
+ img_crack_scaled->copyToWithAlpha(
+ baseimg,
+ v2s32(0,0),
+ core::rect<s32>(v2s32(0,0), dim_base),
+ video::SColor(255,255,255,255));
}
+ }
+ if(img_crack_scaled)
img_crack_scaled->drop();
- }
+
+ if(img_crack_cropped)
+ img_crack_cropped->drop();
img_crack->drop();
}
sf.next(":");
u32 w0 = stoi(sf.next("x"));
u32 h0 = stoi(sf.next(":"));
- dstream<<"INFO: combined w="<<w0<<" h="<<h0<<std::endl;
+ infostream<<"combined w="<<w0<<" h="<<h0<<std::endl;
core::dimension2d<u32> dim(w0,h0);
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
while(sf.atend() == false)
u32 x = stoi(sf.next(","));
u32 y = stoi(sf.next("="));
std::string filename = sf.next(":");
- dstream<<"INFO: Adding \""<<filename
+ infostream<<"Adding \""<<filename
<<"\" to combined ("<<x<<","<<y<<")"
<<std::endl;
- video::IImage *img = driver->createImageFromFile(
- getTexturePath(filename.c_str()).c_str());
+ video::IImage *img = sourcecache->getOrLoad(filename, device);
if(img)
{
core::dimension2d<u32> dim = img->getDimension();
- dstream<<"INFO: Size "<<dim.Width
+ infostream<<"Size "<<dim.Width
<<"x"<<dim.Height<<std::endl;
core::position2d<s32> pos_base(x, y);
video::IImage *img2 =
}
else
{
- dstream<<"WARNING: img==NULL"<<std::endl;
+ infostream<<"img==NULL"<<std::endl;
}
}
}
/*
- [progressbarN
- Adds a progress bar, 0.0 <= N <= 1.0
+ "[brighten"
*/
- else if(part_of_name.substr(0,12) == "[progressbar")
+ else if(part_of_name.substr(0,9) == "[brighten")
{
if(baseimg == NULL)
{
- dstream<<"WARNING: getTextureIdDirect(): baseimg==NULL "
- <<"for part_of_name="<<part_of_name
- <<", cancelling."<<std::endl;
+ errorstream<<"generate_image(): baseimg==NULL "
+ <<"for part_of_name=\""<<part_of_name
+ <<"\", cancelling."<<std::endl;
return false;
}
- float value = stof(part_of_name.substr(12));
- make_progressbar(value, baseimg);
+ brighten(baseimg);
}
/*
- "[noalpha:filename.png"
- Use an image without it's alpha channel.
+ "[noalpha"
+ Make image completely opaque.
Used for the leaves texture when in old leaves mode, so
that the transparent parts don't look completely black
when simple alpha channel is used for rendering.
*/
else if(part_of_name.substr(0,8) == "[noalpha")
{
- if(baseimg != NULL)
+ if(baseimg == NULL)
{
- dstream<<"WARNING: getTextureIdDirect(): baseimg!=NULL "
- <<"for part_of_name="<<part_of_name
- <<", cancelling."<<std::endl;
+ errorstream<<"generate_image(): baseimg==NULL "
+ <<"for part_of_name=\""<<part_of_name
+ <<"\", cancelling."<<std::endl;
return false;
}
- std::string filename = part_of_name.substr(9);
-
- std::string path = getTexturePath(filename.c_str());
-
- dstream<<"INFO: getTextureIdDirect(): Loading path \""<<path
- <<"\""<<std::endl;
+ core::dimension2d<u32> dim = baseimg->getDimension();
- video::IImage *image = driver->createImageFromFile(path.c_str());
-
- if(image == NULL)
+ // Set alpha to full
+ for(u32 y=0; y<dim.Height; y++)
+ for(u32 x=0; x<dim.Width; x++)
{
- dstream<<"WARNING: getTextureIdDirect(): Loading path \""
- <<path<<"\" failed"<<std::endl;
+ video::SColor c = baseimg->getPixel(x,y);
+ c.setAlpha(255);
+ baseimg->setPixel(x,y,c);
}
- else
+ }
+ /*
+ "[makealpha:R,G,B"
+ Convert one color to transparent.
