51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef SHADER_HEADER
-#define SHADER_HEADER
+#pragma once
#include <IMaterialRendererServices.h>
#include "irrlichttypes_bloated.h"
u8 drawtype = 0;
u8 material_type = 0;
- ShaderInfo() {}
- virtual ~ShaderInfo() {}
+ ShaderInfo() = default;
+ virtual ~ShaderInfo() = default;
};
/*
class IShaderConstantSetter {
public:
- virtual ~IShaderConstantSetter(){};
+ virtual ~IShaderConstantSetter() = default;
virtual void onSetConstants(video::IMaterialRendererServices *services,
bool is_highlevel) = 0;
};
class IShaderConstantSetterFactory {
public:
- virtual ~IShaderConstantSetterFactory() {};
+ virtual ~IShaderConstantSetterFactory() = default;
virtual IShaderConstantSetter* create() = 0;
};
class IShaderSource {
public:
- IShaderSource(){}
- virtual ~IShaderSource(){}
+ IShaderSource() = default;
+ virtual ~IShaderSource() = default;
+
virtual u32 getShaderIdDirect(const std::string &name,
const u8 material_type, const u8 drawtype){return 0;}
virtual ShaderInfo getShaderInfo(u32 id){return ShaderInfo();}
class IWritableShaderSource : public IShaderSource {
public:
- IWritableShaderSource(){}
- virtual ~IWritableShaderSource(){}
+ IWritableShaderSource() = default;
+ virtual ~IWritableShaderSource() = default;
+
virtual u32 getShaderIdDirect(const std::string &name,
const u8 material_type, const u8 drawtype){return 0;}
virtual ShaderInfo getShaderInfo(u32 id){return ShaderInfo();}
void dumpShaderProgram(std::ostream &output_stream,
const std::string &program_type, const std::string &program);
-
-#endif