/*
Load shader programs
*/
-void load_shaders(std::string name, SourceShaderCache *sourcecache,
+void load_shaders(const std::string &name, SourceShaderCache *sourcecache,
video::E_DRIVER_TYPE drivertype, bool enable_shaders,
std::string &vertex_program, std::string &pixel_program,
std::string &geometry_program, bool &is_highlevel);
return shaderinfo;
}
-void load_shaders(std::string name, SourceShaderCache *sourcecache,
+void load_shaders(const std::string &name, SourceShaderCache *sourcecache,
video::E_DRIVER_TYPE drivertype, bool enable_shaders,
std::string &vertex_program, std::string &pixel_program,
std::string &geometry_program, bool &is_highlevel)