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Optimize updateFastFaceRow processing by removing some TileSpec copy (#5678)
[oweals/minetest.git]
/
src
/
subgame.cpp
diff --git
a/src/subgame.cpp
b/src/subgame.cpp
index 7e9a0b368e3452f99821c7a39359c5b163086ea2..55bbd395447f198290d2db001d177cf16a148ec1 100644
(file)
--- a/
src/subgame.cpp
+++ b/
src/subgame.cpp
@@
-313,8
+313,8
@@
bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamesp
Settings conf;
MapgenParams params;
- params.
load(*
g_settings);
- params.
save(
conf);
+ params.
readParams(
g_settings);
+ params.
writeParams(&
conf);
conf.writeLines(oss);
oss << "[end_of_params]\n";