struct SimpleSoundSpec
{
- std::string name;
- float gain;
- SimpleSoundSpec(std::string name = "", float gain = 1.0) : name(name), gain(gain)
+ SimpleSoundSpec(const std::string &name = "", float gain = 1.0)
+ : name(name), gain(gain)
{
}
- bool exists() { return name != ""; }
- // Serialization intentionally left out
+
+ bool exists() const { return name != ""; }
+
+ std::string name;
+ float gain;
};
class ISoundManager