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A third try on terrain generation. No trees yet.
[oweals/minetest.git]
/
src
/
tile.cpp
diff --git
a/src/tile.cpp
b/src/tile.cpp
index cfbb6824906427536d1d4ba8bb0d16356133013c..1f4456653f5a1867e60defac5eb03a7dd3dc79cd 100644
(file)
--- a/
src/tile.cpp
+++ b/
src/tile.cpp
@@
-486,7
+486,7
@@
void TextureSource::buildMainAtlas()
sourcelist.push_back("sand.png^mineral_iron.png");
// Padding to disallow texture bleeding
- s32 padding =
8
;
+ s32 padding =
16
;
/*
First pass: generate almost everything