bool m_sunlight_seen;
float m_brightness;
float m_cloud_brightness;
- bool m_clouds_visible; // Whether clouds are disabled due to player underground
- bool m_clouds_enabled; // Initialised to true, reset only by set_sky API
+ bool m_clouds_visible; // Whether clouds are disabled due to player underground
+ bool m_clouds_enabled; // Initialised to true, reset only by set_sky API
bool m_directional_colored_fog;
video::SColorf m_bgcolor_bright_f;
video::SColorf m_skycolor_bright_f;