Fix only one texture being updated on window resize breaking sidebyside and topbottom...
[oweals/minetest.git] / src / subgame.cpp
index 1030d535a7b51613c3e1bd2350b4edb939153c92..f2465c93e3d87432312e4b8a8419c0ea964b453c 100644 (file)
@@ -242,12 +242,7 @@ bool initializeWorld(const std::string &path, const std::string &gameid)
                infostream<<"Creating world.mt ("<<worldmt_path<<")"<<std::endl;
                fs::CreateAllDirs(path);
                std::ostringstream ss(std::ios_base::binary);
-               ss<<"gameid = "<<gameid<<
-#ifdef __ANDROID__
-                               "\nbackend = leveldb\n";
-#else
-                               "\nbackend = sqlite3\n";
-#endif
+               ss<<"gameid = "<<gameid<< "\nbackend = sqlite3\n";
                fs::safeWriteToFile(worldmt_path, ss.str());
        }
        return true;