LocalPlayer::accelerateHorizontal: cleanups
[oweals/minetest.git] / src / shader.cpp
index 4f482fddbb4d0b7f1c3a9f49514ebc84fd1f9182..e6e5e7b1fc097e2d3167215ef5f9056f766391e1 100644 (file)
@@ -618,7 +618,8 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp
                "NDT_NODEBOX",
                "NDT_GLASSLIKE_FRAMED",
                "NDT_FIRELIKE",
-               "NDT_GLASSLIKE_FRAMED_OPTIONAL"
+               "NDT_GLASSLIKE_FRAMED_OPTIONAL",
+               "NDT_PLANTLIKE_ROOTED",
        };
 
        for (int i = 0; i < 14; i++){
@@ -639,7 +640,7 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp
                "TILE_MATERIAL_OPAQUE"
        };
 
-       for (int i = 0; i < 6; i++){
+       for (int i = 0; i < 7; i++){
                shaders_header += "#define ";
                shaders_header += materialTypes[i];
                shaders_header += " ";