#include "util/numeric.h" // MYMIN
#include <cmath>
#include "settings.h"
+#include "camera.h" // CameraModes
//! constructor
-Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id, LocalPlayer* player):
+Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id):
scene::ISceneNode(parent, mgr, id),
m_visible(true),
m_fallback_bg_color(255,255,255,255),
m_cloud_brightness(0.5),
m_bgcolor_bright_f(1,1,1,1),
m_skycolor_bright_f(1,1,1,1),
- m_cloudcolor_bright_f(1,1,1,1),
- m_player(player)
+ m_cloudcolor_bright_f(1,1,1,1)
{
setAutomaticCulling(scene::EAC_OFF);
Box.MaxEdge.set(0,0,0);
m_materials[3].setTexture(0, m_sun_texture);
m_materials[3].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
if (m_sun_tonemap)
- m_materials[3].Lighting = true;
+ m_materials[3].Lighting = true;
}
if (m_moon_texture){
m_materials[4] = mat;
m_materials[4].setTexture(0, m_moon_texture);
m_materials[4].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
if (m_moon_tonemap)
- m_materials[4].Lighting = true;
+ m_materials[4].Lighting = true;
}
for(u32 i=0; i<SKY_STAR_COUNT; i++){
video::SColor mooncolor2 = mooncolor2_f.toSColor();
// Calculate offset normalized to the X dimension of a 512x1 px tonemap
- float offset=(1.0-fabs(sin((m_time_of_day - 0.5)*irr::core::PI)))*511;
+ float offset=(1.0-fabs(sin((m_time_of_day - 0.5)*irr::core::PI)))*511;
if (m_sun_tonemap){
u8 * texels = (u8 *)m_sun_tonemap->lock();
video::SColor* texel = (video::SColor *)(texels + (u32)offset * 4);
video::SColor texel_color (255,texel->getRed(),texel->getGreen(), texel->getBlue());
- m_sun_tonemap->unlock();
+ m_sun_tonemap->unlock();
m_materials[3].EmissiveColor = texel_color;
}
if (m_moon_tonemap){
u8 * texels = (u8 *)m_moon_tonemap->lock();
video::SColor* texel = (video::SColor *)(texels + (u32)offset * 4);
video::SColor texel_color (255,texel->getRed(),texel->getGreen(), texel->getBlue());
- m_moon_tonemap->unlock();
+ m_moon_tonemap->unlock();
m_materials[4].EmissiveColor = texel_color;
}
}
// Draw sun
- if(wicked_time_of_day > 0.15 && wicked_time_of_day < 0.85){
+ if(wicked_time_of_day > 0.15 && wicked_time_of_day < 0.85){
if (!m_sun_texture){
driver->setMaterial(m_materials[1]);
float d = sunsize * 1.7;
vertices[i].Pos.rotateXZBy(-90);
vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
}
- driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
+ driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
}
}
}
void Sky::update(float time_of_day, float time_brightness,
- float direct_brightness, bool sunlight_seen)
+ float direct_brightness, bool sunlight_seen,
+ CameraMode cam_mode, float yaw, float pitch)
{
// Stabilize initial brightness and color values by flooding updates
if(m_first_update){
m_first_update = false;
for(u32 i=0; i<100; i++){
update(time_of_day, time_brightness, direct_brightness,
- sunlight_seen);
+ sunlight_seen, cam_mode, yaw, pitch);
}
return;
}
m_clouds_visible = false;
}
+ video::SColor bgcolor_bright = m_bgcolor_bright_f.toSColor();
+ m_bgcolor = video::SColor(
+ 255,
+ bgcolor_bright.getRed() * m_brightness,
+ bgcolor_bright.getGreen() * m_brightness,
+ bgcolor_bright.getBlue() * m_brightness);
+
+ video::SColor skycolor_bright = m_skycolor_bright_f.toSColor();
+ m_skycolor = video::SColor(
+ 255,
+ skycolor_bright.getRed() * m_brightness,
+ skycolor_bright.getGreen() * m_brightness,
+ skycolor_bright.getBlue() * m_brightness);
+
// Horizon coloring based on sun and moon direction during sunset and sunrise
video::SColor pointcolor = video::SColor(255, 255, 255, m_bgcolor.getAlpha());
