std::string id; // "" = game does not exist
std::string path;
std::set<std::string> addon_paths;
+ std::string name;
SubgameSpec(const std::string &id_="",
const std::string &path_="",
- const std::set<std::string> &addon_paths_=std::set<std::string>()):
+ const std::set<std::string> &addon_paths_=std::set<std::string>(),
+ const std::string &name_=""):
id(id_),
path(path_),
- addon_paths(addon_paths_)
+ addon_paths(addon_paths_),
+ name(name_)
{}
bool isValid() const
SubgameSpec findSubgame(const std::string &id);
std::set<std::string> getAvailableGameIds();
+std::vector<SubgameSpec> getAvailableGames();
std::string getWorldGameId(const std::string &world_path,
bool can_be_legacy=false);
std::vector<WorldSpec> getAvailableWorlds();
+// Create world directory and world.mt if they don't exist
+bool initializeWorld(const std::string &path, const std::string &gameid);
+
#endif