std::string gamemods_path; //path to mods of the game
std::set<std::string> addon_mods_paths; //paths to addon mods for this game
std::string name;
- std::string menubackground_path;
- std::string menuoverlay_path;
std::string menuicon_path;
SubgameSpec(const std::string &id_="",
const std::string &gamemods_path_="",
const std::set<std::string> &addon_mods_paths_=std::set<std::string>(),
const std::string &name_="",
- const std::string &menubackground_path_="",
- const std::string &menuoverlay_path_="",
const std::string &menuicon_path_=""):
id(id_),
path(path_),
gamemods_path(gamemods_path_),
addon_mods_paths(addon_mods_paths_),
name(name_),
- menubackground_path(menubackground_path_),
- menuoverlay_path(menuoverlay_path_),
menuicon_path(menuicon_path_)
{}
std::vector<WorldSpec> getAvailableWorlds();
-// Create world directory and world.mt if they don't exist
-bool initializeWorld(const std::string &path, const std::string &gameid);
+// loads the subgame's config and creates world directory
+// and world.mt if they don't exist
+bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamespec);
#endif