#include "irrlichttypes.h"
#include <string>
-#include <vector>
#include <set>
class OnDemandSoundFetcher
public:
virtual void fetchSounds(const std::string &name,
std::set<std::string> &dst_paths,
- std::set<std::vector<char> > &dst_datas) = 0;
+ std::set<std::string> &dst_datas) = 0;
+};
+
+struct SimpleSoundSpec
+{
+ std::string name;
+ float gain;
+ SimpleSoundSpec(std::string name="", float gain=1.0):
+ name(name),
+ gain(gain)
+ {}
+ bool exists() {return name != "";}
+ // Serialization intentionally left out
};
class ISoundManager
// Multiple sounds can be loaded per name; when played, the sound
// should be chosen randomly from alternatives
// Return value determines success/failure
- virtual bool loadSound(const std::string &name,
+ virtual bool loadSoundFile(const std::string &name,
const std::string &filepath) = 0;
- virtual bool loadSound(const std::string &name,
- const std::vector<char> &filedata) = 0;
+ virtual bool loadSoundData(const std::string &name,
+ const std::string &filedata) = 0;
virtual void updateListener(v3f pos, v3f vel, v3f at, v3f up) = 0;
+
// playSound functions return -1 on failure, otherwise a handle to the
- // sound
+ // sound. If name=="", call should be ignored without error.
virtual int playSound(const std::string &name, bool loop,
float volume) = 0;
virtual int playSoundAt(const std::string &name, bool loop,
float volume, v3f pos) = 0;
virtual void stopSound(int sound) = 0;
+ virtual bool soundExists(int sound) = 0;
+ virtual void updateSoundPosition(int sound, v3f pos) = 0;
+
+ int playSound(const SimpleSoundSpec &spec, bool loop)
+ { return playSound(spec.name, loop, spec.gain); }
+ int playSoundAt(const SimpleSoundSpec &spec, bool loop, v3f pos)
+ { return playSoundAt(spec.name, loop, spec.gain, pos); }
};
class DummySoundManager: public ISoundManager
{
public:
- virtual bool loadSound(const std::string &name,
+ virtual bool loadSoundFile(const std::string &name,
const std::string &filepath) {return true;}
- virtual bool loadSound(const std::string &name,
- const std::vector<char> &filedata) {return true;}
+ virtual bool loadSoundData(const std::string &name,
+ const std::string &filedata) {return true;}
void updateListener(v3f pos, v3f vel, v3f at, v3f up) {}
int playSound(const std::string &name, bool loop,
float volume) {return 0;}
int playSoundAt(const std::string &name, bool loop,
float volume, v3f pos) {return 0;}
void stopSound(int sound) {}
+ bool soundExists(int sound) {return false;}
+ void updateSoundPosition(int sound, v3f pos) {}
};
// Global DummySoundManager singleton