Tune caves
[oweals/minetest.git] / src / subgame.cpp
index d7668b0e5ab2d5abbc070c0dbb8f35617d8670bd..243bdc04805cfeeeb84d1e3e332c9ad4072e4418 100644 (file)
@@ -22,6 +22,29 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "filesys.h"
 #include "settings.h"
 #include "log.h"
+#include "utility_string.h"
+
+std::string getGameName(const std::string &game_path)
+{
+       std::string conf_path = game_path + DIR_DELIM + "game.conf";
+       Settings conf;
+       bool succeeded = conf.readConfigFile(conf_path.c_str());
+       if(!succeeded)
+               return "";
+       if(!conf.exists("name"))
+               return "";
+       return conf.get("name");
+}
+
+struct GameFindPath
+{
+       std::string path;
+       bool user_specific;
+       GameFindPath(const std::string &path, bool user_specific):
+               path(path),
+               user_specific(user_specific)
+       {}
+};
 
 SubgameSpec findSubgame(const std::string &id)
 {
@@ -29,14 +52,27 @@ SubgameSpec findSubgame(const std::string &id)
                return SubgameSpec();
        std::string share = porting::path_share;
        std::string user = porting::path_user;
+       std::vector<GameFindPath> find_paths;
+       find_paths.push_back(GameFindPath(
+                       user + DIR_DELIM + "games" + DIR_DELIM + id + "_game", true));
+       find_paths.push_back(GameFindPath(
+                       user + DIR_DELIM + "games" + DIR_DELIM + id, true));
+       find_paths.push_back(GameFindPath(
+                       share + DIR_DELIM + "games" + DIR_DELIM + id + "_game", false));
+       find_paths.push_back(GameFindPath(
+                       share + DIR_DELIM + "games" + DIR_DELIM + id, false));
        // Find game directory
-       std::string game_path = user + DIR_DELIM + "games" + DIR_DELIM + id;
+       std::string game_path;
        bool user_game = true; // Game is in user's directory
-       if(!fs::PathExists(game_path)){
-               game_path = share + DIR_DELIM + "games" + DIR_DELIM + id;
-               user_game = false;
+       for(u32 i=0; i<find_paths.size(); i++){
+               const std::string &try_path = find_paths[i].path;
+               if(fs::PathExists(try_path)){
+                       game_path = try_path;
+                       user_game = find_paths[i].user_specific;
+                       break;
+               }
        }
-       if(!fs::PathExists(game_path))
+       if(game_path == "")
                return SubgameSpec();
        // Find mod directories
        std::set<std::string> mods_paths;
@@ -45,8 +81,9 @@ SubgameSpec findSubgame(const std::string &id)
                mods_paths.insert(share + DIR_DELIM + "mods" + DIR_DELIM + id);
        if(user != share || user_game)
                mods_paths.insert(user + DIR_DELIM + "mods" + DIR_DELIM + id);
-       // TODO: Read proper name from game_path/game.conf
-       std::string game_name = id;
+       std::string game_name = getGameName(game_path);
+       if(game_name == "")
+               game_name = id;
        return SubgameSpec(id, game_path, mods_paths, game_name);
 }
 
@@ -62,7 +99,12 @@ std::set<std::string> getAvailableGameIds()
                for(u32 j=0; j<dirlist.size(); j++){
                        if(!dirlist[j].dir)
                                continue;
-                       gameids.insert(dirlist[j].name);
+                       const char *ends[] = {"_game", NULL};
+                       std::string shorter = removeStringEnd(dirlist[j].name, ends);
+                       if(shorter != "")
+                               gameids.insert(shorter);
+                       else
+                               gameids.insert(dirlist[j].name);
                }
        }
        return gameids;