class MainShaderConstantSetter : public IShaderConstantSetter
{
public:
- MainShaderConstantSetter(IrrlichtDevice *device):
- m_device(device)
+ MainShaderConstantSetter(IrrlichtDevice *device)
{}
~MainShaderConstantSetter() {}
services->setVertexShaderConstant(world.pointer(), 8, 4);
}
-
-private:
- IrrlichtDevice *m_device;
};
/*