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LuaVoxelManip: Add option to allocate blank data
[oweals/minetest.git]
/
src
/
shader.cpp
diff --git
a/src/shader.cpp
b/src/shader.cpp
index cf3bbd76174239332573a337431375087de5f146..1670458040f07da0052fa9e5fa7d6f544319a7f7 100644
(file)
--- a/
src/shader.cpp
+++ b/
src/shader.cpp
@@
-645,7
+645,8
@@
ShaderInfo generate_shader(std::string name, u8 material_type, u8 drawtype,
"NDT_RAILLIKE",
"NDT_NODEBOX",
"NDT_GLASSLIKE_FRAMED",
- "NDT_FIRELIKE"
+ "NDT_FIRELIKE",
+ "NDT_GLASSLIKE_FRAMED_OPTIONAL"
};
for (int i = 0; i < 14; i++){