PlayerSAO damage: Update to cope with variable player heights
[oweals/minetest.git] / src / subgame.cpp
index a22f03bc29c7012bc248caefd0610e6575d9c117..f5ff870fbb58390f6011fff079206f1a69a72b4b 100644 (file)
@@ -1,6 +1,6 @@
 /*
 Minetest
-Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU Lesser General Public License as published by
@@ -22,14 +22,31 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "filesys.h"
 #include "settings.h"
 #include "log.h"
+#include "util/strfnd.h"
+#include "defaultsettings.h"  // for override_default_settings
+#include "mapgen/mapgen.h"  // for MapgenParams
 #include "util/string.h"
 
-std::string getGameName(const std::string &game_path)
+#ifndef SERVER
+       #include "client/tile.h" // getImagePath
+#endif
+
+bool getGameMinetestConfig(const std::string &game_path, Settings &conf)
+{
+       std::string conf_path = game_path + DIR_DELIM + "minetest.conf";
+       return conf.readConfigFile(conf_path.c_str());
+}
+
+bool getGameConfig(const std::string &game_path, Settings &conf)
 {
        std::string conf_path = game_path + DIR_DELIM + "game.conf";
+       return conf.readConfigFile(conf_path.c_str());
+}
+
+std::string getGameName(const std::string &game_path)
+{
        Settings conf;
-       bool succeeded = conf.readConfigFile(conf_path.c_str());
-       if(!succeeded)
+       if(!getGameConfig(game_path, conf))
                return "";
        if(!conf.exists("name"))
                return "";
@@ -46,45 +63,62 @@ struct GameFindPath
        {}
 };
 
+std::string getSubgamePathEnv()
+{
+       char *subgame_path = getenv("MINETEST_SUBGAME_PATH");
+       return subgame_path ? std::string(subgame_path) : "";
+}
+
 SubgameSpec findSubgame(const std::string &id)
 {
-       if(id == "")
+       if (id.empty())
                return SubgameSpec();
        std::string share = porting::path_share;
        std::string user = porting::path_user;
        std::vector<GameFindPath> find_paths;
-       find_paths.push_back(GameFindPath(
-                       user + DIR_DELIM + "games" + DIR_DELIM + id + "_game", true));
-       find_paths.push_back(GameFindPath(
-                       user + DIR_DELIM + "games" + DIR_DELIM + id, true));
-       find_paths.push_back(GameFindPath(
-                       share + DIR_DELIM + "games" + DIR_DELIM + id + "_game", false));
-       find_paths.push_back(GameFindPath(
-                       share + DIR_DELIM + "games" + DIR_DELIM + id, false));
+
+       Strfnd search_paths(getSubgamePathEnv());
+
+       while (!search_paths.at_end()) {
+               std::string path = search_paths.next(PATH_DELIM);
+               find_paths.emplace_back(path + DIR_DELIM + id, false);
+               find_paths.emplace_back(path + DIR_DELIM + id + "_game", false);
+       }
+
+       find_paths.emplace_back(user + DIR_DELIM + "games" + DIR_DELIM + id + "_game", true);
+       find_paths.emplace_back(user + DIR_DELIM + "games" + DIR_DELIM + id, true);
+       find_paths.emplace_back(share + DIR_DELIM + "games" + DIR_DELIM + id + "_game",
+               false);
+       find_paths.emplace_back(share + DIR_DELIM + "games" + DIR_DELIM + id, false);
        // Find game directory
        std::string game_path;
        bool user_game = true; // Game is in user's directory
-       for(u32 i=0; i<find_paths.size(); i++){
-               const std::string &try_path = find_paths[i].path;
-               if(fs::PathExists(try_path)){
+       for (const GameFindPath &find_path : find_paths) {
+               const std::string &try_path = find_path.path;
+               if (fs::PathExists(try_path)) {
                        game_path = try_path;
-                       user_game = find_paths[i].user_specific;
+                       user_game = find_path.user_specific;
                        break;
                }
        }
-       if(game_path == "")
+       if (game_path.empty())
                return SubgameSpec();
        std::string gamemod_path = game_path + DIR_DELIM + "mods";
        // Find mod directories
        std::set<std::string> mods_paths;
        if(!user_game)
-               mods_paths.insert(share + DIR_DELIM + "mods" + DIR_DELIM + id);
+               mods_paths.insert(share + DIR_DELIM + "mods");
        if(user != share || user_game)
-               mods_paths.insert(user + DIR_DELIM + "mods" + DIR_DELIM + id);
+               mods_paths.insert(user + DIR_DELIM + "mods");
        std::string game_name = getGameName(game_path);
-       if(game_name == "")
+       if (game_name.empty())
                game_name = id;
-       return SubgameSpec(id, game_path, gamemod_path, mods_paths, game_name);
+       std::string menuicon_path;
+#ifndef SERVER
+       menuicon_path = getImagePath(game_path + DIR_DELIM + "menu" + DIR_DELIM + "icon.png");
+#endif
+       return SubgameSpec(id, game_path, gamemod_path, mods_paths, game_name,
+                       menuicon_path);
 }
 
