#include "filesys.h"
#include "settings.h"
#include "log.h"
-#include "strfnd.h"
+#include "util/strfnd.h"
#include "defaultsettings.h" // for override_default_settings
#include "mapgen.h" // for MapgenParams
#include "util/string.h"
Strfnd search_paths(getSubgamePathEnv());
- while (!search_paths.atend()) {
+ while (!search_paths.at_end()) {
std::string path = search_paths.next(PATH_DELIM);
find_paths.push_back(GameFindPath(
path + DIR_DELIM + id, false));
Strfnd search_paths(getSubgamePathEnv());
- while (!search_paths.atend())
+ while (!search_paths.at_end())
gamespaths.insert(search_paths.next(PATH_DELIM));
for (std::set<std::string>::const_iterator i = gamespaths.begin();
Strfnd search_paths(getWorldPathEnv());
- while (!search_paths.atend())
+ while (!search_paths.at_end())
worldspaths.insert(search_paths.next(PATH_DELIM));
worldspaths.insert(porting::path_user + DIR_DELIM + "worlds");
Settings conf;
MapgenParams params;
- params.load(*g_settings);
- params.save(conf);
+ params.readParams(g_settings);
+ params.writeParams(&conf);
conf.writeLines(oss);
oss << "[end_of_params]\n";