#include "ISceneManager.h"
#include "ICameraSceneNode.h"
#include "S3DVertex.h"
-#include "utility.h" // MYMIN
#include "tile.h" // getTexturePath
#include "noise.h" // easeCurve
#include "main.h" // g_profiler
#include "profiler.h"
+#include "util/numeric.h" // MYMIN
+#include <cmath>
+#include "settings.h"
+#include "camera.h" // CameraModes
//! constructor
Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id):
scene::ISceneNode(parent, mgr, id),
+ m_visible(true),
+ m_fallback_bg_color(255,255,255,255),
m_first_update(true),
m_brightness(0.5),
m_cloud_brightness(0.5),
m_materials[2].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
//m_materials[2].MaterialType = video::EMT_TRANSPARENT_ADD_COLOR;
+ m_sun_texture = mgr->getVideoDriver()->getTexture(
+ getTexturePath("sun.png").c_str());
+ m_moon_texture = mgr->getVideoDriver()->getTexture(
+ getTexturePath("moon.png").c_str());
+ m_sun_tonemap = mgr->getVideoDriver()->getTexture(
+ getTexturePath("sun_tonemap.png").c_str());
+ m_moon_tonemap = mgr->getVideoDriver()->getTexture(
+ getTexturePath("moon_tonemap.png").c_str());
+
+ if (m_sun_texture){
+ m_materials[3] = mat;
+ m_materials[3].setTexture(0, m_sun_texture);
+ m_materials[3].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+ if (m_sun_tonemap)
+ m_materials[3].Lighting = true;
+ }
+ if (m_moon_texture){
+ m_materials[4] = mat;
+ m_materials[4].setTexture(0, m_moon_texture);
+ m_materials[4].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+ if (m_moon_tonemap)
+ m_materials[4].Lighting = true;
+ }
+
for(u32 i=0; i<SKY_STAR_COUNT; i++){
m_stars[i] = v3f(
myrand_range(-10000,10000),
);
m_stars[i].normalize();
}
+
+ m_directional_colored_fog = g_settings->getBool("directional_colored_fog");
}
void Sky::OnRegisterSceneNode()
//! renders the node.
void Sky::render()
{
+ if(!m_visible)
+ return;
+
video::IVideoDriver* driver = SceneManager->getVideoDriver();
scene::ICameraSceneNode* camera = SceneManager->getActiveCamera();
scale.setScale(core::vector3df(viewDistance, viewDistance, viewDistance));
driver->setTransform(video::ETS_WORLD, translate * scale);
-
+
if(m_sunlight_seen)
{
float sunsize = 0.07;
video::SColorf mooncolor_f(0.50, 0.57, 0.65, 1);
video::SColorf mooncolor2_f(0.85, 0.875, 0.9, 1);
- float nightlength = 0.41;
+ float nightlength = 0.415;
float wn = nightlength / 2;
float wicked_time_of_day = 0;
if(m_time_of_day > wn && m_time_of_day < 1.0 - wn)
video::SColor mooncolor = mooncolor_f.toSColor();
video::SColor mooncolor2 = mooncolor2_f.toSColor();
+ // Calculate offset normalized to the X dimension of a 512x1 px tonemap
+ float offset=(1.0-fabs(sin((m_time_of_day - 0.5)*irr::core::PI)))*511;
+
+ if (m_sun_tonemap){
+ u8 * texels = (u8 *)m_sun_tonemap->lock();
+ video::SColor* texel = (video::SColor *)(texels + (u32)offset * 4);
+ video::SColor texel_color (255,texel->getRed(),texel->getGreen(), texel->getBlue());
+ m_sun_tonemap->unlock();
+ m_materials[3].EmissiveColor = texel_color;
+ }
+ if (m_moon_tonemap){
+ u8 * texels = (u8 *)m_moon_tonemap->lock();
+ video::SColor* texel = (video::SColor *)(texels + (u32)offset * 4);
+ video::SColor texel_color (255,texel->getRed(),texel->getGreen(), texel->getBlue());
+ m_moon_tonemap->unlock();
+ m_materials[4].EmissiveColor = texel_color;
+ }
+
const f32 t = 1.0f;
const f32 o = 0.0f;
static const u16 indices[4] = {0,1,2,3};
video::S3DVertex vertices[4];
+
+ driver->setMaterial(m_materials[1]);
+
+ //video::SColor cloudyfogcolor(255,255,255,255);
+ video::SColor cloudyfogcolor = m_bgcolor;
+ //video::SColor cloudyfogcolor = m_bgcolor.getInterpolated(m_skycolor, 0.5);
+
+ // Draw far cloudy fog thing
+ for(u32 j=0; j<4; j++)
+ {
+ video::SColor c = cloudyfogcolor.getInterpolated(m_skycolor, 0.45);
+ vertices[0] = video::S3DVertex(-1, 0.08,-1, 0,0,1, c, t, t);
+ vertices[1] = video::S3DVertex( 1, 0.08,-1, 0,0,1, c, o, t);
+ vertices[2] = video::S3DVertex( 1, 0.12,-1, 0,0,1, c, o, o);
+ vertices[3] = video::S3DVertex(-1, 0.12,-1, 0,0,1, c, t, o);
