Fix a crash or random memory leak when reseting saved environment variable in test_se...
[oweals/minetest.git] / src / subgame.h
index f3633ce2f2695c7e36e6148bfb40b5f0e40aac52..6e78639625e9c2508a1d4be91fadb07fbeb0dd6f 100644 (file)
@@ -17,8 +17,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#ifndef SUBGAME_HEADER
-#define SUBGAME_HEADER
+#pragma once
 
 #include <string>
 #include <set>
@@ -26,8 +25,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 class Settings;
 
-#define WORLDNAME_BLACKLISTED_CHARS "/\\"
-
 struct SubgameSpec
 {
        std::string id; // "" = game does not exist
@@ -37,15 +34,15 @@ struct SubgameSpec
        std::string name;
        std::string menuicon_path;
 
-       SubgameSpec(const std::string &id_="",
-                       const std::string &path_="",    
-                       const std::string &gamemods_path_="",
-                       const std::set<std::string> &addon_mods_paths_=std::set<std::string>(),
-                       const std::string &name_="",
-                       const std::string &menuicon_path_=""):
+       SubgameSpec(const std::string &id_ = "",
+                       const std::string &path_ = "",
+                       const std::string &gamemods_path_ = "",
+                       const std::set<std::string> &addon_mods_paths_ = std::set<std::string>(),
+                       const std::string &name_ = "",
+                       const std::string &menuicon_path_ = ""):
                id(id_),
                path(path_),
-               gamemods_path(gamemods_path_),          
+               gamemods_path(gamemods_path_),
                addon_mods_paths(addon_mods_paths_),
                name(name_),
                menuicon_path(menuicon_path_)
@@ -53,7 +50,7 @@ struct SubgameSpec
 
        bool isValid() const
        {
-               return (id != "" && path != "");
+               return (!id.empty() && !path.empty());
        }
 };
 
@@ -92,7 +89,7 @@ struct WorldSpec
 
        bool isValid() const
        {
-               return (name != "" && path != "" && gameid != "");
+               return (!name.empty() && !path.empty() && !gameid.empty());
        }
 };
 
@@ -101,6 +98,3 @@ std::vector<WorldSpec> getAvailableWorlds();
 // loads the subgame's config and creates world directory
 // and world.mt if they don't exist
 bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamespec);
-
-#endif
-