#define SHADER_HEADER
#include <IMaterialRendererServices.h>
-#include "irrlichttypes_extrabloated.h"
+#include "irrlichttypes_bloated.h"
#include <string>
class IGameDef;
virtual void addShaderConstantSetterFactory(IShaderConstantSetterFactory *setter) = 0;
};
-IWritableShaderSource* createShaderSource(IrrlichtDevice *device);
+IWritableShaderSource *createShaderSource();
void dumpShaderProgram(std::ostream &output_stream,
const std::string &program_type, const std::string &program);