 SubgameSpec findWorldSubgame(const std::string &world_path)
@@ -98,7 +132,7 @@ SubgameSpec findWorldSubgame(const std::string &world_path)
                gamespec.path = world_gamepath;
                gamespec.gamemods_path= world_gamepath + DIR_DELIM + "mods";
                gamespec.name = getGameName(world_gamepath);
-               if(gamespec.name == "")
+               if (gamespec.name.empty())
                        gamespec.name = "unknown";
                return gamespec;
        }
@@ -111,18 +145,28 @@ std::set<std::string> getAvailableGameIds()
        std::set<std::string> gamespaths;
        gamespaths.insert(porting::path_share + DIR_DELIM + "games");
        gamespaths.insert(porting::path_user + DIR_DELIM + "games");
-       for(std::set<std::string>::const_iterator i = gamespaths.begin();
-                       i != gamespaths.end(); i++){
-               std::vector<fs::DirListNode> dirlist = fs::GetDirListing(*i);
-               for(u32 j=0; j<dirlist.size(); j++){
-                       if(!dirlist[j].dir)
+
+       Strfnd search_paths(getSubgamePathEnv());
+
+       while (!search_paths.at_end())
+               gamespaths.insert(search_paths.next(PATH_DELIM));
+
+       for (const std::string &gamespath : gamespaths) {
+               std::vector<fs::DirListNode> dirlist = fs::GetDirListing(gamespath);
+               for (const fs::DirListNode &dln : dirlist) {
+                       if(!dln.dir)
+                               continue;
+                       // If configuration file is not found or broken, ignore game
+                       Settings conf;
+                       if(!getGameConfig(gamespath + DIR_DELIM + dln.name, conf))
                                continue;
+                       // Add it to result
                        const char *ends[] = {"_game", NULL};
-                       std::string shorter = removeStringEnd(dirlist[j].name, ends);
-                       if(shorter != "")
+                       std::string shorter = removeStringEnd(dln.name, ends);
+                       if (!shorter.empty())
                                gameids.insert(shorter);
                        else
-                               gameids.insert(dirlist[j].name);
+                               gameids.insert(dln.name);
                }
        }
        return gameids;
@@ -132,9 +176,8 @@ std::vector<SubgameSpec> getAvailableGames()
 {
        std::vector<SubgameSpec> specs;
        std::set<std::string> gameids = getAvailableGameIds();
-       for(std::set<std::string>::const_iterator i = gameids.begin();
-                       i != gameids.end(); i++)
-               specs.push_back(findSubgame(*i));
+       for (const auto &gameid : gameids)
+               specs.push_back(findSubgame(gameid));
        return specs;
 }
 
@@ -167,21 +210,32 @@ std::string getWorldGameId(const std::string &world_path, bool can_be_legacy)
        return conf.get("gameid");
 }
 
