A third try on terrain generation. No trees yet.
[oweals/minetest.git] / src / tile.cpp
index cfbb6824906427536d1d4ba8bb0d16356133013c..1f4456653f5a1867e60defac5eb03a7dd3dc79cd 100644 (file)
@@ -486,7 +486,7 @@ void TextureSource::buildMainAtlas()
        sourcelist.push_back("sand.png^mineral_iron.png");
        
        // Padding to disallow texture bleeding
-       s32 padding = 8;
+       s32 padding = 16;
 
        /*
                First pass: generate almost everything