Fix itemdef drop on NULL texture
[oweals/minetest.git] / src / subgame.cpp
index 2fa3b7944137c3ba2229738f0a12ff35fb79cdcc..19ad4e636be379fdd38171d175f72f42b49b455e 100644 (file)
@@ -1,18 +1,18 @@
 /*
-Minetest-c55
-Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
 
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
@@ -22,54 +22,144 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "filesys.h"
 #include "settings.h"
 #include "log.h"
+#include "util/string.h"
+
+bool getGameMinetestConfig(const std::string &game_path, Settings &conf)
+{
+       std::string conf_path = game_path + DIR_DELIM + "minetest.conf";
+       return conf.readConfigFile(conf_path.c_str());
+}
+
+bool getGameConfig(const std::string &game_path, Settings &conf)
+{
+       std::string conf_path = game_path + DIR_DELIM + "game.conf";
+       return conf.readConfigFile(conf_path.c_str());
+}
+
+std::string getGameName(const std::string &game_path)
+{
+       Settings conf;
+       if(!getGameConfig(game_path, conf))
+               return "";
+       if(!conf.exists("name"))
+               return "";
+       return conf.get("name");
+}
+
+struct GameFindPath
+{
+       std::string path;
+       bool user_specific;
+       GameFindPath(const std::string &path, bool user_specific):
+               path(path),
+               user_specific(user_specific)
+       {}
+};
 
 SubgameSpec findSubgame(const std::string &id)
 {
        if(id == "")
                return SubgameSpec();
-       std::string share_server = porting::path_share + DIR_DELIM + "server";
-       std::string user_server = porting::path_user + DIR_DELIM + "server";
+       std::string share = porting::path_share;
+       std::string user = porting::path_user;
+       std::vector<GameFindPath> find_paths;
+       find_paths.push_back(GameFindPath(
+                       user + DIR_DELIM + "games" + DIR_DELIM + id + "_game", true));
+       find_paths.push_back(GameFindPath(
+                       user + DIR_DELIM + "games" + DIR_DELIM + id, true));
+       find_paths.push_back(GameFindPath(
+                       share + DIR_DELIM + "games" + DIR_DELIM + id + "_game", false));
+       find_paths.push_back(GameFindPath(
+                       share + DIR_DELIM + "games" + DIR_DELIM + id, false));
        // Find game directory
-       std::string game_path =
-                       user_server + DIR_DELIM + "games" + DIR_DELIM + id;
+       std::string game_path;
        bool user_game = true; // Game is in user's directory
-       if(!fs::PathExists(game_path)){
-               game_path = share_server + DIR_DELIM + "games" + DIR_DELIM + id;
-               user_game = false;
+       for(u32 i=0; i<find_paths.size(); i++){
+               const std::string &try_path = find_paths[i].path;
+               if(fs::PathExists(try_path)){
+                       game_path = try_path;
+                       user_game = find_paths[i].user_specific;
+                       break;
+               }
        }
-       if(!fs::PathExists(game_path))
+       if(game_path == "")
                return SubgameSpec();
-       // Find addon directories
-       std::set<std::string> addon_paths;
+       std::string gamemod_path = game_path + DIR_DELIM + "mods";
+       // Find mod directories
+       std::set<std::string> mods_paths;
        if(!user_game)
-               addon_paths.insert(share_server + DIR_DELIM + "addons"
-                               + DIR_DELIM + id);
-       addon_paths.insert(user_server + DIR_DELIM + "addons"
-                       + DIR_DELIM + id);
-       return SubgameSpec(id, game_path, addon_paths);
+               mods_paths.insert(share + DIR_DELIM + "mods" + DIR_DELIM + id);
+       if(user != share || user_game)
+               mods_paths.insert(user + DIR_DELIM + "mods" + DIR_DELIM + id);
+       std::string game_name = getGameName(game_path);
+       if(game_name == "")
+               game_name = id;
+       return SubgameSpec(id, game_path, gamemod_path, mods_paths, game_name);
+}
+
+SubgameSpec findWorldSubgame(const std::string &world_path)
+{
+       std::string world_gameid = getWorldGameId(world_path, true);
+       // See if world contains an embedded game; if so, use it.
+       std::string world_gamepath = world_path + DIR_DELIM + "game";
+       if(fs::PathExists(world_gamepath)){
+               SubgameSpec gamespec;
+               gamespec.id = world_gameid;
+               gamespec.path = world_gamepath;
+               gamespec.gamemods_path= world_gamepath + DIR_DELIM + "mods";
+               gamespec.name = getGameName(world_gamepath);
+               if(gamespec.name == "")
+                       gamespec.name = "unknown";
+               return gamespec;
+       }
+       return findSubgame(world_gameid);
 }
 
