#include "filesys.h"
#include "settings.h"
#include "log.h"
+#include "util/strfnd.h"
+#include "defaultsettings.h" // for override_default_settings
+#include "mapgen.h" // for MapgenParams
+#include "util/string.h"
+
#ifndef SERVER
-#include "tile.h" // getImagePath
+ #include "client/tile.h" // getImagePath
#endif
-#include "util/string.h"
bool getGameMinetestConfig(const std::string &game_path, Settings &conf)
{
{}
};
+std::string getSubgamePathEnv()
+{
+ char *subgame_path = getenv("MINETEST_SUBGAME_PATH");
+ return subgame_path ? std::string(subgame_path) : "";
+}
+
SubgameSpec findSubgame(const std::string &id)
{
if(id == "")
std::string share = porting::path_share;
std::string user = porting::path_user;
std::vector<GameFindPath> find_paths;
+
+ Strfnd search_paths(getSubgamePathEnv());
+
+ while (!search_paths.at_end()) {
+ std::string path = search_paths.next(PATH_DELIM);
+ find_paths.push_back(GameFindPath(
+ path + DIR_DELIM + id, false));
+ find_paths.push_back(GameFindPath(
+ path + DIR_DELIM + id + "_game", false));
+ }
+
find_paths.push_back(GameFindPath(
user + DIR_DELIM + "games" + DIR_DELIM + id + "_game", true));
find_paths.push_back(GameFindPath(
std::set<std::string> gamespaths;
gamespaths.insert(porting::path_share + DIR_DELIM + "games");
gamespaths.insert(porting::path_user + DIR_DELIM + "games");
- for(std::set<std::string>::const_iterator i = gamespaths.begin();
- i != gamespaths.end(); i++){
+
+ Strfnd search_paths(getSubgamePathEnv());
+
+ while (!search_paths.at_end())
+ gamespaths.insert(search_paths.next(PATH_DELIM));
+
+ for (std::set<std::string>::const_iterator i = gamespaths.begin();
+ i != gamespaths.end(); ++i){
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(*i);
for(u32 j=0; j<dirlist.size(); j++){
if(!dirlist[j].dir)
std::vector<SubgameSpec> specs;
std::set<std::string> gameids = getAvailableGameIds();
for(std::set<std::string>::const_iterator i = gameids.begin();
- i != gameids.end(); i++)
+ i != gameids.end(); ++i)
specs.push_back(findSubgame(*i));
return specs;
}
return conf.get("gameid");
}
+std::string getWorldPathEnv()
+{
+ char *world_path = getenv("MINETEST_WORLD_PATH");
+ return world_path ? std::string(world_path) : "";
+}
+
std::vector<WorldSpec> getAvailableWorlds()
{
std::vector<WorldSpec> worlds;
std::set<std::string> worldspaths;
+
+ Strfnd search_paths(getWorldPathEnv());
+
+ while (!search_paths.at_end())
+ worldspaths.insert(search_paths.next(PATH_DELIM));
+
worldspaths.insert(porting::path_user + DIR_DELIM + "worlds");
- infostream<<"Searching worlds..."<<std::endl;
- for(std::set<std::string>::const_iterator i = worldspaths.begin();
- i != worldspaths.end(); i++){
- infostream<<" In "<<(*i)<<": "<<std::endl;
+ infostream << "Searching worlds..." << std::endl;
+ for (std::set<std::string>::const_iterator i = worldspaths.begin();
+ i != worldspaths.end(); ++i) {
+ infostream << " In " << (*i) << ": " <<std::endl;
std::vector<fs::DirListNode> dirvector = fs::GetDirListing(*i);
for(u32 j=0; j<dirvector.size(); j++){
if(!dirvector[j].dir)
return worlds;
}
-bool initializeWorld(const std::string &path, const std::string &gameid)
+bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamespec)
{
- infostream<<"Initializing world at "<<path<<std::endl;
+ // Override defaults with those provided by the game.
+ // We clear and reload the defaults because the defaults
+ // might have been overridden by other subgame config
+ // files that were loaded before.
+ g_settings->clearDefaults();
+ set_default_settings(g_settings);
+ Settings game_defaults;
+ getGameMinetestConfig(gamespec.path, game_defaults);
+ override_default_settings(g_settings, &game_defaults);
+
+ infostream << "Initializing world at " << path << std::endl;
+
+ fs::CreateAllDirs(path);
+
// Create world.mt if does not already exist
- std::string worldmt_path = path + DIR_DELIM + "world.mt";
- if(!fs::PathExists(worldmt_path)){
- infostream<<"Creating world.mt ("<<worldmt_path<<")"<<std::endl;
- fs::CreateAllDirs(path);
+ std::string worldmt_path = path + DIR_DELIM "world.mt";
+ if (!fs::PathExists(worldmt_path)) {
std::ostringstream ss(std::ios_base::binary);
- ss<<"gameid = "<<gameid<<
-#ifdef __ANDROID__
- "\nbackend = leveldb\n";
-#else
- "\nbackend = sqlite3\n";
-#endif
- fs::safeWriteToFile(worldmt_path, ss.str());
+ ss << "gameid = " << gamespec.id
+ << "\nbackend = sqlite3"
+ << "\ncreative_mode = " << g_settings->get("creative_mode")
+ << "\nenable_damage = " << g_settings->get("enable_damage")
+ << "\n";
+ if (!fs::safeWriteToFile(worldmt_path, ss.str()))
+ return false;
+
+ infostream << "Wrote world.mt (" << worldmt_path << ")" << std::endl;
+ }
+
+ // Create map_meta.txt if does not already exist
+ std::string map_meta_path = path + DIR_DELIM + "map_meta.txt";
+ if (!fs::PathExists(map_meta_path)){
+ verbosestream << "Creating map_meta.txt (" << map_meta_path << ")" << std::endl;
+ fs::CreateAllDirs(path);
+ std::ostringstream oss(std::ios_base::binary);
+
+ Settings conf;
+ MapgenParams params;
+
+ params.readParams(g_settings);
+ params.writeParams(&conf);
+ conf.writeLines(oss);
+ oss << "[end_of_params]\n";
+
+ fs::safeWriteToFile(map_meta_path, oss.str());
}
return true;
}
-