return m_visible ? m_skycolor : m_fallback_bg_color;
}
- bool getCloudsVisible() { return m_clouds_visible && m_visible; }
+ bool getCloudsVisible() { return m_clouds_visible && m_clouds_enabled; }
const video::SColorf &getCloudColor() { return m_cloudcolor_f; }
void setVisible(bool visible) { m_visible = visible; }
+ // Set only from set_sky API
+ void setCloudsEnabled(bool clouds_enabled) { m_clouds_enabled = clouds_enabled; }
void setFallbackBgColor(const video::SColor &fallback_bg_color)
{
m_fallback_bg_color = fallback_bg_color;
bool m_sunlight_seen;
float m_brightness;
float m_cloud_brightness;
- bool m_clouds_visible;
+ bool m_clouds_visible; // Whether clouds are disabled due to player underground
+ bool m_clouds_enabled; // Initialised to true, reset only by set_sky API
bool m_directional_colored_fog;
video::SColorf m_bgcolor_bright_f;
video::SColorf m_skycolor_bright_f;