#include "irrlichttypes.h"
#include <string>
-#include <vector>
#include <set>
class OnDemandSoundFetcher
public:
virtual void fetchSounds(const std::string &name,
std::set<std::string> &dst_paths,
- std::set<std::vector<char> > &dst_datas) = 0;
+ std::set<std::string> &dst_datas) = 0;
};
struct SimpleSoundSpec
// Multiple sounds can be loaded per name; when played, the sound
// should be chosen randomly from alternatives
// Return value determines success/failure
- virtual bool loadSound(const std::string &name,
+ virtual bool loadSoundFile(const std::string &name,
const std::string &filepath) = 0;
- virtual bool loadSound(const std::string &name,
- const std::vector<char> &filedata) = 0;
+ virtual bool loadSoundData(const std::string &name,
+ const std::string &filedata) = 0;
virtual void updateListener(v3f pos, v3f vel, v3f at, v3f up) = 0;
class DummySoundManager: public ISoundManager
{
public:
- virtual bool loadSound(const std::string &name,
+ virtual bool loadSoundFile(const std::string &name,
const std::string &filepath) {return true;}
- virtual bool loadSound(const std::string &name,
- const std::vector<char> &filedata) {return true;}
+ virtual bool loadSoundData(const std::string &name,
+ const std::string &filedata) {return true;}
void updateListener(v3f pos, v3f vel, v3f at, v3f up) {}
int playSound(const std::string &name, bool loop,
float volume) {return 0;}