+ for(u32 i=0; i<4; i++){
+ if(j==0)
+ // Don't switch
+ {}
+ else if(j==1)
+ // Switch from -Z (south) to +X (east)
+ vertices[i].Pos.rotateXZBy(90);
+ else if(j==2)
+ // Switch from -Z (south) to -X (west)
+ vertices[i].Pos.rotateXZBy(-90);
+ else
+ // Switch from -Z (south) to -Z (north)
+ vertices[i].Pos.rotateXZBy(-180);
+ }
+ driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
+ }
+ for(u32 j=0; j<4; j++)
+ {
+ video::SColor c = cloudyfogcolor;
+ vertices[0] = video::S3DVertex(-1,-1.0,-1, 0,0,1, c, t, t);
+ vertices[1] = video::S3DVertex( 1,-1.0,-1, 0,0,1, c, o, t);
+ vertices[2] = video::S3DVertex( 1, 0.08,-1, 0,0,1, c, o, o);
+ vertices[3] = video::S3DVertex(-1, 0.08,-1, 0,0,1, c, t, o);
+ for(u32 i=0; i<4; i++){
+ if(j==0)
+ // Don't switch
+ {}
+ else if(j==1)
+ // Switch from -Z (south) to +X (east)
+ vertices[i].Pos.rotateXZBy(90);
+ else if(j==2)
+ // Switch from -Z (south) to -X (west)
+ vertices[i].Pos.rotateXZBy(-90);
+ else
+ // Switch from -Z (south) to -Z (north)
+ vertices[i].Pos.rotateXZBy(-180);
+ }
+ driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
+ }
driver->setMaterial(m_materials[2]);
+
{
float mid1 = 0.25;
float mid = (wicked_time_of_day < 0.5 ? mid1 : (1.0 - mid1));
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
}
- driver->setMaterial(m_materials[1]);
-
// Draw sun
- if(wicked_time_of_day > 0.15 && wicked_time_of_day < 0.85)
- {
- float d = sunsize * 1.7;
- video::SColor c = suncolor;
- c.setAlpha(0.05*255);
- vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t);
- vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t);
- vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o);
- vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o);
- for(u32 i=0; i<4; i++){
- // Switch from -Z (south) to +X (east)
- vertices[i].Pos.rotateXZBy(90);
- vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
- }
- driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
-
- d = sunsize * 1.2;
- c = suncolor;
- c.setAlpha(0.15*255);
- vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t);
- vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t);
- vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o);
- vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o);
- for(u32 i=0; i<4; i++){
- // Switch from -Z (south) to +X (east)
- vertices[i].Pos.rotateXZBy(90);
- vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
- }
- driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
-
- d = sunsize;
- vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, suncolor, t, t);
- vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, suncolor, o, t);
- vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, suncolor, o, o);
- vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, suncolor, t, o);
- for(u32 i=0; i<4; i++){
- // Switch from -Z (south) to +X (east)
- vertices[i].Pos.rotateXZBy(90);
- vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
- }
- driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
-
- d = sunsize * 0.7;
- vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, suncolor2, t, t);
- vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, suncolor2, o, t);
- vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, suncolor2, o, o);
- vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, suncolor2, t, o);
- for(u32 i=0; i<4; i++){
- // Switch from -Z (south) to +X (east)
- vertices[i].Pos.rotateXZBy(90);
- vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
+ if(wicked_time_of_day > 0.15 && wicked_time_of_day < 0.85){
+ if (!m_sun_texture){
+ driver->setMaterial(m_materials[1]);
+ float d = sunsize * 1.7;
+ video::SColor c = suncolor;
+ c.setAlpha(0.05*255);
+ vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t);
+ vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t);
+ vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o);
+ vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o);
