Tooltips: Unify the tooltip[] and list[] description tooltip display functions (...
[oweals/minetest.git] / src / sound_openal.cpp
index b9af9e3a919cd86f66fc8e84108e0d999fd0b962..a425af8274374f34be56380171b5bab5c93ca7fd 100644 (file)
@@ -274,6 +274,19 @@ private:
        UNORDERED_MAP<std::string, std::vector<SoundBuffer*> > m_buffers;
        UNORDERED_MAP<int, PlayingSound*> m_sounds_playing;
        v3f m_listener_pos;
+       struct FadeState {
+               FadeState() {}
+               FadeState(float step, float current_gain, float target_gain):
+                       step(step),
+                       current_gain(current_gain),
+                       target_gain(target_gain) {}
+               float step;
+               float current_gain;
+               float target_gain;
+       };
+
+       UNORDERED_MAP<int, FadeState> m_sounds_fading;
+       float m_fade_delay;
 public:
        bool m_is_initialized;
        OpenALSoundManager(OnDemandSoundFetcher *fetcher):
@@ -281,6 +294,7 @@ public:
                m_device(NULL),
                m_context(NULL),
                m_next_id(1),
+               m_fade_delay(0),
                m_is_initialized(false)
        {
                ALCenum error = ALC_NO_ERROR;
@@ -349,6 +363,11 @@ public:
                infostream<<"Audio: Deinitialized."<<std::endl;
        }
 
+       void step(float dtime)
+       {
+               doFades(dtime);
+       }
+
        void addBuffer(const std::string &name, SoundBuffer *buf)
        {
                UNORDERED_MAP<std::string, std::vector<SoundBuffer*> >::iterator i =
@@ -515,6 +534,7 @@ public:
                        addBuffer(name, buf);
                return false;
        }
+
        bool loadSoundData(const std::string &name,
                        const std::string &filedata)
        {
@@ -541,7 +561,7 @@ public:
                alListenerf(AL_GAIN, gain);
        }
 
-       int playSound(const std::string &name, bool loop, float volume)
+       int playSound(const std::string &name, bool loop, float volume, float fade)
        {
                maintain();
                if(name == "")
@@ -552,8 +572,16 @@ public:
                                        <<std::endl;
                        return -1;
                }
-               return playSoundRaw(buf, loop, volume);
+               int handle = -1;
+               if (fade > 0) {
+                       handle = playSoundRaw(buf, loop, 0);
+                       fadeSound(handle, fade, volume);
+               } else {
+                       handle = playSoundRaw(buf, loop, volume);
+               }
+               return handle;
        }
+
        int playSoundAt(const std::string &name, bool loop, float volume, v3f pos)
        {
                maintain();
@@ -567,16 +595,55 @@ public:
                }
                return playSoundRawAt(buf, loop, volume, pos);
        }
+
        void stopSound(int sound)
        {
                maintain();
                deleteSound(sound);
        }
+
+       void fadeSound(int soundid, float step, float gain)
+       {
+               m_sounds_fading[soundid] = FadeState(step, getSoundGain(soundid), gain);
+       }
+
+       void doFades(float dtime)
+       {
+               m_fade_delay += dtime;
+
+               if (m_fade_delay < 0.1f)
+                       return;
+
+               float chkGain = 0;
+               for (UNORDERED_MAP<int, FadeState>::iterator i = m_sounds_fading.begin();
+                               i != m_sounds_fading.end();) {
+                       if (i->second.step < 0.f)
+                               chkGain = -(i->second.current_gain);
+                       else
+                               chkGain = i->second.current_gain;
+
+                       if (chkGain < i->second.target_gain) {
+                               i->second.current_gain += (i->second.step * m_fade_delay);
+                               i->second.current_gain = rangelim(i->second.current_gain, 0, 1);
+
+                               updateSoundGain(i->first, i->second.current_gain);
+                               ++i;
+                       } else {
+                               if (i->second.target_gain <= 0.f)
+                                       stopSound(i->first);
+
+                               m_sounds_fading.erase(i++);
+                       }
+               }
+               m_fade_delay = 0;
+       }
+
        bool soundExists(int sound)
        {
                maintain();
                return (m_sounds_playing.count(sound) != 0);
        }
+
        void updateSoundPosition(int id, v3f pos)
        {
                UNORDERED_MAP<int, PlayingSound*>::iterator i = m_sounds_playing.find(id);
@@ -589,6 +656,29 @@ public:
                alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
                alSourcef(sound->source_id, AL_REFERENCE_DISTANCE, 30.0);
        }
+
+       bool updateSoundGain(int id, float gain)
+       {
+               UNORDERED_MAP<int, PlayingSound*>::iterator i = m_sounds_playing.find(id);
+               if (i == m_sounds_playing.end())
+                       return false;
+
+               PlayingSound *sound = i->second;
+               alSourcef(sound->source_id, AL_GAIN, gain);
+               return true;
+       }
+
+       float getSoundGain(int id)
+       {
+               UNORDERED_MAP<int, PlayingSound*>::iterator i = m_sounds_playing.find(id);
+               if (i == m_sounds_playing.end())
+                       return 0;
+
+               PlayingSound *sound = i->second;
+               ALfloat gain;
+               alGetSourcef(sound->source_id, AL_GAIN, &gain);
+               return gain;
+       }
 };
 
 ISoundManager *createOpenALSoundManager(OnDemandSoundFetcher *fetcher)