 std::set<std::string> getAvailableGameIds()
 {
        std::set<std::string> gameids;
        std::set<std::string> gamespaths;
-       gamespaths.insert(porting::path_share + DIR_DELIM + "server"
-                       + DIR_DELIM + "games");
-       gamespaths.insert(porting::path_user + DIR_DELIM + "server"
-                       + DIR_DELIM + "games");
+       gamespaths.insert(porting::path_share + DIR_DELIM + "games");
+       gamespaths.insert(porting::path_user + DIR_DELIM + "games");
        for(std::set<std::string>::const_iterator i = gamespaths.begin();
                        i != gamespaths.end(); i++){
                std::vector<fs::DirListNode> dirlist = fs::GetDirListing(*i);
                for(u32 j=0; j<dirlist.size(); j++){
                        if(!dirlist[j].dir)
                                continue;
-                       gameids.insert(dirlist[j].name);
+                       // If configuration file is not found or broken, ignore game
+                       Settings conf;
+                       if(!getGameConfig(*i + DIR_DELIM + dirlist[j].name, conf))
+                               continue;
+                       // Add it to result
+                       const char *ends[] = {"_game", NULL};
+                       std::string shorter = removeStringEnd(dirlist[j].name, ends);
+                       if(shorter != "")
+                               gameids.insert(shorter);
+                       else
+                               gameids.insert(dirlist[j].name);
                }
        }
        return gameids;
 }
 
-#define LEGACY_GAMEID "mesetint"
+std::vector<SubgameSpec> getAvailableGames()
+{
+       std::vector<SubgameSpec> specs;
+       std::set<std::string> gameids = getAvailableGameIds();
+       for(std::set<std::string>::const_iterator i = gameids.begin();
+                       i != gameids.end(); i++)
+               specs.push_back(findSubgame(*i));
+       return specs;
+}
+
+#define LEGACY_GAMEID "minetest"
+
+bool getWorldExists(const std::string &world_path)
+{
+       return (fs::PathExists(world_path + DIR_DELIM + "map_meta.txt") ||
+                       fs::PathExists(world_path + DIR_DELIM + "world.mt"));
+}
 
 std::string getWorldGameId(const std::string &world_path, bool can_be_legacy)
 {
@@ -86,6 +176,9 @@ std::string getWorldGameId(const std::string &world_path, bool can_be_legacy)
        }
        if(!conf.exists("gameid"))
                return "";
+       // The "mesetint" gameid has been discarded
+       if(conf.get("gameid") == "mesetint")
+               return "minetest";
        return conf.get("gameid");
 }
 
@@ -93,8 +186,7 @@ std::vector<WorldSpec> getAvailableWorlds()
 {
        std::vector<WorldSpec> worlds;
        std::set<std::string> worldspaths;
-       worldspaths.insert(porting::path_user + DIR_DELIM + "server"
-                       + DIR_DELIM + "worlds");
+       worldspaths.insert(porting::path_user + DIR_DELIM + "worlds");
        infostream<<"Searching worlds..."<<std::endl;
        for(std::set<std::string>::const_iterator i = worldspaths.begin();
                        i != worldspaths.end(); i++){
@@ -105,7 +197,9 @@ std::vector<WorldSpec> getAvailableWorlds()
                                continue;
                        std::string fullpath = *i + DIR_DELIM + dirvector[j].name;
                        std::string name = dirvector[j].name;
-                       std::string gameid = getWorldGameId(fullpath);
+                       // Just allow filling in the gameid always for now
+                       bool can_be_legacy = true;
+                       std::string gameid = getWorldGameId(fullpath, can_be_legacy);
                        WorldSpec spec(fullpath, name, gameid);
                        if(!spec.isValid()){
                                infostream<<"(invalid: "<<name<<") ";
@@ -118,8 +212,7 @@ std::vector<WorldSpec> getAvailableWorlds()
        }
        // Check old world location
        do{
-               std::string fullpath = porting::path_user + DIR_DELIM + ".."
-                               + DIR_DELIM + "world";
+               std::string fullpath = porting::path_user + DIR_DELIM + "world";
                if(!fs::PathExists(fullpath))
                        break;
                std::string name = "Old World";
@@ -132,4 +225,18 @@ std::vector<WorldSpec> getAvailableWorlds()
        return worlds;
 }
 
+bool initializeWorld(const std::string &path, const std::string &gameid)
+{
+       infostream<<"Initializing world at "<<path<<std::endl;
+       // Create world.mt if does not already exist
+       std::string worldmt_path = path + DIR_DELIM + "world.mt";
+       if(!fs::PathExists(worldmt_path)){
+               infostream<<"Creating world.mt ("<<worldmt_path<<")"<<std::endl;
+               fs::CreateAllDirs(path);
+               std::ofstream of(worldmt_path.c_str(), std::ios::binary);
+               of<<"gameid = "<<gameid<<"\n";
+       }
+       return true;
+}
+