LocalPlayer::accelerateHorizontal: cleanups
[oweals/minetest.git] / src / sky.cpp
index 463400194cc3ee7f60f004ab3ba03693117876a8..d92697f3041430fbbd0e30a47fd3d221f6e9ceb7 100644 (file)
@@ -233,6 +233,10 @@ void Sky::render()
                vertices[3] = video::S3DVertex(-1, -1.0, 1, 0, 1, 0, c, t, o);
                driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
 
+               // If sun, moon and stars are (temporarily) disabled, abort here
+               if (!m_bodies_visible)
+                       return;
+
                driver->setMaterial(m_materials[2]);
 
                // Draw sunrise/sunset horizon glow texture (textures/base/pack/sunrisebg.png)
@@ -412,8 +416,8 @@ void Sky::render()
                }
 
                // Draw stars
-               driver->setMaterial(m_materials[1]);
                do {
+                       driver->setMaterial(m_materials[1]);
                        float starbrightness = MYMAX(0, MYMIN(1,
                                (0.285 - fabs(wicked_time_of_day < 0.5 ?
                                wicked_time_of_day : (1.0 - wicked_time_of_day))) * 10));
@@ -501,6 +505,7 @@ void Sky::update(float time_of_day, float time_brightness,
        m_time_of_day = time_of_day;
        m_time_brightness = time_brightness;
        m_sunlight_seen = sunlight_seen;
+       m_bodies_visible = true;
 
        bool is_dawn = (time_brightness >= 0.20 && time_brightness < 0.35);