+ for(u32 i=0; i<4; i++){
+ // Switch from -Z (south) to +X (east)
+ vertices[i].Pos.rotateXZBy(90);
+ vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
+ }
+ driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
+
+ d = sunsize * 1.2;
+ c = suncolor;
+ c.setAlpha(0.15*255);
+ vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t);
+ vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t);
+ vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o);
+ vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o);
+ for(u32 i=0; i<4; i++){
+ // Switch from -Z (south) to +X (east)
+ vertices[i].Pos.rotateXZBy(90);
+ vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
+ }
+ driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
+
+ d = sunsize;
+ vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, suncolor, t, t);
+ vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, suncolor, o, t);
+ vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, suncolor, o, o);
+ vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, suncolor, t, o);
+ for(u32 i=0; i<4; i++){
+ // Switch from -Z (south) to +X (east)
+ vertices[i].Pos.rotateXZBy(90);
+ vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
+ }
+ driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
+
+ d = sunsize * 0.7;
+ vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, suncolor2, t, t);
+ vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, suncolor2, o, t);
+ vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, suncolor2, o, o);
+ vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, suncolor2, t, o);
+ for(u32 i=0; i<4; i++){
+ // Switch from -Z (south) to +X (east)
+ vertices[i].Pos.rotateXZBy(90);
+ vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
+ }
+ driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
+ } else {
+ driver->setMaterial(m_materials[3]);
+ float d = sunsize * 1.7;
+ video::SColor c;
+ if (m_sun_tonemap)
+ c = video::SColor (0,0,0,0);
+ else
+ c = video::SColor (255,255,255,255);
+ vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t);
+ vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t);
+ vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o);
+ vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o);
+ for(u32 i=0; i<4; i++){
+ // Switch from -Z (south) to +X (east)
+ vertices[i].Pos.rotateXZBy(90);
+ vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
+ }
+ driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
}
- driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
}
+
// Draw moon
if(wicked_time_of_day < 0.3 || wicked_time_of_day > 0.7)
{
- float d = moonsize * 1.9;
- video::SColor c = mooncolor;
- c.setAlpha(0.05*255);
- vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t);
- vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t);
- vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o);
- vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o);
- for(u32 i=0; i<4; i++){
- // Switch from -Z (south) to -X (west)
- vertices[i].Pos.rotateXZBy(-90);
- vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
- }
- driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
-
- d = moonsize * 1.3;
- c = mooncolor;
- c.setAlpha(0.15*255);
- vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t);
- vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t);
- vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o);
- vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o);
- for(u32 i=0; i<4; i++){
- // Switch from -Z (south) to -X (west)
- vertices[i].Pos.rotateXZBy(-90);
- vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
- }
- driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
-
- d = moonsize;
- vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, mooncolor, t, t);
- vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, mooncolor, o, t);
- vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, mooncolor, o, o);
- vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, mooncolor, t, o);
- for(u32 i=0; i<4; i++){
- // Switch from -Z (south) to -X (west)
- vertices[i].Pos.rotateXZBy(-90);
- vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
- }
- driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
+ if (!m_moon_texture){
+ driver->setMaterial(m_materials[1]);
+ float d = moonsize * 1.9;
+ video::SColor c = mooncolor;
+ c.setAlpha(0.05*255);
+ vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t);
+ vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t);
+ vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o);
+ vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o);
+ for(u32 i=0; i<4; i++){
+ // Switch from -Z (south) to -X (west)
+ vertices[i].Pos.rotateXZBy(-90);
+ vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
+ }
+ driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
- float d2 = moonsize * 0.6;
- vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, mooncolor2, t, t);
- vertices[1] = video::S3DVertex( d2,-d,-1, 0,0,1, mooncolor2, o, t);
- vertices[2] = video::S3DVertex( d2, d2,-1, 0,0,1, mooncolor2, o, o);
- vertices[3] = video::S3DVertex(-d, d2,-1, 0,0,1, mooncolor2, t, o);
- for(u32 i=0; i<4; i++){
- // Switch from -Z (south) to -X (west)
- vertices[i].Pos.rotateXZBy(-90);
- vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
+ d = moonsize * 1.3;
+ c = mooncolor;
+ c.setAlpha(0.15*255);
+ vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t);
+ vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t);
+ vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o);
+ vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o);
+ for(u32 i=0; i<4; i++){
+ // Switch from -Z (south) to -X (west)
+ vertices[i].Pos.rotateXZBy(-90);
+ vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
+ }
+ driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
+
+ d = moonsize;
+ vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, mooncolor, t, t);
+ vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, mooncolor, o, t);
+ vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, mooncolor, o, o);
+ vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, mooncolor, t, o);
+ for(u32 i=0; i<4; i++){
+ // Switch from -Z (south) to -X (west)
+ vertices[i].Pos.rotateXZBy(-90);
+ vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
+ }
+ driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
+
+ float d2 = moonsize * 0.6;
+ vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, mooncolor2, t, t);
+ vertices[1] = video::S3DVertex( d2,-d,-1, 0,0,1, mooncolor2, o, t);
+ vertices[2] = video::S3DVertex( d2, d2,-1, 0,0,1, mooncolor2, o, o);
+ vertices[3] = video::S3DVertex(-d, d2,-1, 0,0,1, mooncolor2, t, o);
+ for(u32 i=0; i<4; i++){
+ // Switch from -Z (south) to -X (west)
+ vertices[i].Pos.rotateXZBy(-90);
+ vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
+ }
+ driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
+ } else {
+ driver->setMaterial(m_materials[4]);
+ float d = moonsize * 1.9;
+ video::SColor c;
+ if (m_moon_tonemap)
+ c = video::SColor (0,0,0,0);
+ else
+ c = video::SColor (255,255,255,255);
+ vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t);
+ vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t);
+ vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o);
+ vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o);
+ for(u32 i=0; i<4; i++){
+ // Switch from -Z (south) to -X (west)
+ vertices[i].Pos.rotateXZBy(-90);
+ vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
+ }
+ driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
}
- driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
}
+
// Stars
+ driver->setMaterial(m_materials[1]);
do{
float starbrightness = MYMAX(0, MYMIN(1,
(0.285 - fabs(wicked_time_of_day < 0.5 ?
for(u32 j=0; j<2; j++)
{
- vertices[0] = video::S3DVertex(-1,-1.0,-1, 0,0,1, m_skycolor, t, t);
- vertices[1] = video::S3DVertex( 1,-1.0,-1, 0,0,1, m_skycolor, o, t);