+ */
+ else if(part_of_name.substr(0,11) == "[makealpha:")
+ {
+ if(baseimg == NULL)
{
- core::dimension2d<u32> dim = image->getDimension();
- baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
-
- // Set alpha to full
- for(u32 y=0; y<dim.Height; y++)
- for(u32 x=0; x<dim.Width; x++)
- {
- video::SColor c = image->getPixel(x,y);
- c.setAlpha(255);
- image->setPixel(x,y,c);
- }
- // Blit
- image->copyTo(baseimg);
+ errorstream<<"generate_image(): baseimg==NULL "
+ <<"for part_of_name=\""<<part_of_name
+ <<"\", cancelling."<<std::endl;
+ return false;
+ }
- image->drop();
+ Strfnd sf(part_of_name.substr(11));
+ u32 r1 = stoi(sf.next(","));
+ u32 g1 = stoi(sf.next(","));
+ u32 b1 = stoi(sf.next(""));
+ std::string filename = sf.next("");
+
+ core::dimension2d<u32> dim = baseimg->getDimension();
+
+ /*video::IImage *oldbaseimg = baseimg;
+ baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
+ oldbaseimg->copyTo(baseimg);
+ oldbaseimg->drop();*/
+
+ // Set alpha to full
+ for(u32 y=0; y<dim.Height; y++)
+ for(u32 x=0; x<dim.Width; x++)
+ {
+ video::SColor c = baseimg->getPixel(x,y);
+ u32 r = c.getRed();
+ u32 g = c.getGreen();
+ u32 b = c.getBlue();
+ if(!(r == r1 && g == g1 && b == b1))
+ continue;
+ c.setAlpha(0);
+ baseimg->setPixel(x,y,c);
}
}
/*
{
if(baseimg != NULL)
{
- dstream<<"WARNING: getTextureIdDirect(): baseimg!=NULL "
- <<"for part_of_name="<<part_of_name
- <<", cancelling."<<std::endl;
+ errorstream<<"generate_image(): baseimg!=NULL "
+ <<"for part_of_name=\""<<part_of_name
+ <<"\", cancelling."<<std::endl;
return false;
}
std::string imagename_left = sf.next("{");
std::string imagename_right = sf.next("{");
-#if 1
- //TODO
-
- if(driver->queryFeature(video::EVDF_RENDER_TO_TARGET) == false)
- {
- dstream<<"WARNING: getTextureIdDirect(): EVDF_RENDER_TO_TARGET"
- " not supported. Creating fallback image"<<std::endl;
- baseimg = generate_image_from_scratch(
- imagename_top, device);
- return true;
- }
-
- u32 w0 = 64;
- u32 h0 = 64;
- dstream<<"INFO: inventorycube w="<<w0<<" h="<<h0<<std::endl;
- core::dimension2d<u32> dim(w0,h0);
-
// Generate images for the faces of the cube
video::IImage *img_top = generate_image_from_scratch(
- imagename_top, device);
+ imagename_top, device, sourcecache);
video::IImage *img_left = generate_image_from_scratch(
- imagename_left, device);
+ imagename_left, device, sourcecache);
video::IImage *img_right = generate_image_from_scratch(
- imagename_right, device);
+ imagename_right, device, sourcecache);
assert(img_top && img_left && img_right);
- // TODO: Create textures from images
+ // Create textures from images
video::ITexture *texture_top = driver->addTexture(
(imagename_top + "__temp__").c_str(), img_top);
- assert(texture_top);
-
+ video::ITexture *texture_left = driver->addTexture(
+ (imagename_left + "__temp__").c_str(), img_left);
+ video::ITexture *texture_right = driver->addTexture(
+ (imagename_right + "__temp__").c_str(), img_right);
+ assert(texture_top && texture_left && texture_right);
+
// Drop images
img_top->drop();
img_left->drop();
img_right->drop();
- // Create render target texture
- video::ITexture *rtt = NULL;
- std::string rtt_name = part_of_name + "_RTT";
- rtt = driver->addRenderTargetTexture(dim, rtt_name.c_str(),
- video::ECF_A8R8G8B8);
- assert(rtt);
-
- // Set render target
- driver->setRenderTarget(rtt, true, true,
- video::SColor(0,0,0,0));
-
- // Get a scene manager
- scene::ISceneManager *smgr_main = device->getSceneManager();
- assert(smgr_main);
- scene::ISceneManager *smgr = smgr_main->createNewSceneManager();
- assert(smgr);
-
/*
- Create scene:
- - An unit cube is centered at 0,0,0
- - Camera looks at cube from Y+, Z- towards Y-, Z+
- NOTE: Cube has to be changed to something else because
- the textures cannot be set individually (or can they?)