if (m_directional_colored_fog) {
if (m_horizon_blend() != 0)
{
- // calculate hemisphere value from yaw
- f32 pointcolor_blend = wrapDegrees_0_360(m_player->getYaw() + 90);
+ // calculate hemisphere value from yaw, (inverted in third person front view)
+ s8 dir_factor = 1;
+ if (cam_mode > CAMERA_MODE_THIRD)
+ dir_factor = -1;
+ f32 pointcolor_blend = wrapDegrees_0_360( yaw*dir_factor + 90);
if (pointcolor_blend > 180)
pointcolor_blend = 360 - pointcolor_blend;
pointcolor_blend /= 180;
// bound view angle to determine where transition starts and ends
pointcolor_blend = rangelim(1 - pointcolor_blend * 1.375, 0, 1 / 1.375) * 1.375;
// combine the colors when looking up or down, otherwise turning looks weird
- pointcolor_blend += (0.5 - pointcolor_blend) * (1 - MYMIN((90 - std::abs(m_player->getPitch())) / 90 * 1.5, 1));
+ pointcolor_blend += (0.5 - pointcolor_blend) * (1 - MYMIN((90 - std::abs(pitch)) / 90 * 1.5, 1));
// invert direction to match where the sun and moon are rising
if (m_time_of_day > 0.5)
pointcolor_blend = 1 - pointcolor_blend;
-
// horizon colors of sun and moon
f32 pointcolor_light = rangelim(m_time_brightness * 3, 0.2, 1);
+
video::SColorf pointcolor_sun_f(1, 1, 1, 1);
- pointcolor_sun_f.r = pointcolor_light * 1;
- pointcolor_sun_f.b = pointcolor_light * (0.25 + (rangelim(m_time_brightness, 0.25, 0.75) - 0.25) * 2 * 0.75);
- pointcolor_sun_f.g = pointcolor_light * (pointcolor_sun_f.b * 0.375 + (rangelim(m_time_brightness, 0.05, 0.15) - 0.05) * 10 * 0.625);
+ if (m_sun_tonemap)
+ {
+ pointcolor_sun_f.r = pointcolor_light * (float)m_materials[3].EmissiveColor.getRed() / 255;
+ pointcolor_sun_f.b = pointcolor_light * (float)m_materials[3].EmissiveColor.getBlue() / 255;
+ pointcolor_sun_f.g = pointcolor_light * (float)m_materials[3].EmissiveColor.getGreen() / 255;
+ }
+ else
+ {
+ pointcolor_sun_f.r = pointcolor_light * 1;
+ pointcolor_sun_f.b = pointcolor_light * (0.25 + (rangelim(m_time_brightness, 0.25, 0.75) - 0.25) * 2 * 0.75);
+ pointcolor_sun_f.g = pointcolor_light * (pointcolor_sun_f.b * 0.375 + (rangelim(m_time_brightness, 0.05, 0.15) - 0.05) * 10 * 0.625);
+ }
+
video::SColorf pointcolor_moon_f(0.5 * pointcolor_light, 0.6 * pointcolor_light, 0.8 * pointcolor_light, 1);
+ if (m_moon_tonemap)
+ {
+ pointcolor_moon_f.r = pointcolor_light * (float)m_materials[4].EmissiveColor.getRed() / 255;
+ pointcolor_moon_f.b = pointcolor_light * (float)m_materials[4].EmissiveColor.getBlue() / 255;
+ pointcolor_moon_f.g = pointcolor_light * (float)m_materials[4].EmissiveColor.getGreen() / 255;
+ }
+
video::SColor pointcolor_sun = pointcolor_sun_f.toSColor();
video::SColor pointcolor_moon = pointcolor_moon_f.toSColor();
// calculate the blend color
pointcolor = m_mix_scolor(pointcolor_moon, pointcolor_sun, pointcolor_blend);
}
- }
-
- video::SColor bgcolor_bright = m_bgcolor_bright_f.toSColor();
- m_bgcolor = video::SColor(
- 255,
- bgcolor_bright.getRed() * m_brightness,
- bgcolor_bright.getGreen() * m_brightness,
- bgcolor_bright.getBlue() * m_brightness);
- if (m_directional_colored_fog) {
m_bgcolor = m_mix_scolor(m_bgcolor, pointcolor, m_horizon_blend() * 0.5);
- }
-
- video::SColor skycolor_bright = m_skycolor_bright_f.toSColor();
- m_skycolor = video::SColor(
- 255,
- skycolor_bright.getRed() * m_brightness,
- skycolor_bright.getGreen() * m_brightness,
- skycolor_bright.getBlue() * m_brightness);
- if (m_directional_colored_fog) {
m_skycolor = m_mix_scolor(m_skycolor, pointcolor, m_horizon_blend() * 0.25);
}