- vertices[2] = video::S3DVertex( 1,-0.02,-1, 0,0,1, m_skycolor, o, o);
- vertices[3] = video::S3DVertex(-1,-0.02,-1, 0,0,1, m_skycolor, t, o);
+ //video::SColor c = m_skycolor;
+ video::SColor c = cloudyfogcolor;
+ vertices[0] = video::S3DVertex(-1,-1.0,-1, 0,0,1, c, t, t);
+ vertices[1] = video::S3DVertex( 1,-1.0,-1, 0,0,1, c, o, t);
+ vertices[2] = video::S3DVertex( 1,-0.02,-1, 0,0,1, c, o, o);
+ vertices[3] = video::S3DVertex(-1,-0.02,-1, 0,0,1, c, t, o);
for(u32 i=0; i<4; i++){
//if(wicked_time_of_day < 0.5)
if(j==0)
}
void Sky::update(float time_of_day, float time_brightness,
- float direct_brightness, bool sunlight_seen)
+ float direct_brightness, bool sunlight_seen,
+ CameraMode cam_mode, float yaw, float pitch)
{
// Stabilize initial brightness and color values by flooding updates
if(m_first_update){
m_first_update = false;
for(u32 i=0; i<100; i++){
update(time_of_day, time_brightness, direct_brightness,
- sunlight_seen);
+ sunlight_seen, cam_mode, yaw, pitch);
}
return;
}
m_time_brightness = time_brightness;
m_sunlight_seen = sunlight_seen;
- bool is_dawn = (time_brightness >= 0.20 && time_brightness < 0.50);
+ bool is_dawn = (time_brightness >= 0.20 && time_brightness < 0.35);
- video::SColorf bgcolor_bright_normal_f(170./255,200./255,230./255, 1.0);
+ //video::SColorf bgcolor_bright_normal_f(170./255,200./255,230./255, 1.0);
+ video::SColorf bgcolor_bright_normal_f(155./255,193./255,240./255, 1.0);
video::SColorf bgcolor_bright_indoor_f(100./255,100./255,100./255, 1.0);
//video::SColorf bgcolor_bright_dawn_f(0.666,200./255*0.7,230./255*0.5,1.0);
//video::SColorf bgcolor_bright_dawn_f(0.666,0.549,0.220,1.0);
//video::SColorf bgcolor_bright_dawn_f(0.666*1.2,0.549*1.0,0.220*1.0, 1.0);
- video::SColorf bgcolor_bright_dawn_f(0.666*1.2,0.549*1.0,0.220*1.2,1.0);
+ //video::SColorf bgcolor_bright_dawn_f(0.666*1.2,0.549*1.0,0.220*1.2,1.0);
+ video::SColorf bgcolor_bright_dawn_f
+ (155./255*1.2,193./255,240./255, 1.0);
video::SColorf skycolor_bright_normal_f =
video::SColor(255, 140, 186, 250);
video::SColor(255, 240,240,255);
//video::SColorf cloudcolor_bright_dawn_f(1.0, 0.591, 0.4);
//video::SColorf cloudcolor_bright_dawn_f(1.0, 0.65, 0.44);
- video::SColorf cloudcolor_bright_dawn_f(1.0, 0.7, 0.5);
+ //video::SColorf cloudcolor_bright_dawn_f(1.0, 0.7, 0.5);
+ video::SColorf cloudcolor_bright_dawn_f(1.0, 0.875, 0.75);
+ float cloud_color_change_fraction = 0.95;
if(sunlight_seen){
- //m_brightness = m_brightness * 0.95 + direct_brightness * 0.05;
- m_brightness = m_brightness * 0.95 + time_brightness * 0.05;
+ if(fabs(time_brightness - m_brightness) < 0.2){
+ m_brightness = m_brightness * 0.95 + time_brightness * 0.05;
+ } else {
+ m_brightness = m_brightness * 0.80 + time_brightness * 0.20;
+ cloud_color_change_fraction = 0.0;
+ }
}
else{
if(direct_brightness < m_brightness)
} else {
m_bgcolor_bright_f = m_bgcolor_bright_f.getInterpolated(
bgcolor_bright_indoor_f, color_change_fraction);
- m_cloudcolor_bright_f = m_cloudcolor_bright_f.getInterpolated(
- cloudcolor_bright_normal_f, color_change_fraction);
m_skycolor_bright_f = m_skycolor_bright_f.getInterpolated(
bgcolor_bright_indoor_f, color_change_fraction);
+ m_cloudcolor_bright_f = m_cloudcolor_bright_f.getInterpolated(
+ cloudcolor_bright_normal_f, color_change_fraction);
m_clouds_visible = false;
}
+
video::SColor bgcolor_bright = m_bgcolor_bright_f.toSColor();
m_bgcolor = video::SColor(
- 255,
- bgcolor_bright.getRed() * m_brightness,
- bgcolor_bright.getGreen() * m_brightness,
- bgcolor_bright.getBlue() * m_brightness);
-
+ 255,
+ bgcolor_bright.getRed() * m_brightness,
+ bgcolor_bright.getGreen() * m_brightness,
+ bgcolor_bright.getBlue() * m_brightness);
+
video::SColor skycolor_bright = m_skycolor_bright_f.toSColor();
m_skycolor = video::SColor(
- 255,
- skycolor_bright.getRed() * m_brightness,
- skycolor_bright.getGreen() * m_brightness,
- skycolor_bright.getBlue() * m_brightness);
-
+ 255,
+ skycolor_bright.getRed() * m_brightness,