+ Draw a cube mesh into a render target texture
*/
-
- scene::ISceneNode* cube = smgr->addCubeSceneNode(1.0, NULL, -1,
- v3f(0,0,0), v3f(0, 45, 0));
- // Set texture of cube
- cube->setMaterialTexture(0, texture_top);
- //cube->setMaterialFlag(video::EMF_LIGHTING, false);
- cube->setMaterialFlag(video::EMF_ANTI_ALIASING, false);
- cube->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
-
- scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(0,
- v3f(0, 1.0, -1.5), v3f(0, 0, 0));
+ scene::IMesh* cube = createCubeMesh(v3f(1, 1, 1));
+ setMeshColor(cube, video::SColor(255, 255, 255, 255));
+ cube->getMeshBuffer(0)->getMaterial().setTexture(0, texture_top);
+ cube->getMeshBuffer(1)->getMaterial().setTexture(0, texture_top);
+ cube->getMeshBuffer(2)->getMaterial().setTexture(0, texture_right);
+ cube->getMeshBuffer(3)->getMaterial().setTexture(0, texture_right);
+ cube->getMeshBuffer(4)->getMaterial().setTexture(0, texture_left);
+ cube->getMeshBuffer(5)->getMaterial().setTexture(0, texture_left);
+
+ core::dimension2d<u32> dim(64,64);
+ std::string rtt_texture_name = part_of_name + "_RTT";
+
+ v3f camera_position(0, 1.0, -1.5);
+ camera_position.rotateXZBy(45);
+ v3f camera_lookat(0, 0, 0);
+ core::CMatrix4<f32> camera_projection_matrix;
// Set orthogonal projection
- core::CMatrix4<f32> pm;
- pm.buildProjectionMatrixOrthoLH(1.65, 1.65, 0, 100);
- camera->setProjectionMatrix(pm, true);
-
- /*scene::ILightSceneNode *light =*/ smgr->addLightSceneNode(0,
- v3f(-50, 100, 0), video::SColorf(0.5,0.5,0.5), 1000);
-
- smgr->setAmbientLight(video::SColorf(0.2,0.2,0.2));
-
- // Render scene
- driver->beginScene(true, true, video::SColor(0,0,0,0));
- smgr->drawAll();
- driver->endScene();
+ camera_projection_matrix.buildProjectionMatrixOrthoLH(
+ 1.65, 1.65, 0, 100);
+
+ video::SColorf ambient_light(0.2,0.2,0.2);
+ v3f light_position(10, 100, -50);
+ video::SColorf light_color(0.5,0.5,0.5);
+ f32 light_radius = 1000;
+
+ video::ITexture *rtt = generateTextureFromMesh(
+ cube, device, dim, rtt_texture_name,
+ camera_position,
+ camera_lookat,
+ camera_projection_matrix,
+ ambient_light,
+ light_position,
+ light_color,
+ light_radius);
- // NOTE: The scene nodes should not be dropped, otherwise
- // smgr->drop() segfaults
- /*cube->drop();
- camera->drop();
- light->drop();*/
- // Drop scene manager
- smgr->drop();
-
- // Unset render target
- driver->setRenderTarget(0, true, true, 0);
+ // Drop mesh
+ cube->drop();
- //TODO: Free textures of images
+ // Free textures of images
driver->removeTexture(texture_top);
+ driver->removeTexture(texture_left);