+std::string getWorldPathEnv()
+{
+       char *world_path = getenv("MINETEST_WORLD_PATH");
+       return world_path ? std::string(world_path) : "";
+}
+
 std::vector<WorldSpec> getAvailableWorlds()
 {
        std::vector<WorldSpec> worlds;
        std::set<std::string> worldspaths;
+
+       Strfnd search_paths(getWorldPathEnv());
+
+       while (!search_paths.at_end())
+               worldspaths.insert(search_paths.next(PATH_DELIM));
+
        worldspaths.insert(porting::path_user + DIR_DELIM + "worlds");
-       infostream<<"Searching worlds..."<<std::endl;
-       for(std::set<std::string>::const_iterator i = worldspaths.begin();
-                       i != worldspaths.end(); i++){
-               infostream<<"  In "<<(*i)<<": "<<std::endl;
-               std::vector<fs::DirListNode> dirvector = fs::GetDirListing(*i);
-               for(u32 j=0; j<dirvector.size(); j++){
-                       if(!dirvector[j].dir)
+       infostream << "Searching worlds..." << std::endl;
+       for (const std::string &worldspath : worldspaths) {
+               infostream << "  In " << worldspath << ": " <<std::endl;
+               std::vector<fs::DirListNode> dirvector = fs::GetDirListing(worldspath);
+               for (const fs::DirListNode &dln : dirvector) {
+                       if(!dln.dir)
                                continue;
-                       std::string fullpath = *i + DIR_DELIM + dirvector[j].name;
-                       std::string name = dirvector[j].name;
+                       std::string fullpath = worldspath + DIR_DELIM + dln.name;
+                       std::string name = dln.name;
                        // Just allow filling in the gameid always for now
                        bool can_be_legacy = true;
                        std::string gameid = getWorldGameId(fullpath, can_be_legacy);
@@ -205,23 +259,59 @@ std::vector<WorldSpec> getAvailableWorlds()
                WorldSpec spec(fullpath, name, gameid);
                infostream<<"Old world found."<<std::endl;
                worlds.push_back(spec);
-       }while(0);
+       }while(false);
        infostream<<worlds.size()<<" found."<<std::endl;
        return worlds;
 }
 
-bool initializeWorld(const std::string &path, const std::string &gameid)
+bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamespec)
 {
-       infostream<<"Initializing world at "<<path<<std::endl;
+       // Override defaults with those provided by the game.
+       // We clear and reload the defaults because the defaults
+       // might have been overridden by other subgame config
+       // files that were loaded before.
+       g_settings->clearDefaults();
+       set_default_settings(g_settings);
+       Settings game_defaults;
+       getGameMinetestConfig(gamespec.path, game_defaults);
+       override_default_settings(g_settings, &game_defaults);
+
+       infostream << "Initializing world at " << path << std::endl;
+
+       fs::CreateAllDirs(path);
+
        // Create world.mt if does not already exist
-       std::string worldmt_path = path + DIR_DELIM + "world.mt";
-       if(!fs::PathExists(worldmt_path)){
-               infostream<<"Creating world.mt ("<<worldmt_path<<")"<<std::endl;
+       std::string worldmt_path = path + DIR_DELIM "world.mt";
+       if (!fs::PathExists(worldmt_path)) {
+               Settings conf;
+
+               conf.set("gameid", gamespec.id);
+               conf.set("backend", "sqlite3");
+               conf.set("player_backend", "sqlite3");
+               conf.setBool("creative_mode", g_settings->getBool("creative_mode"));
+               conf.setBool("enable_damage", g_settings->getBool("enable_damage"));
+
+               if (!conf.updateConfigFile(worldmt_path.c_str()))
+                       return false;
+       }
+
+       // Create map_meta.txt if does not already exist
+       std::string map_meta_path = path + DIR_DELIM + "map_meta.txt";
+       if (!fs::PathExists(map_meta_path)){
+               verbosestream << "Creating map_meta.txt (" << map_meta_path << ")" << std::endl;
                fs::CreateAllDirs(path);
-               std::ofstream of(worldmt_path.c_str(), std::ios::binary);
-               of<<"gameid = "<<gameid<<"\n";
+               std::ostringstream oss(std::ios_base::binary);
+
+               Settings conf;
+               MapgenParams params;
+
+               params.readParams(g_settings);
+               params.writeParams(&conf);
+               conf.writeLines(oss);
+               oss << "[end_of_params]\n";
+
+               fs::safeWriteToFile(map_meta_path, oss.str());
        }
        return true;
 }
 
-