"NDT_NODEBOX",
"NDT_GLASSLIKE_FRAMED",
"NDT_FIRELIKE",
- "NDT_GLASSLIKE_FRAMED_OPTIONAL"
+ "NDT_GLASSLIKE_FRAMED_OPTIONAL",
+ "NDT_PLANTLIKE_ROOTED",
};
for (int i = 0; i < 14; i++){
"TILE_MATERIAL_OPAQUE"
};
- for (int i = 0; i < 6; i++){
+ for (int i = 0; i < 7; i++){
shaders_header += "#define ";
shaders_header += materialTypes[i];
shaders_header += " ";