#include "porting.h"
#include "filesys.h"
#include "settings.h"
-#include "main.h"
#include "log.h"
-#include "strfnd.h"
+#include "util/strfnd.h"
+#include "defaultsettings.h" // for override_default_settings
+#include "mapgen.h" // for MapgenParams
+#include "util/string.h"
+
#ifndef SERVER
-#include "tile.h" // getImagePath
+ #include "client/tile.h" // getImagePath
#endif
-#include "util/string.h"
bool getGameMinetestConfig(const std::string &game_path, Settings &conf)
{
{}
};
-Strfnd getSubgamePathEnv() {
- std::string sp;
+std::string getSubgamePathEnv()
+{
char *subgame_path = getenv("MINETEST_SUBGAME_PATH");
-
- if(subgame_path) {
- sp = std::string(subgame_path);
- }
-
- return Strfnd(sp);
+ return subgame_path ? std::string(subgame_path) : "";
}
SubgameSpec findSubgame(const std::string &id)
std::string user = porting::path_user;
std::vector<GameFindPath> find_paths;
- Strfnd search_paths = getSubgamePathEnv();
+ Strfnd search_paths(getSubgamePathEnv());
- while(!search_paths.atend()) {
- std::string path = search_paths.next(":");
+ while (!search_paths.at_end()) {
+ std::string path = search_paths.next(PATH_DELIM);
find_paths.push_back(GameFindPath(
path + DIR_DELIM + id, false));
find_paths.push_back(GameFindPath(
gamespaths.insert(porting::path_share + DIR_DELIM + "games");
gamespaths.insert(porting::path_user + DIR_DELIM + "games");
- Strfnd search_paths = getSubgamePathEnv();
+ Strfnd search_paths(getSubgamePathEnv());
- while(!search_paths.atend()) {
- gamespaths.insert(search_paths.next(":"));
- }
+ while (!search_paths.at_end())
+ gamespaths.insert(search_paths.next(PATH_DELIM));
- for(std::set<std::string>::const_iterator i = gamespaths.begin();
- i != gamespaths.end(); i++){
+ for (std::set<std::string>::const_iterator i = gamespaths.begin();
+ i != gamespaths.end(); ++i){
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(*i);
for(u32 j=0; j<dirlist.size(); j++){
if(!dirlist[j].dir)
std::vector<SubgameSpec> specs;
std::set<std::string> gameids = getAvailableGameIds();
for(std::set<std::string>::const_iterator i = gameids.begin();
- i != gameids.end(); i++)
+ i != gameids.end(); ++i)
specs.push_back(findSubgame(*i));
return specs;
}
return conf.get("gameid");
}
+std::string getWorldPathEnv()
+{
+ char *world_path = getenv("MINETEST_WORLD_PATH");
+ return world_path ? std::string(world_path) : "";
+}
+
std::vector<WorldSpec> getAvailableWorlds()
{
std::vector<WorldSpec> worlds;
std::set<std::string> worldspaths;
+
+ Strfnd search_paths(getWorldPathEnv());
+
+ while (!search_paths.at_end())
+ worldspaths.insert(search_paths.next(PATH_DELIM));
+
worldspaths.insert(porting::path_user + DIR_DELIM + "worlds");
- infostream<<"Searching worlds..."<<std::endl;
- for(std::set<std::string>::const_iterator i = worldspaths.begin();
- i != worldspaths.end(); i++){
- infostream<<" In "<<(*i)<<": "<<std::endl;
+ infostream << "Searching worlds..." << std::endl;
+ for (std::set<std::string>::const_iterator i = worldspaths.begin();
+ i != worldspaths.end(); ++i) {
+ infostream << " In " << (*i) << ": " <<std::endl;
std::vector<fs::DirListNode> dirvector = fs::GetDirListing(*i);
for(u32 j=0; j<dirvector.size(); j++){
if(!dirvector[j].dir)
return worlds;
}
-bool initializeWorld(const std::string &path, const std::string &gameid)
+bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamespec)
{
+ // Override defaults with those provided by the game.
+ // We clear and reload the defaults because the defaults
+ // might have been overridden by other subgame config
+ // files that were loaded before.
+ g_settings->clearDefaults();
+ set_default_settings(g_settings);
+ Settings game_defaults;
+ getGameMinetestConfig(gamespec.path, game_defaults);
+ override_default_settings(g_settings, &game_defaults);
+
infostream << "Initializing world at " << path << std::endl;
fs::CreateAllDirs(path);
std::string worldmt_path = path + DIR_DELIM "world.mt";
if (!fs::PathExists(worldmt_path)) {
std::ostringstream ss(std::ios_base::binary);
- ss << "gameid = " << gameid << "\nbackend = sqlite3\n";
+ ss << "gameid = " << gamespec.id
+ << "\nbackend = sqlite3"
+ << "\ncreative_mode = " << g_settings->get("creative_mode")
+ << "\nenable_damage = " << g_settings->get("enable_damage")
+ << "\n";
if (!fs::safeWriteToFile(worldmt_path, ss.str()))
return false;
}
// Create map_meta.txt if does not already exist
- std::string mapmeta_path = path + DIR_DELIM "map_meta.txt";
- if (!fs::PathExists(mapmeta_path)) {
- std::ostringstream ss(std::ios_base::binary);
- ss
- << "mg_name = " << g_settings->get("mg_name")
- << "\nseed = " << g_settings->get("fixed_map_seed")
- << "\nchunksize = " << g_settings->get("chunksize")
- << "\nwater_level = " << g_settings->get("water_level")
- << "\nmg_flags = " << g_settings->get("mg_flags")
- << "\n[end_of_params]\n";
- if (!fs::safeWriteToFile(mapmeta_path, ss.str()))
- return false;
+ std::string map_meta_path = path + DIR_DELIM + "map_meta.txt";
+ if (!fs::PathExists(map_meta_path)){
+ verbosestream << "Creating map_meta.txt (" << map_meta_path << ")" << std::endl;
+ fs::CreateAllDirs(path);
+ std::ostringstream oss(std::ios_base::binary);
- infostream << "Wrote map_meta.txt (" << mapmeta_path << ")" << std::endl;
- }
+ Settings conf;
+ MapgenParams params;
+
+ params.readParams(g_settings);
+ params.writeParams(&conf);
+ conf.writeLines(oss);
+ oss << "[end_of_params]\n";
+ fs::safeWriteToFile(map_meta_path, oss.str());
+ }
return true;
}
+