+ skycolor_bright.getGreen() * m_brightness,
+ skycolor_bright.getBlue() * m_brightness);
+
+ // Horizon coloring based on sun and moon direction during sunset and sunrise
+ video::SColor pointcolor = video::SColor(255, 255, 255, m_bgcolor.getAlpha());
+ if (m_directional_colored_fog) {
+ if (m_horizon_blend() != 0)
+ {
+ // calculate hemisphere value from yaw, (inverted in third person front view)
+ s8 dir_factor = 1;
+ if (cam_mode > CAMERA_MODE_THIRD)
+ dir_factor = -1;
+ f32 pointcolor_blend = wrapDegrees_0_360( yaw*dir_factor + 90);
+ if (pointcolor_blend > 180)
+ pointcolor_blend = 360 - pointcolor_blend;
+ pointcolor_blend /= 180;
+ // bound view angle to determine where transition starts and ends
+ pointcolor_blend = rangelim(1 - pointcolor_blend * 1.375, 0, 1 / 1.375) * 1.375;
+ // combine the colors when looking up or down, otherwise turning looks weird
+ pointcolor_blend += (0.5 - pointcolor_blend) * (1 - MYMIN((90 - std::abs(pitch)) / 90 * 1.5, 1));
+ // invert direction to match where the sun and moon are rising
+ if (m_time_of_day > 0.5)
+ pointcolor_blend = 1 - pointcolor_blend;
+ // horizon colors of sun and moon
+ f32 pointcolor_light = rangelim(m_time_brightness * 3, 0.2, 1);
+
+ video::SColorf pointcolor_sun_f(1, 1, 1, 1);
+ if (m_sun_tonemap)
+ {
+ pointcolor_sun_f.r = pointcolor_light * (float)m_materials[3].EmissiveColor.getRed() / 255;
+ pointcolor_sun_f.b = pointcolor_light * (float)m_materials[3].EmissiveColor.getBlue() / 255;
+ pointcolor_sun_f.g = pointcolor_light * (float)m_materials[3].EmissiveColor.getGreen() / 255;
+ }
+ else
+ {
+ pointcolor_sun_f.r = pointcolor_light * 1;
+ pointcolor_sun_f.b = pointcolor_light * (0.25 + (rangelim(m_time_brightness, 0.25, 0.75) - 0.25) * 2 * 0.75);
+ pointcolor_sun_f.g = pointcolor_light * (pointcolor_sun_f.b * 0.375 + (rangelim(m_time_brightness, 0.05, 0.15) - 0.05) * 10 * 0.625);
+ }
+
+ video::SColorf pointcolor_moon_f(0.5 * pointcolor_light, 0.6 * pointcolor_light, 0.8 * pointcolor_light, 1);
+ if (m_moon_tonemap)
+ {
+ pointcolor_moon_f.r = pointcolor_light * (float)m_materials[4].EmissiveColor.getRed() / 255;
+ pointcolor_moon_f.b = pointcolor_light * (float)m_materials[4].EmissiveColor.getBlue() / 255;
+ pointcolor_moon_f.g = pointcolor_light * (float)m_materials[4].EmissiveColor.getGreen() / 255;
+ }
+
+ video::SColor pointcolor_sun = pointcolor_sun_f.toSColor();
+ video::SColor pointcolor_moon = pointcolor_moon_f.toSColor();
+ // calculate the blend color
+ pointcolor = m_mix_scolor(pointcolor_moon, pointcolor_sun, pointcolor_blend);
+ }
+ m_bgcolor = m_mix_scolor(m_bgcolor, pointcolor, m_horizon_blend() * 0.5);
+ m_skycolor = m_mix_scolor(m_skycolor, pointcolor, m_horizon_blend() * 0.25);
+ }
+
float cloud_direct_brightness = 0;
- if(sunlight_seen){
- cloud_direct_brightness = time_brightness;
- if(time_brightness >= 0.2 && time_brightness < 0.7)
+ if(sunlight_seen) {
+ if (!m_directional_colored_fog) {
+ cloud_direct_brightness = time_brightness;
+ if(time_brightness >= 0.2 && time_brightness < 0.7)
cloud_direct_brightness *= 1.3;
+ }
+ else {
+ cloud_direct_brightness = MYMIN(m_horizon_blend() * 0.15 + m_time_brightness, 1);
+ }
} else {
cloud_direct_brightness = direct_brightness;
}
- m_cloud_brightness = m_cloud_brightness * 0.95 +
- cloud_direct_brightness * (1.0 - 0.95);
+ m_cloud_brightness = m_cloud_brightness * cloud_color_change_fraction +
+ cloud_direct_brightness * (1.0 - cloud_color_change_fraction);
m_cloudcolor_f = video::SColorf(
- m_cloudcolor_bright_f.getRed() * m_cloud_brightness,
- m_cloudcolor_bright_f.getGreen() * m_cloud_brightness,
- m_cloudcolor_bright_f.getBlue() * m_cloud_brightness,
+ m_cloudcolor_bright_f.r * m_cloud_brightness,
+ m_cloudcolor_bright_f.g * m_cloud_brightness,
+ m_cloudcolor_bright_f.b * m_cloud_brightness,
1.0);
+ if (m_directional_colored_fog) {
+ m_cloudcolor_f = m_mix_scolorf(m_cloudcolor_f, video::SColorf(pointcolor), m_horizon_blend() * 0.25);
+ }
}