+ driver->removeTexture(texture_right);
+ if(rtt == NULL)
+ {
+ baseimg = generate_image_from_scratch(
+ imagename_top, device, sourcecache);
+ return true;
+ }
+
// Create image of render target
video::IImage *image = driver->createImage(rtt, v2s32(0,0), dim);
-
assert(image);
-
+
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
if(image)
image->copyTo(baseimg);
image->drop();
}
-#endif
}
else
{
- dstream<<"WARNING: getTextureIdDirect(): Invalid "
+ errorstream<<"generate_image(): Invalid "
" modification: \""<<part_of_name<<"\""<<std::endl;
}
}
return true;
}
-void make_progressbar(float value, video::IImage *image)
+void overlay(video::IImage *image, video::IImage *overlay)
{
- if(image == NULL)
+ /*
+ Copy overlay to image, taking alpha into account.
+ Where image is transparent, don't copy from overlay.
+ Images sizes must be identical.
+ */
+ if(image == NULL || overlay == NULL)
return;
- core::dimension2d<u32> size = image->getDimension();
+ core::dimension2d<u32> dim = image->getDimension();
+ core::dimension2d<u32> dim_overlay = overlay->getDimension();
+ assert(dim == dim_overlay);
- u32 barheight = size.Height/16;
- u32 barpad_x = size.Width/16;
- u32 barpad_y = size.Height/16;
- u32 barwidth = size.Width - barpad_x*2;
- v2u32 barpos(barpad_x, size.Height - barheight - barpad_y);
-
- u32 barvalue_i = (u32)(((float)barwidth * value) + 0.5);
-
- video::SColor active(255,255,0,0);
- video::SColor inactive(255,0,0,0);
- for(u32 x0=0; x0<barwidth; x0++)
+ for(u32 y=0; y<dim.Height; y++)
+ for(u32 x=0; x<dim.Width; x++)
{
- video::SColor *c;
- if(x0 < barvalue_i)
- c = &active;
- else
- c = &inactive;
- u32 x = x0 + barpos.X;
- for(u32 y=barpos.Y; y<barpos.Y+barheight; y++)
+ video::SColor c1 = image->getPixel(x,y);
+ video::SColor c2 = overlay->getPixel(x,y);
+ u32 a1 = c1.getAlpha();
+ u32 a2 = c2.getAlpha();
+ if(a1 == 255 && a2 != 0)
{
- image->setPixel(x,y, *c);
+ c1.setRed((c1.getRed()*(255-a2) + c2.getRed()*a2)/255);
+ c1.setGreen((c1.getGreen()*(255-a2) + c2.getGreen()*a2)/255);
+ c1.setBlue((c1.getBlue()*(255-a2) + c2.getBlue()*a2)/255);
}
+ image->setPixel(x,y,c1);
+ }
+}
+
+void brighten(video::IImage *image)
+{
+ if(image == NULL)
+ return;
+
+ core::dimension2d<u32> dim = image->getDimension();
+
+ for(u32 y=0; y<dim.Height; y++)
+ for(u32 x=0; x<dim.Width; x++)
+ {
+ video::SColor c = image->getPixel(x,y);
+ c.setRed(0.5 * 255 + 0.5 * (float)c.getRed());
+ c.setGreen(0.5 * 255 + 0.5 * (float)c.getGreen());
+ c.setBlue(0.5 * 255 + 0.5 * (float)c.getBlue());
+ image->setPixel(x,y,c);
}
}